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A jam submission

Jeam's Big DayView game page

A slime rewinds some ropes
Submitted by Underveloped, Project Lev (@Project_Lev_) — 7 hours, 40 minutes before the deadline
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Jeam's Big Day's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1153.7793.779
Game Design#1553.7913.791
Overall#1933.6493.649
Graphics#2713.8143.814
Theme#3163.7213.721
Audio#3353.3603.360
Fun#3553.4303.430

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Rewinding ropes to solve physics-based puzzles is the main feature of the game.
NOTE: A red line indicates that somethings in the way when connecting ropes.

Did you write most of the code yourself and made all the assets from scratch?
Yes, all of it.

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Comments

Viewing comments 68 to 49 of 68 · Next page · Last page
Submitted

Excellent game, I loved everything. The art is great, the sound effects are awesome and the level design is incredible. This game is really polished and well done

The only thing I would change is when the player gets in the way of the white rope, it doesnt allow him to place it, and it can be anoying.

overall, excellent game :D

pls check out mine

https://itch.io/jam/brackeys-4/rate/724593

Submitted

+ Love the art (very polished). Great particles when you are walking

+ Love how the idea fits the theme!

+ The rope effect it is really well done

+ It is fun and I like very much the way you tell the story of the game LOL!

They are two minor things to improve IMHO:

- I would change the jump only when the space is just pressed. If you hold the space it continues jumping

- Sometimes in the rope the player detects it has arrived to the floor cause it plays the on floor animation.

Submitted

Very well made and polished game. Great job!

I wish rewinding the rope was faster, as dragging a crate across the place is a bit tedious.

Submitted

This game is pretty neat!  The gameplay loop is a bit slow though, I think making the rope rewinding faster would be a nice improvement!  The puzzles are great though, very unique mechanics.

Submitted

Very nice take on the theme! Really liked levels, though as people said before, rewinding the rope is too slow and takes a lot of fun away from the game. Also, loved the art :)

Submitted

Sweet concept. I liked how you implimented the theme. I also really like that you broke down the 'upcoming features/fixes,' although I will say those red words are a little hard to read. Art is cute and blob is cuter. Please check us out if you have the time we just need x2 more votes to qualify for ranking :) Thanks

Submitted

Nice game. I really loved the art and music, they fit perfectly with the puzzles!

PD: You really did a good job with godot, physics are very polished, Congrats! :D

Submitted

This game was really well done. I'm still gonna nitpick though just because I want to help improve this game.  I just have 2 things I'd adjust slightly (my opinion): 

I think the parallax effect of the background in the first few levels (the grassy over-world levels) is a bit too fast. Makes it stand out a bit too much in my opinion and would be better to make it a bit slower, it also makes you fell like you're going really fast, meanwhile you're just normally walking around.

I think the rope rewinding should be a bit faster. There were times when the time it took to pull a wooden block towards myself felt too long and was a break in the flow of the game.

I would just like to say again that these are just nitpicks and I think the game is amazing.

Developer(+1)

Thanks for your feedback! The rope pulling speed is already adressed and we're just waiting for the jam to end so we can push the update. As for the paralax, i think you're right, gonna have to fiddle with the parameters some more. 

Submitted

Interesting idea. It got challenging pretty quickly!

I think the controls could use a bit of work, they weren't very intuitive. I kept forgetting what inputs do what. Some of the inputs that are bound to the keyboard might work with the mouse, since you use it in the game anyway.

Overall nice work.

Developer

Thanks for your feedback!

 The mouse buttons are actually already bound to controls though. Also every action has two or three different buttons to control them.

Submitted

I love clever puzzle games like these, usually, but I didn't find myself falling in love with this one. Don't get me wrong, the idea is great, the art and music are cute, and the game as a whole was very well-polished. But I found myself to be frustrated more than I was solving puzzles.

For starters, the control scheme was really clunky to use (imo, I see others didn't have an issue with it). Maybe I was just using them wrong, but I much more would've preferred E to be pick-up and Shift to be rewind (and rope just to be on the left click). I ended up losing whatever block I was tugging more than I care to admit because I pressed the wrong button and picked up the coil instead (breaking the rope).

Additionally, I didn't like how ropes just kinda snapped even though they didn't seem to be under any stress yet (still dangling), or how they disconnected automatically when reaching the coil. That also made me lose the block I was tugging more than I care to admit.

The player blocking the connection for ropes was also less than enjoyable, especially because it's pretty hard to move only slightly (especially on slopes). I'd regularly just move out of the coil's range entirely on accident, which was less than ideal.

All that combined, just kinda made me quit out of annoyance in the middle of stage 6 (sorry). But I suppose that's a fault of my own, not of the game's.
Don't let my comments discredit the work you did, though. I liked what you put together and I liked playing the first 5 levels (...for the most part). Excellent work!

Developer(+1)

Thank you for your feedback, we'll make sure to include keybind options after the jam period ends and try to visualize the stress of the rope better.

Submitted

One of the most polished games I've seen so far. Loved it! I got trapped under a rope and couldn't move at one point lol, but that was before I knew what was going on. I would suggest don't let the player count as "in the way" when placing the rope, and then just set the collision active again once the player has left the rope space.

Developer

That would be a good solution post jam, thanks! 

Submitted

Very unique and adorable art and animations! Physics driven puzzles were created in a way that eases yourself into the game! Well done!

Submitted

Wow, what a unique mechanic!! Really well executed, on top with the graphics this is a really really nice game! I just had a little bit of a problem at first because I didnt know how the mechanics worked, even though they were explained haha, but thats ok! Nice job :)

Submitted

All around 5 star rating! except for the audio, at least in the webGL version. Nice Job!

Developer (1 edit)

Thank you for your rating!

Yes, we are aware of the audio stuttering, but as we stated on our itch.io page, our game was build for Windows. The Windows version does not encounter audio stuttering.

Submitted

Nice art and mechanics, the artwork is really nice and evolving. if you have time drop by my game and check out :)

Submitted

I thought the rope mechanic was very unique which was nice to see

Submitted(+1)

Fun and challenging game, the animations of the slime are adorable. I like the attention to detail that carrying a coil reduces the jump height, and you also incorporated it into the puzzles. I finished all of them, but some were quite hard, or had to be repeated a couple times. I could already foresee the twist at the end, but it was still funny.

The mechanic and puzzles are well thought out, and some people already gave you notes for improvement. Only thing I would add is that at first I didn't realize that when I wanted to attach rope to another object that the slime counts as an obstacle as well.

Good job, guys.

Developer

Thanks! We really appreciate it, when people take their time to play our game! We will definitely contionue to work on it after the jam period, since it was a ton of fun to create and we still have many things to improve and add. 

Submitted

Nice art style and level design. Great job!

Submitted

Nice concept, nice art and good level design too. Overall good job!

Submitted

Nice game. Love the puzzles!! Good job!

Viewing comments 68 to 49 of 68 · Next page · Last page