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(+1)

Neat idea! Like everyone else said, it was a bit slow at the beginning but I already read your reasoning why that is. I found just spamming fire at times was easier than trying to keep rhythm. I think limiting the amount of projectiles you're allowed to have on screen at once might force it more into the rhythm genre. 

(+1)

As i say, i love your game, Rumble Shuffle and thank you so much for playing my game and also i tried to play the full song at the end and it worked in my editor but not here so, :)