Hello Andrew!
Wow I’m really happy to ear that ahah! No problem at all thank you!
Feel free to send me the link whene the video is out!
Have a nice day ;)
Hey I watched it, and wow, I’m supper happy to see your reactions about my game!! Thank you very much!
I saw that you were surprised we were only 2 in the credits, actually that’s beceause we are 2 ahah. I am quite used to game jam and the creation process. So everything but the sounds effects were created during the jam :).
If you plan to play again, some advices I can give you:
Also you missed the last noodle stand by one night ahah !
Once again thank you very much!
That’s a cool little game, especially for only 2 month of game dev. Keep learning, you have a great start here!
I stopped the game whene I was nearly always invicible and dealing 40k daamages every 0.0001 seconds ahah. I Thinks you should have reduce a lot the bonus drop and especially the bombs as it become quite simple to be overpowered.
But for a start, it is nice :) !
Cool game! It fit well the theme and the movement are challenging enough.
For me, the green balls are to much. At the level 6, it stuck itself on the finish teleporter 3 times at the very begining so I had to restart the level 3 times. And they feels quite frustrating as they can hit you whene you’r waiting on the finish teleporter and “kill” you.
But there is a good idea to dig :D
Hi thank you for your feed back !
The fact that the term AI concerned multiple possibilities differents from an actual AI, as said in the theme description, I preffered adding a little machine that the player does not control entirely, as it has a movement pattern that the player can’t change, and will have to cooperate with it. Hope my POV of the theme implementation helps you :D