I love the core mechanics, it is very smooth and it feels responsive.
Punishing the player when it misses a shot was a good idea too, it forces the player to aim precisely.
Homemade SFX are the best too :D
Criteria | Rank | Score* | Raw Score |
Gameplay | #126 | 3.000 | 3.000 |
Theme interpretation | #160 | 3.067 | 3.067 |
Overall | #187 | 2.867 | 2.867 |
Audio | #206 | 2.667 | 2.667 |
Graphics | #272 | 2.467 | 2.467 |
Innovation | #285 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/sinisterstuf/lunar-defence
Theme interpretation
I took the phrase "moon shot" literally: The player controls a laser-shooting turret on the moon. The aim is to shoot down waves of increasingly bigger meteor showers headed directly at the Earth to avoid direct impact.
It is actually extremely fun to play as the Moon holding a shotgun! The music and sound effects are also implying a brutal feel to this game. I can imagine with insane graphics like Doom and cooler feedback on hits (screen shakes, explosions), pickups etc, this game could actually be very fun and additive to watch and play.
Gameplay: Pretty difficult wave game. The thing where you had to reload when you missed was nice for the game play because you couldnt just click anywhere. It was nice that you got to replay the wave after you died. Would have been nice to see some power-ups.
Graphics: The graphics were decent
Audio: Music and sfx were good
Innovation: Wave games arent that innovative.
Theme: Took the phrase "moon shot" literally: The player controls a laser-shooting turret on the moon. The aim is to shoot down waves of increasingly bigger meteor showers headed directly at the Earth to avoid direct impact.
Overall: Nice game!
Can you play (and review) my game?
Really cool short game! I made it until Wave 6! Find below my video review:
00:35 Lunar Defense
Nice game! The shooting sound was a bit high pitched IMO, but otherwise I liked the sound.
Also the cooldown when you miss gave a nice little twist to the concept, although I think a indicator for how long of a cooldown is left (like a progress bar) would've made it much less annoying ;)
That’s useful feedback thanks, I wasn’t totally sure if the sound was too high like that, it was meant to sound like lasers, but I’ll iterate on that in the next version! 👍 The cooldown is only 1 second long, but that’s a good idea, some visual bar at the top or around the moon would probably be easier to understand during the action than trying to read the text.
No need to stress, this is only a simulation. hahaha
I really liked the concept and the gameplay, I got to wave 5 in one go, I dont know if thats good or not lol
Missing a shot was sooooo annoying (but in a good way), I was like, ok ok ok, I gotta stop missing, focus, focus!
One note id add, is maybe make the screen a square and not a rectangle, asteroids coming from the top or bottom are immediately a greater threat (I dont know if this was intentional or not, would like to know more about this)
Overall, a very nice game :)
I like the arcade style shooter concept with the theme - it was on point! Adding a little end screen with your score would be really nice! It would be cool to raise money (since countries will just give you money for saving the earth of course!) and buy upgrades for the moon/satellite. It would be cool to see fire quicker, more shots, maybe a mini-moon that helps shoot asteroids. Overall I found it pretty enjoyable!
THE EARTH IS DESTROYED GAME OVER
^^ meme worthy statement right there, made me laugh
Fun, simple and solid concept. Controls well and looks nice. Would be great to add some more depth to it but I like what you have. Nice job!
Lol you have no idea how close I was to naming my game Lunar Defense. Pretty cool idea. I think it could be more fun if you made the bullets bigger and made the gun automatic. I also think it should start out a lil easier and you should be able to take more than one hit before dying.
The name would appropriate for a Tower Defence game, I like the name you chose in the end better! 👍
I’m considering adding different weapon types in future iterations, to make the game more tactical. As for the one-hit death, I initially had an idea that the asteroids could be damaging the ozone and when it’s all gone then you lose, but that didn’t fit into the development time 😅 so instead you get insta-death which at least makes it into a challenging and exciting game… I’ve heard other games market this as “Dark Souls like” haha 🙄😬
Simple and nice game. Background score and shoot sounds are awesome !
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