Great visuals!
Some feedback: The controls feel a little akward in the beggining and took me a while to get used to them .
Play game
Buz Bot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #179 | 3.816 | 3.816 |
On Topic | #257 | 3.579 | 3.579 |
Sound | #293 | 3.105 | 3.105 |
Creativity | #373 | 3.289 | 3.289 |
WOWIE! | #451 | 2.842 | 2.842 |
Fun | #563 | 2.553 | 2.553 |
Simplicity | #648 | 2.868 | 2.868 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Selfmade
Credits
lorne smith, boredomresearch
Comments
The low poly models are really cute, I was a bit confused at the beginning about how to play the game. Maybe a small trivial level / intro to show off the mechanics would have helped, but I understand that it is not easy in the short amount of time available for the jam
Cool puzzle game! I must admit I was first a bit confused on what to do^^ Really nice art
really cool art and good music made self made, overall Great Game !
awesome visuals, cool musics but there are some big issues with the gameplay :
- the screen size is bigger than my physical screen so it is really hard to play I can only see a part of the screen
- there are some collisions issues that make some push interaction happen in diagonal sometimes
- there is no "next level" button so to go to the next level I have to manually go back to the menu then select the corresponding level
- I feel weird about the control, it is not responsive if a key is pressed for a long time and the isometric tiles confused me because it has a 45 degree angle with up right down left so it is not obvious which key make you move in which direction.
That said it is still a cool puzzle game (but because of the gameplay issues and because there are lots of narrow path in the level 6 I could not beat it) with some difficulty for the last ones and the visuals are amazing
Thanks for playing and I appreciate the detailed feedback:
- if you hit F11 will show the whole screen as the game is 1080 x 1080
- unfortunately had never made a grid based game before so had to bodge one for this jam
- I think there might be a bug with that but it worked fine for me??
- Plan on releasing as a phone game so hopefully swipe controls will be more intuitive
Yh sorry about that the collision shapes on the walls and objects are a bit scuffed :)
I see for a mobile game controls will probably be more intuitive. But for the size of the screen I had already tried f11 xD my point was that the screen of my computer is smaller than 1080*1080 so it had a weird scroll. Anyways you should consider reducing the resolution because I think phones have smaller screen (but maybe recent phone actually have a better resolution than my computer so I'm not too sure)
The visuals are really great, it is hard to controll tho und a little buggy, might need some work on that front ;-). But other than that this is a solid submission!
Aside from the problems with the controls, I think the "walk forward until you hit something" is stretching the AI definition a bit. Still, the concept here is good, there's a neat puzzle game that this could be turned into! Keep it up!
Nice game.
And for the movement, maybe having to press both W and A to go up/left might work...
The idea behind the game is great !
But it took me some time to get confortable with the controls. Controls like this are not that easy with Isometrics games.
Its good but the movement was throwing me off. Like how you press S or Down Arrow to go downwards even though it looks like you are going left. Maybe that is just me though
I would change the axis. because the way I see the map is that the bottom left corner is the corner closest to the screen. But with the way it currently is the bottom left corner would be the left most corner. Kinda hard to explain so I made this. Meaning the A and D keys would move the way the W and S keys moved originally. You could make a setting option to change the way it moves maybe if you still like the original movement.
Nice idea!
Sadly, the player sometimes pushes / pulls the objects to unwanted locations.
An in-game tutorial would be a nice upgrade.
The first level is pretty difficult. Maybe start without any puzzle elements. Just the bot walking into the goal and then introduce one element at a time.
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