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A jam submission

Buz BotView game page

Can you help Buz Bot reactivate the power?
Submitted by l0rn3 — 1 hour, 21 minutes before the deadline
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Buz Bot's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1793.8163.816
On Topic#2573.5793.579
Sound#2933.1053.105
Creativity#3733.2893.289
WOWIE!#4512.8422.842
Fun#5632.5532.553
Simplicity#6482.8682.868

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Selfmade

Credits
lorne smith, boredomresearch

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

Great visuals! 

Some feedback: The controls feel a little akward in the beggining and took me a while to get used to them .

Submitted

Very cool one, love the visuals !

Developer

Thanks, glad you liked it :)

Submitted

Good visual

Submitted

The low poly models are really cute, I was a bit confused at the beginning about how to play the game. Maybe a small trivial level / intro to show off the mechanics would have helped, but I understand that it is not easy in the short amount of time available for the jam

Developer

Thanks, glad you liked it

Submitted

cute estetic and nice puzzles even if sometimes can feel a little confusing

Submitted

Cool puzzle game! I must admit I was first a bit confused on what to do^^ Really nice art

Submitted

really cool art and good music made self made, overall Great Game !

Developer

Thanks glad you liked it :)

Submitted

awesome visuals, cool musics but there are some big issues with the gameplay :

- the screen size is bigger than my physical screen so it is really hard to play I can only see a part of the screen

- there are some collisions issues that make some push interaction happen in diagonal sometimes

- there is no "next level" button so to go to the next level I have to manually go back to the menu then select the corresponding level

- I feel weird about the control, it is not responsive if a key is pressed for a long time and the isometric tiles confused me because it has a 45 degree angle with up right down left so it is not obvious which key make you move in which direction.

That said it is still a cool puzzle game (but because of the gameplay issues and because there are lots of narrow path in the level 6 I could not beat it) with some difficulty for the last ones and the visuals are amazing

Developer

Thanks for playing and I appreciate the detailed feedback:

- if you hit F11 will show the whole screen as the game is 1080 x 1080

- unfortunately had never made a grid based game before so had to bodge one for this jam

- I think there might be a bug with that but it worked fine for me??

- Plan on releasing as a phone game so hopefully swipe controls will be more intuitive

Yh sorry about that the collision shapes on the walls and objects are a bit scuffed :)

Submitted

I see for a mobile game controls will probably be more intuitive. But for the size of the screen I had already tried f11 xD my point was that the screen of my computer is smaller than 1080*1080 so it had a weird scroll. Anyways you should consider reducing the resolution because I think phones have smaller screen (but maybe recent phone actually have a better resolution than my computer so I'm not too sure)

Submitted

The visuals are really great, it is hard to controll tho und a little buggy, might need some work on that front ;-). But other than that this is a solid submission!

Developer

Glad you liked it, and thanks for the feedback :)

Submitted

Aside from the problems with the controls, I think the "walk forward until you hit something" is stretching the AI definition a bit. Still, the concept here is good, there's a neat puzzle game that this could be turned into! Keep it up!

Developer (1 edit)

Glad you liked it, isn't the theme collaborating with ai? (ai being a robot, machine, npc, anything but a human "as stupid as you want"), and isn't the player collaborating with a robot in order to reach the next level?

Submitted

Nice game.
And for the movement, maybe having to press both W and A to go up/left might work...

Developer

Just tried that and feel it would makes it easier to get used to the controls, but it does cause a few more bugs

Submitted

Great visuals! the controls felt a little weird, but I got use to it. I liked all the polish you had, great game!

Developer

Glad you enjoyed it, thank you for the feedback :)

Submitted

Very well made, the visuals are incredible.

Submitted

The art is really great and I like how hectic it gets changing your solution on the fly. I wish I could push stuff around faster but the camera angle makes it kind of hard to control since you always need to walk in diagonals. 

Submitted

Nice looking game! <3

Submitted(+1)

The idea behind the game is great !

But it took me some time to get confortable with the controls. Controls like this are not that easy with Isometrics games.

Submitted

I agree the controls with this camera angle is very tricky to get done right.

Developer(+1)

Thanks for the feedback, any advice on how the controls could be improved would be great as this is the first isometric game I have made. :)

Submitted

Its good but the movement was throwing me off. Like how you press S or Down Arrow to go downwards even though it looks like you are going left. Maybe that is just me though

Developer

Thanks for the feedback, do you have any ideas of how the controls could be changed in order to make them more intuitive?

Submitted

I would change the axis. because the way I see the map is that the bottom left corner is the corner closest to the screen. But with the way it currently is the bottom left corner would be the left most corner. Kinda hard to explain so I made this. Meaning the A and D keys would move the way the W and  S keys moved originally. You could make a setting option to change the way it moves maybe if you still like the original movement.

Developer

The option to change between is a good idea, but do you think it's that down should correlate to face on the cube that is the darkest? And originally i was working on an image with the dark face on the other side of the cube.

Submitted

That is a good way to put it into words yes. I see it as down correlates with the dark side of the cubes and left correlates with the lighter shade of the cubes

Developer

Great thank you, I can understand why people found it hard to understand now, your help is greatly appreciated

Submitted

that is good to hear :) glad to help

Submitted

Nice idea!

Sadly, the player sometimes pushes / pulls the objects to unwanted locations.
An in-game tutorial would be a nice upgrade.

Developer(+1)

Thanks for the feedback, I plan to implement both those ideas

Submitted

The art is so adorable, reminds me of that Vector robot by Anki

Submitted(+1)

The first level is pretty difficult. Maybe start without any puzzle elements. Just the bot walking into the goal and then introduce one element at a time.

Developer

Good idea we had the same idea but ran out of time to make those levels.

Viewing comments 31 to 12 of 31 · Next page · Last page