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awesome visuals, cool musics but there are some big issues with the gameplay :

- the screen size is bigger than my physical screen so it is really hard to play I can only see a part of the screen

- there are some collisions issues that make some push interaction happen in diagonal sometimes

- there is no "next level" button so to go to the next level I have to manually go back to the menu then select the corresponding level

- I feel weird about the control, it is not responsive if a key is pressed for a long time and the isometric tiles confused me because it has a 45 degree angle with up right down left so it is not obvious which key make you move in which direction.

That said it is still a cool puzzle game (but because of the gameplay issues and because there are lots of narrow path in the level 6 I could not beat it) with some difficulty for the last ones and the visuals are amazing

Thanks for playing and I appreciate the detailed feedback:

- if you hit F11 will show the whole screen as the game is 1080 x 1080

- unfortunately had never made a grid based game before so had to bodge one for this jam

- I think there might be a bug with that but it worked fine for me??

- Plan on releasing as a phone game so hopefully swipe controls will be more intuitive

Yh sorry about that the collision shapes on the walls and objects are a bit scuffed :)

I see for a mobile game controls will probably be more intuitive. But for the size of the screen I had already tried f11 xD my point was that the screen of my computer is smaller than 1080*1080 so it had a weird scroll. Anyways you should consider reducing the resolution because I think phones have smaller screen (but maybe recent phone actually have a better resolution than my computer so I'm not too sure)