Well made, the music is really fitting. Doing your own music and graphics is no easy task, congratulations
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Yeah, the sliperiness was not present in my tests, it was not supposed to be there!
And you're right, the difficulty is all over the place, I made it really hard expecting the powerups to make it easy, but they didn't. I wish I had more time for the level design, but I run out of time :(
Thanks for playing!
I really really liked the concept (I love puzzle games), and having the track visible is super nice, I've never done pathfinding, seems hard!
Sadly, the game is just too fast. I understand it being time sensitive is a core mechanic, but it's just unforgiving. If it let me replay the same level over and over it wouldn't be such a problem, but as it restarts form the beginning, it gets frustrating. I got to the level where it's just empty and there's a button but i didn't know how to push it, and the mouse is just to fast for me to redirect it so early. After a while I started having issues with the box placement, sometimes it worked as drag&drop, sometimes I had to click on it and click again to place it, and that lost me some games.
I don't want to discourage you, you probably didn't have any feedback until now so it's normal you tuned the speed for yourself. The foundation is solid and I encourage you to keep building on it if you also like the concept.
Yeah, I just realised the problem, I forgot to scale the drag with time, so in slower machines it will take more time to bring the character to a stop... Thanks for playing anyways :)
I really like the concept and I like the overall theme. I got greedy trying to get that extra flower and fell, I was so mad lol. Great music choice btw.
The jump could be improved a bit, as (atleast for me) it doesn't feel right to stop ascending the moment I release the jump button, it should have some inertia.
The visual style, the music and the concept are all very nice, but the movement is very choppy and it's very hard to control the character. Getting the cat is a pain, and i get stuck in the book stairs almost always.
It's a pitty, because the game looks really cool!
Thanks for playing! Well, the Jam is over, so I doubt more people will play it, so the combinations are:
Fire + lightning = Explosion
Fire + ice = water
Fire + wind = smoke
Fire + water = lava
Fire + rock = meteorite
Lightning + ice = nothing, the plan was to add a snowman that could block a hit
Lightning + wind = Thunderstorm
Lightning + water = Nothing, the plan was to add a shock effect that would paralyze the enemy
Lighting + rock = nothing, the plan was to add metal spears
Ice + Wind = Blizzard
Ice + Water = snow
ice + rock = Hail
Wind + Water = whirlwind
Wind + Rock = Sand
Water + Rock = Mud
Yeah, I know, It s just that modeling and animating another enemy would have taken a good chunk of my time, I probably wouldnt hace been able to add more than a few spells then. I'll work harder for the Next Jam!
Thanks for playing :)
Well done with the music loop. There are a bit too many thing on the screen at once, it took me a solid 10 tries before I realized I had a healthbar on the left side, I thought I was dying in one hit. Maybe a visual indicator when you get hit just like the slimy things do could be great.
Overall nicely done!
I like that some elements have their own properties and float and such, makes them feel more distinctive. I just coulnd't figure out the combinations, as I didn't know what most of the elements were. Also, holding SHIFT all the time ends up being a bit unconfortable. It's OK for a short game, maybe I spent way too much time jumping arond holding an element, but I would be nice if we could have a toggle between holding and releasing.
Nice presentation and nice concept!
Don't get discouraged by the music being not-so-good, we all start somewhere. Just spend a bit more time with it next time, it adds a lot to the game, you don't want to rush it!
Overall, nice concept, and the portal is pretty cool!