The idea is really cool, and I love the graphics end animations! Great job!
DreamTeck
Creator of
Recent community posts
Thank you very much for the feedback mate!
The balance in completly off I cannot agree more and it’s mainly beacause of a bug that reset the bounties stats to 0 after buying it, so it is way too simple after a few days… be sure I will fix this right after the voting period ahah!
Glad you had great time playing even with this bug!
This is great for a first entry, here’s some feedbacks I would like to add:
I think a healthbar for the player car would be great because on my first attempt, even with many police cars on me, I wasn’t loosing and I did not understand if my health was decreasing or not
Shooting is a bit overpowered beacause of the fire rate. In my opinion it should be a special hability with a cooldown.
Keep going !
Hey I watched it, and wow, I’m supper happy to see your reactions about my game!! Thank you very much!
I saw that you were surprised we were only 2 in the credits, actually that’s beceause we are 2 ahah. I am quite used to game jam and the creation process. So everything but the sounds effects were created during the jam :).
If you plan to play again, some advices I can give you:
- no need to click on a client order each time you want to give a product, an order act as a toggle so you can click on it and then only click on the corresponding products.
- when you are in the shop phase, you can close the shop to cook meat and noodles before the next night to have some ready
Also you missed the last noodle stand by one night ahah !
Once again thank you very much!
That’s a cool little game, especially for only 2 month of game dev. Keep learning, you have a great start here!
I stopped the game whene I was nearly always invicible and dealing 40k daamages every 0.0001 seconds ahah. I Thinks you should have reduce a lot the bonus drop and especially the bombs as it become quite simple to be overpowered.
But for a start, it is nice :) !
Cool game! It fit well the theme and the movement are challenging enough.
For me, the green balls are to much. At the level 6, it stuck itself on the finish teleporter 3 times at the very begining so I had to restart the level 3 times. And they feels quite frustrating as they can hit you whene you’r waiting on the finish teleporter and “kill” you.
But there is a good idea to dig :D


















