So nice and well done. And sadly so short :( Would really like to see this game expanded. Good job on the atmosphere and mechanics and implementation of the theme, loved it.
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Mallumo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay - How fun is it to play? | #35 | 3.588 | 3.714 |
Graphics - Is the game aesthetically pleasing? | #70 | 3.657 | 3.786 |
Audio - Does the game have nice sfx and music? | #88 | 3.243 | 3.357 |
Overall | #101 | 3.105 | 3.214 |
Theme - How well does it incorporate the theme? | #124 | 2.415 | 2.500 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #136 | 2.622 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
What's there feels good. Movement, presentation and combat are all good and this enemy weakening torch mechanic is pretty cool. You're craving for more when you reach the end of this.
This is a hidden gem. If you can get some more content and levels in, this would be a banger.
The torch mechanic has a lot of potential, and I liked what I played. I wish there were a few more levels, but that's just what happens with game jams. Good work!
You’ve got all the basics here. It’s a fun little game. Good work.
When your torch is running low, it gets really dark and hard to see. I understand that is kind of the point, but I wonder if the monster damage penalty is enough, and instead you could shift the light to a darker and more blue color, but still allow the player to see the level somewhat. I think this might be an improvement, but it is kind of subjective whether or not that is the case.
Hello, thank you for trying my game !
As I said in previous answers, I lacked some times to balance some features and make more levels to make it a decent jam entry. I will probably continue developing the idea and the game to make it playable.
I agree with the default “night vision”, I tried to add one but I think the light was still to low.
Thank you again !
Graphics and sound are really solid.
The idea of weakening the enemies by placing a torch is very cool.
The dodge system is also well done, in my opinion.
The game seems to be a little bit short.
Maybe next time you should focus on one special mechanic and work on that one a bit more.
In this game, the light mechanic seems to have more potential.
Like giving the player the opportunity to place the lights more strategically and drawing enemies around a darker corner to a fully enlighted environment.
Hi, thank you very much for your feed back.
I’m happy you found the idea great, and, yes, I’m very disappointed about the fact that I didn’t had enoughtime you create more level (despite the fact that I developed a way to make it easier for me).
I’ill probably go back to the game to finish it and make it more playable.
Thanks again
The UI is excellent. Textures look good, torch animation is good. Very straightforward design.
I really like your dodge system in combat, but it feels pretty bad to get 3/4 and then take full damage.
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