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shyrky-o's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #214 | 3.610 | 3.610 |
Fun | #414 | 3.339 | 3.339 |
Game Design | #545 | 3.254 | 3.254 |
Overall | #610 | 3.147 | 3.147 |
Audio | #634 | 2.966 | 2.966 |
Graphics | #668 | 3.186 | 3.186 |
Theme | #1072 | 2.525 | 2.525 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The broken rooms can be rebuilt by colliding with rewind boxes.
Did you write most of the code yourself and made all the assets from scratch?
Yes.
Comments
he concept is unique and I enjoyed that. Strangely, though, I kept forgetting I can teleport to any quadrant without having to be adjacent to my current one...not sure how to remind the player of that but that might be a good thing to add. Also, I kept thinking that space would teleport me. Like if I was jumping I would teleport to the quadrant above me or if I move upwards at an angle I would go to that quadrant or if I was falling and pressed space I would go there.
What I am trying to get at is that instead of clicking on a specific quadrant to teleport I want to simply click and the momentum/direction I am moving would determine which quadrant I would move to. Maybe something to think about.
Nicely done.
The concept was very interesting and can definitely have some potential. I really liked the game. Just make the rewind mechanic do something else too like rewinding the time of the enemies. And maybe add some post processing. Apart from that, awesome job.
Could you please rate my game too? It would mean a lot to me.
Fun, new interesting concept. For some reason my fullscreen didn't work. Simple, and polished. I like it!
Game is good and fun.Good job!
If you want,you can play my game:
The Good:
- Concept - liked that you could teleport to different blocks and retain your height. It allowed for some pretty interesting decision making
- Game polish - didn't manage to find any bugs and the controls felt complete, I always ended up where I expected when I teleported
- Art - I like giving higher scores to people who made the art from scratch as it makes development more time consuming. Well done on taking on the extra challenge
Could Improve:
- Clarity - took me a while to figure out what killed me and that the boxes were actually bombs. It also would've been helpful for the older bombs to show up on top of the newer ones when they were stacked on each other. You did a good job on the spinning blades though, they give the player a heads up before they show up
- Theme - didn't really feel like the game fit the theme that well. It was just another little mechanic, far from being central to the gameplay. For this game, I'm not really sure what you could've done differently though
- Variety - I would've added more boxes with different interesting mechanics, maybe flipping the gravity, as an example. It would've added more replayability. (If you did add more boxes than the bombs and rewinds, then consider increasing their spawn rate because I didn't find any)
Overall:
A cute and fun game. Well done on making everything work correctly, and creating all of the assets yourself. The art fit the arcade style really well! However, I don't see myself replaying this game a lot, as there's not a lot of mechanics to explore. Consider adding more variety, if you plan on releasing the game on mobile.
That's what I call a great review.
I was aware problem with the bombs not looking like bombs, I have to rework them, definitely. Very cool that you noticed the spins. I didn't really think of stacking the boxes, but now that you mention it, it makes a lot of sense (although it requires some extra working).
The theme could have been boosted by changing the rewind boxes to a time-base rewind instead of order-based, maybe (but that would have taken more effort, of course).
I was thinking of improving replayability by theming the quadrants (the top could have 0 gravity, the bottom could be a hell) but I need to think about it. The flipping-gravity boxes (or even flipping gravity bombs) look like a good idea, thanks for that.
Thank you so much for your thorough review!
Oh god... not another robot samurai fighting against falling bombs using rewind, so uninspired ;)
Its a cool little game but it definitely seemed like there were problems as the instructions say 'It maintains the relative position (and physic process) with respect to the previous quadrant' but I was definitely losing my relative position on more than one occasion which made the game more difficult.
The pixel art is clean and simple, the overall mechanics are good and well thought out and music is pretty typical of this style of game. Its just the execution (relative position) that needs a little work.
Nice fun game! Was a bit weird at first, not knowing what to do exactly, but eventually I got it and it felt really interesting after that...Great effort on the visuals, even thought they were just 8-bit. Plus the idea for the puzzle was also very innovative.
The game seems quite simple at first but gets quite stressful later. I like it!
it gets quite stressful quickly! cute character and nice color pallette! didnt like the music so much but it is okay for jam game!
good job!
"It was my first time ever doing pixel art" - I think you did a great job with the art!
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