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(+1)

i dig the idea a lot, but it seems like the player can just spam the space bar and shoot the rests out-of-order which makes the notes play out-of-order as well. i got a "TypeError: fullscreenButton is null" error dialog when i first ran the game in-browser.

overall it has a cool concept and is pretty well-executed for a 48-hour jam! nice work!

(+1)

Again Love your game Catapult Adventure Golf,thank you so much for playing my game and yeah about the error i get that error in all my games for some reason idk why :)

(+1)

Thanks! Are you using a custom HTML page to embed your Unity games in? I wonder if it is looking for that default full-screen button Unity puts on the vanilla WebGL build HTML page (like on Catapult Adventure Golf).

I use the full setup unity webgl, and I remove the footer section in the code, so it is has loading scenes but not the default :)

Hm, I wonder if you could just hide it with CSS instead of removing it, so the code can still find the button. Neat idea tho — I've always just used the HTML file as-is, but you're right — it's better for embedding without all that other stuff.

You can try the minimalist format if you want,  it as you say you might lose the loading scenes and stuff, I am. not sure about it I have. Not used it  )