Thank you ! I tried my best to make something looking like solar panel (yellow for beeing more visible) and stuff. I did it in 2/3 hours as I never made a 3D game nor having touched a 3D software ahah.
DreamTeck
Creator of
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Cool game! It fit well the theme and the movement are challenging enough.
For me, the green balls are to much. At the level 6, it stuck itself on the finish teleporter 3 times at the very begining so I had to restart the level 3 times. And they feels quite frustrating as they can hit you whene you’r waiting on the finish teleporter and “kill” you.
But there is a good idea to dig :D
Hello, thank you for trying my game !
As I said in previous answers, I lacked some times to balance some features and make more levels to make it a decent jam entry. I will probably continue developing the idea and the game to make it playable.
I agree with the default “night vision”, I tried to add one but I think the light was still to low.
Thank you again !
Hi, thank you very much for your feed back.
I’m happy you found the idea great, and, yes, I’m very disappointed about the fact that I didn’t had enoughtime you create more level (despite the fact that I developed a way to make it easier for me).
I’ill probably go back to the game to finish it and make it more playable.
Thanks again
Hi thank you for your feed back !
The fact that the term AI concerned multiple possibilities differents from an actual AI, as said in the theme description, I preffered adding a little machine that the player does not control entirely, as it has a movement pattern that the player can’t change, and will have to cooperate with it. Hope my POV of the theme implementation helps you :D
Thank you very much :)
The fact that the term AI was concerned multiple possibility differents from an actual AI, as said in the theme description.
I preffered adding a little machine that the player does not control entirely, as it has a movement pattern that the player can’t change, and will have to cooperate with it.
Glad you liked it !
The fact that the term AI was concerned multiple possibility differents from an actual AI, as said in the theme description.
I preffered adding a little machine that the player does not control entirely, as it has a movement pattern that the player can’t change, and will have to cooperate with it. Hope my POV of the theme implementation helps you :D
Thank you for your feedback
Hi, thank you for your feedback and I’m happy you liked the game :D
The game is very dark because I really wanted that the player plays with the robot and would be nothing without its light, it makes the game more interesting and making it easier to design the puzzles. Actually, there are some places that would need more light, but I didn’t had enough time to manage that.
Maybe in a future version :)
Hi, thanks you for your comment :)
A little explanation for the last section : The fact that you don’t see where to jump (or that you can jump) at first was intended.
I wanted that the player try to send the robot on the top platform where there is an activator that open trapdoors and let light fall in the level, reaveling the place and the other trapdoor that will permit to jump to the other side.
Honestly, I did it quite hard to make the game a little more difficult and longer. Making puzzle are harder than solving them for me ahah!
Anyway, I’m glad you liked it.n
Hi, thank you very much for your feedback! I’m really glad you liked my game :D !
About the “too powerfull” weapons, I missed some times to play with the generation rules, and yes, the map is procedural :).
About the walls problem, I’m aware of it and it does not works as intended. If you read at the end of the game description (on the game page), there’s a note about the known bug and how to potentially get around them.
Once again thank you !
Hi.
Firstly, I would like to thank you for your complet feedback :).
I can understand the frustration you felt, but I thought and designed the game to be a die and retry from the start to the end of the conception, and I’m not really in those who want to decrease the difficulty of a game made to be hard and where one of the main point is mastering a part to clear it really fast after a few try.
I knew that lots of peoples would have quit before finishing the game, and that’s why I implemented a level selector.
Otherwise, I hope you liked, and thank you again for all your comments! :D