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A jam submission

Clockwork GardenView game page

Relaxing Architectural Puzzle
Submitted by kypello (@kypello1) — 5 hours, 9 minutes before the deadline
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Clockwork Garden's page


CriteriaRankScore*Raw Score
Gameplay Innovation#113.4143.414

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please list any pre-made art/music/code/other assets that you used.
Sound effects, and an asset called Dreamlo that allows Unity to keep global data

How many members in your team?

Team of 2

List each team member's role, along with their social media / website links!
kypello - Design, Coding, 3D Art -
YinoueMusic - Music -

Anything you want to say to players before they play?
If the performance is bad you can lower the graphics quality by pressing P. You can also try playing a downloadable version instead of the Web version.

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Great submission. I thought the vibe was very relaxed and perfect for the game, adaptive music was cool, and the puzzles were interesting. Reminds me of the witness and I hope you take that as a big compliment. 


I loved this game. Such a treat to play and absolutely gorgeous.


Such a lovely game! It was tricky remembering all the rooms (I was too lazy to write everything down), but I managed to beat it. Funny, the whole time I thought that the rooms around me move, not the row I’m in. :-)

Visuals and audio are fantastic. I can’t believe you could do all that in 2 weeks! This is one of the highest quality games I have played in this jam.

And I love the idea of in-game commentaries. It’s super rewarding to write one!


You have a great level design here, i got stuck but i just suck at those games. Is very moody and the only think Ild change is to make the birds loop dont repeat constantly. This game works


The birds loop is actually 6 minutes long, but it randomly fades in and out every few seconds just to try and break it up. I can see how you would think it is just a short loop now I'm hearing it again though.


The game is good! 


I'm honestly blown away that you did this in 2 weeks. The visuals, music, and puzzle design are all top notch even for a full-release game, and it's both a great brain-bender and a zen experience. The only downside for me is that on the web player if I took too long it crashed with a javascript error. Still, phenomenal work though!


Ooh sorry about that, I wish I knew what causes that to happen. Thanks for the comment and I'm glad you liked the game anyway!


The vibe that you created was absolutely spectacular and it was a very serene experience. I love the low-poly environment, it looks really great. This is highly preference, but I would have really liked some sort of simple map that went along with tiles so it was more apparent what each of the levers was really doing. That said it is also enjoyable to discover that for yourself - so I think it really is a preference thing. Great job on this, I'm really blown away :)


the garden is beautiful! I wish I was there :)

All the themed rooms are really cool and add to the memorability of each room to solve the puzzle, which was an absolute joy to solve - totally non-trivial and really makes you think about what's happening.

Only sad part is reading the other comments about the audio in each room, when my game was silent the whole way through. 


Hm weird. I know that Itch does that sometimes, if you were playing the web version. I'm glad you enjoyed anyway.


That was tricky, but once I've figured out what's going on, I did it :D*

Really good visuals, clever puzzle, and nice music

My only gripe were the controls (I've turned sensitivity all the way down and it still was really fast for me)
I also like the idea of being able to write in global "guests book"


Thanks for letting me know about the sensitivity, I made the minimum much lower now (assuming small post-jam playability updates like that are allowed)


Greeat idea, I love the audio system with different rooms.


i like it, but mb needs a button to get an eagle view?


Very nice! I love the visuals. I haven't managed to progress much.

I figured out (or rather chaotically kept switching the levers) how to get the water to that one mirror switch, but then I couldn't figure what to do with the light ray :/

Overall very good, so far this is my favourite!