nice, always love games that are centerd around music! ;D
makes me in some way think about guitar hero! ;) (maybe a weird comparison xD)
Criteria | Rank | Score* | Raw Score |
Creativity | #110 | 3.889 | 3.889 |
Sound | #198 | 3.000 | 3.000 |
Gameplay | #297 | 2.815 | 2.815 |
Art | #390 | 2.593 | 2.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
nice, always love games that are centerd around music! ;D
makes me in some way think about guitar hero! ;) (maybe a weird comparison xD)
Great idea! I found myself not spamming the shoot to avoid triggering notes at the wrong time!
Very good idea! It’s kind of easy but I really like the efforts you put to recreate real songs (even if it can be messy as you shoot the rests).
Great job!
I complete all the songs! Nice idea!! The tempo of the songs turns to be a little random, but with a more speed and little improvements this could be a cool full game in the future! good job
Hey I love the concept of your game ! Unfortunatly as we can shoot the rests in any order, the music is kinda messy. It would be great with good songs to listen to while shooting things :D
Reaclly cool concpet and I can see how expanding on this would be extremly nice! But now is just to easy to spam notes or avoid them!
Very cool game! As a musician, i loved the concept and even it is not how music is played, it is creative and i like!
The piano notes's sound is nice, but i think they could be more legato (played smoothly together).
I love how you put the time to put real melodies, not just random notes. I approve the Ode To Joy!!!
Overall, a very nice game, very creative and you definetely need to further develop it! Nice work!
loved your game interchange, and thank you so much for playing my game, also i tried it too be more frequent and some more well known songs like fur elise and also tried to play the song in the end but it also worked in my editor but in the final game it was not audible and i just have done 2 grades in music so i don't know much about it :)
i dig the idea a lot, but it seems like the player can just spam the space bar and shoot the rests out-of-order which makes the notes play out-of-order as well. i got a "TypeError: fullscreenButton is null" error dialog when i first ran the game in-browser.
overall it has a cool concept and is pretty well-executed for a 48-hour jam! nice work!
Pretty good but a few tips, maybe speed up the gameplay and raise the difficulty. Also make it so you lose a life if you let a note slip ( idk if you did this or not but I let one pass me but I hit the end goal). If you used UI, make sure you hit scale with screen size cause when I zoomed out it got weird. Also where did you get the piano sounds? I couldn't find any XD
Again Love your game Note Leap ,thank you so much for playing my game and i tried to fix that bug but because of the time limit i couldn’t and i did not use ui’s but i could have done something for it, and i made those piano sounds in bosca ceoil :)
Neat idea! Like everyone else said, it was a bit slow at the beginning but I already read your reasoning why that is. I found just spamming fire at times was easier than trying to keep rhythm. I think limiting the amount of projectiles you're allowed to have on screen at once might force it more into the rhythm genre.
Great concept for a game.A bit slow to my liking and controls need some work.Other then these small issues this is an amazing work.Good job :D
Really cool idea! I loved the creativity and the control is not the most fun and the music only gets fun in the more advanced stages but there definitely seems to be a polish to the game and I really enjoyed it!
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