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DreamTeck

94
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1
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7
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A member registered Nov 06, 2020 · View creator page →

Creator of

Recent community posts

Thank you ! I tried my best to make something looking like solar panel (yellow for beeing more visible) and stuff. I did it in 2/3 hours as I never made a 3D game nor having touched a 3D software ahah.

Thank you very much! I can assure you that it was made in even less ahah (I started almost 13h after the start) => image.png

Cool game! It fit well the theme and the movement are challenging enough.

For me, the green balls are to much. At the level 6, it stuck itself on the finish teleporter 3 times at the very begining so I had to restart the level 3 times. And they feels quite frustrating as they can hit you whene you’r waiting on the finish teleporter and “kill” you.

But there is a good idea to dig :D

Very cool game, It matches perfectly the theme. It is quite challenging and I’m not sure to have understand how to pass the vertical plank an other way than by trying to move faster :/ Some sound effect would have been a good addition but this is really not a big deal.

I really liked the game!

Hi, thank you very much!

Did you mean the ship “rolling” should be on others keys ? Because the the keys controling the “yaw” rotation are one J and L as I tried my best to design the game to be two-hand played.

Anyway I’m glad you liked the game :D!

Thank you very much!

Thank you very much!

For your issue, are you playing on a AZERT keyboard ? If so, you can play with ZQSD, the game is made to be AZERTY and QWERTY compatible.

Hi, I’m glad you liked the game and the not intended seren experience ahah!

As the jam finished pretty late in my timezone, I did not directly add image or info on the page. But if you go back to the game page, you’ll see a bit more content ;)

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Hi, thank you for the feedback! I’m sorry for your run, I hope the next one was ok.. Yes I took a lot from FTL despite the fact that I never played the game ahah.

Hi, glad you liked the game. I wish there were a few more too.. But I’ll develop the idea to try a full little game ! Thank you !

Hello, thank you for trying my game !

As I said in previous answers, I lacked some times to balance some features and make more levels to make it a decent jam entry. I will probably continue developing the idea and the game to make it playable.

I agree with the default “night vision”, I tried to add one but I think the light was still to low.

Thank you again !

Hi, thank you very much for your feed back.

I’m happy you found the idea great, and, yes, I’m very disappointed about the fact that I didn’t had enoughtime you create more level (despite the fact that I developed a way to make it easier for me).

I’ill probably go back to the game to finish it and make it more playable.

Thanks again

Thank you for your comment, I’m gald you liked the little content I was able to give.

I don’t really had the time to try out a lot and balance the monsters. I will try to go back on the idea to create a more enjoyable “full” game !

tag moi en tant dev stp

Nice game !

It seems the King itself don’t like taxing sometimes ahah. Really good game overall !

I really liked playing this game ! The visual, the puzzle, and the animations are awesome ! It take me 1 level tou understand that you can pick the bowl :’). I hope more peoples will try this game

Some jumps are really hard. Good idea overall

Thank you very much ! Gonna try your game too ;)

Thank you :)

The fact that the falling animation is the same animation for jumping is intended. I did not had time to implement separated animation, jam problems ^^

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Hi thank you for your feed back !

The fact that the term AI concerned multiple possibilities differents from an actual AI, as said in the theme description, I preffered adding a little machine that the player does not control entirely, as it has a movement pattern that the player can’t change, and will have to cooperate with it. Hope my POV of the theme implementation helps you :D

I realy realy realy realy love this kind of game ! The puzzle are very well made ! Good job

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A bit hard to manage controls AND the zombi swarm at first, but good idea :)

Cool idea, I wonder how the AI defines our next weapon.

Nice little game :)

I had a weird reaction after jumping sometimes I could literally fly up and never go down.

But it does not propose me any AI action so I can’t grid the score. Not really problematic so ;)

The idea behind the game is great !

But it took me some time to get confortable with the controls. Controls like this are not that easy with Isometrics games.

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Here’s to illustrate ;)

Thank you very much :)

The fact that the term AI was concerned multiple possibility differents from an actual AI, as said in the theme description.

I preffered adding a little machine that the player does not control entirely, as it has a movement pattern that the player can’t change, and will have to cooperate with it.

Glad you liked it !

The fact that the term AI was concerned multiple possibility differents from an actual AI, as said in the theme description.

I preffered adding a little machine that the player does not control entirely, as it has a movement pattern that the player can’t change, and will have to cooperate with it. Hope my POV of the theme implementation helps you :D

Thank you for your feedback

Hi, thank you for your feedback and I’m happy you liked the game :D

The game is very dark because I really wanted that the player plays with the robot and would be nothing without its light, it makes the game more interesting and making it easier to design the puzzles. Actually, there are some places that would need more light, but I didn’t had enough time to manage that.

Maybe in a future version :)

Hi, thanks you for your comment :)

A little explanation for the last section : The fact that you don’t see where to jump (or that you can jump) at first was intended.

I wanted that the player try to send the robot on the top platform where there is an activator that open trapdoors and let light fall in the level, reaveling the place and the other trapdoor that will permit to jump to the other side.

Honestly, I did it quite hard to make the game a little more difficult and longer. Making puzzle are harder than solving them for me ahah!

Anyway, I’m glad you liked it.n

Thank you very mush for your feedback ! I’m glad you liked the game :D I was thinking of a faster game too, but it turns out that accross the jam, what I developed did not fit with a faster gamplay. But it would have been better I agree with you !

Hi, thank you very much for your feedback! I’m really glad you liked my game :D !

About the “too powerfull” weapons, I missed some times to play with the generation rules, and yes, the map is procedural :).

About the walls problem, I’m aware of it and it does not works as intended. If you read at the end of the game description (on the game page), there’s a note about the known bug and how to potentially get around them.

Once again thank you !

Hi, about the Web Build problem you can see my answer in previous comments :)

Thank you very much for trying my game, I happy to ear you liked it ! I could definitely do improvement on the user feedback. I had a lack of time as I was at my job for most of the days. Thank you for the advises !

Hello ! Thank you very much ! About the web version, I answered in a previous comment and I fixed the issue :)

Hi ! I’m really glad you like the game ! I’m aware abour the web build error, that’s why I put the download version :(. I did not removed the Web Build because I was afraid this would invalidate the game, but it looks like files can be removed without problems. Thank you very much again!

Hi.

Firstly, I would like to thank you for your complet feedback :).

I can understand the frustration you felt, but I thought and designed the game to be a die and retry from the start to the end of the conception, and I’m not really in those who want to decrease the difficulty of a game made to be hard and where one of the main point is mastering a part to clear it really fast after a few try.

I knew that lots of peoples would have quit before finishing the game, and that’s why I implemented a level selector.

Otherwise, I hope you liked, and thank you again for all your comments! :D

The game is amazing. Even if some assets were not made by you, you really worked well polishing the game and mechanics. Incredible job!