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Nice idea thanks, showing the score at the end would definitely be more motivating than just “game over”. 😅 And I like the idea of upgrades, I’ve been considering it for future iterations although your idea of raising money is new to me, how do you imagine that working? 🤔

(+1)

After a wave (or every couple of waves) give the player an option to buy upgrades. You could potentially assign monetary values for hits (or multiples hits) vs no value for just crashing into the asteroid.

Alright, nice idea, I’ll see what I can do with it!