Hey. I recorded a video about the Unexpected jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
Play game
Press X for excitement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #54 | 2.889 | 2.889 |
Fun | #84 | 2.556 | 2.556 |
Unexpectedness | #90 | 2.278 | 2.278 |
Overall | #91 | 2.556 | 2.556 |
Gameplay Innovation | #95 | 2.167 | 2.167 |
Visuals | #111 | 2.222 | 2.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
1bitpack_kenney
camera follow script
player movement script
pow effect
How many members in your team?
List each team member's role, along with their social media / website links!
this.cris - mainly here
Anything you want to say to players before they play?
this is the result of 22 hours of development. While the game systems are in place, I didn't have much time for all the content that I wanted to add.
Comments
Hey - I want to start off by saying the first time the voice-music game on I thought there was somebody behind me making those noises and I about jumped out of my chair. I really loved the goofiness of your game - it definitely contributed a lot to the overall feel. I found a bug where you can press X during the dialogue and it skill the dialogue but lock you out of the controls. Maybe this is the bug people are reporting? The stretched text also bothered me a bit, I would have preferred if it just appeared as a canvas element with a speech bubble kinda feel. It was a very cool game with a cool concept, well done :)
Hey thank you for the very valuable feedback! It never occurred to me the idea to press X before the end of the dialog. I will release a fixed build after the voting is over.
I keep making the same mistake with my games - I dedicate 70-80 % of the time for one game mechanic and then rush all the rest. The dialog bubbles suffered from this.
Oddly beautiful! This is a game. I loved the stretched test more than I should for some reason :D! And as a sound designer I gotta compliment the soundtrack <3
The inputs didnt work for me, am I doing something wrong? Tried everything and the character doesnt move
Jeff, according to this page https://docs.unity3d.com/Manual/webgl-debugging.html , if I make a development build you could access some information that is available in the browser console...
Honestly that will take way longer than watching the youtube video of the 3 minutes game.
Haha I love it, very funny game. My only criticism is that the speech bubbles and text look weirdly stretched and it makes it kinda hard to read, but other than that I had a great time. Oh and the music is top notch :)
This was cute!Also kinda makes you think about life and work :)
I almost wanted all the sounds to be voiced. I liked the impact of the music and was hoping there's be voiced lines accompanying the effect noises.
Was it expected that pressing the space bar on the screen applies a lot more upward force than pressing the physical keyboard space bar?
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