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Ronnie Sallan

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A member registered Dec 01, 2019 · View creator page →

Creator of

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Thanks for playing. Glad you enjoyed it.

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Thanks for playing!

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Thanks for playing and glad you enjoyed it!

You’re absolutely right, I think I should condense the first few levels so that the game becomes more interesting faster. Appreciate the feedback.

Edit: I've updated the game. Changes have been made to some of the earlier levels and the overall level structure. 

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I've just published Guiding Lights on itch.io.

Use the laws of refraction and reflection to solve puzzles.


If you have any feedback or general comments then feel free to leave them here or on the game's page.

Trailer

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Thanks for bringing these two issues to my attention. I had not noticed this and I'll be looking into it.

Perhaps the issue with that spawned character has something to do with the restart functionality being broken.

Edit: Bug has been fixed. It did indeed have to do with pausing and then restarting the game while characters were in the middle of changing positions on the grid—the characters seemed to get stuck.

Thanks for playing. 

I think your strategy of isolating infected people and utilising recovered people to minimise the spread works pretty well. Unfortunately I wasn't able to tweak all the gameplay parameters before submission so maybe the levels felt a little unbalanced.

Really glad you enjoyed it though.

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Please note, there is a visual bug that may affect your gameplay experience.

You can read more about it here.

Great to hear that you liked the concept, graphics and sound.

You are supposed to synchronise the movement of signals (the circles) on different wires in order to connect them. 

It is possible that you had difficulty syncing the signals because of the issues I've covered here (as you mentioned). However,  if you intentionally keep the signals (very slightly) out of alignment it works better at the moment (because of the bug). This has been fixed in the build that will be uploaded after the voting period.

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Thanks for playing!

It's possible that you weren't able to progress because of one of the issues that remains in this submission build of the game. I wrote up something a few days earlier trying to highlight and discuss some of these remaining issues. You can check it out here: https://ronnie0001.itch.io/resync/devlog/169783/exploring-issues-in-the-brackeys-jam-20202-submission-build

Fun take on the theme.

The presentation (graphics + sound) is great. It looks very close to a complete and polished game.

The controls could use a bit of work as I found it a little difficult to control the hand. Perhaps it is just the colliders that need to be adjusted but I found it very difficult to pick up certain objects and trigger certain interactions.

Although it took me a while to figure out certain things (like pressing the button to send out boxes) I think the gameplay was relatively simple and easy to understand.

Well done for making a very polished game in just 1 week.

That would definitely help. I would still like a more simplified camera personally.

Again, great work by your team. I can see a lot of effort was put into this.

Unique and innovative take on the 'rewind' theme. While I've seen a lot of games using a rope for this jam, this was definitely the most interesting (and probably complex) implementation.

I did find the physics to be a little frustrating but I understand that one week is definitely not enough to get that feeling right.

The presentation, while simple, worked very well.

Looks to be inspired by Downwell which itself is a great game.

Great work overall!

This would have been a really big effort by the team!

The presentation of this game was very good and the main mechanic (in particular its implementation) was really good too.

I found it a little difficult to get a hang of the game (I never really did) but the controlling the wind felt really good.

While I did like the aesthetic of this game I also found it difficult to follow the action a little. I think it would help if the camera was locked (perhaps in a top down view) and the player didn't have to control the movement or zoom of the camera. Keeping these elements simple would have made it easier to focus on the main task at hand that is controlling the wind.

Great work by your team!

I really like that this had a personal touch to it (at least felt like it).

The story was simple and short—I think that worked really well.

You did a great job with the audio. In particular, the background music was used really well towards the end of the game during that final bit of dialogue.

Dialogue was simple and to the point—I liked that. I was still able to connect with the characters quickly.

I see a lot being discussed about gameplay. My opinion is that the game was exactly ‘as advertised’ and I enjoyed that. However, I would like it if the experience was even more streamlined and focussed on the dialogue. For example, I was not as interested in walking around the store and trying to interact with the various elements in the shop. I was more interested in the dialogue with the people and Deans thoughts as he talked to them. More focus branching dialogue/choice and less walking around/interacting would be my preference for this game.

Great work!

Turning this into a 'golf' game was a really cool idea. I enjoyed this!

The game has great character with the music and the 'simplistic' graphics going together very well.

As I've seen in some of the other comments I also think it would be a good idea to somehow speed up the ghosts. That was probably the most frustrating thing.

I also think it would be a good idea if the difficultly and more importantly the time required for each level gradually increased. The levels (at least for me) got long pretty quick but I think that was mostly down to waiting for my previous ghosts.

Overall I really enjoyed this and I think the 'golf' idea is very creative. I'd love to try this again after you get a chance to tweak the gameplay a bit.

Interesting idea. It got challenging pretty quickly!

I think the controls could use a bit of work, they weren't very intuitive. I kept forgetting what inputs do what. Some of the inputs that are bound to the keyboard might work with the mouse, since you use it in the game anyway.

Overall nice work.

Thanks for playing.  

Never thought about it as a meditative experience—that's a pretty cool way to think about the game.

Thanks for playing. I agree, our audio person did a great job. Really glad to hear that you found it easy to understand as well.

This game has a great look. I like the design of the cassette and even more so of the the cassette player.

The gameplay was difficult and could use some improvements. Good effort overall though.

I think it would be nice if there was some sort of visual effect when you get a pen so that the player can see what it changes more clearly. Understandably, in a one week jam it is difficult to get all that the ideas in.

Nice work. 

You have some really good puzzles here. I didn't make it all the way to the end but the game is very well done.

Great use of the 'rewind' theme.

Some of the symbols and UI elements could be changed around a bit to be more clear but other than that everything looks pretty good.

Admittedly I did find this game a little difficult to play but I think it is very creative. Definitely one of the more interesting interpretations of the 'rewind' theme.

The presentation of the game is very good and all the UI elements work very well. The only thing that made it difficult for me was controlling the running and jumping but that's a very small criticism/complaint from me because everything else is so well done (and there's only so much time in a week jam).

Great work!

I was keen to try this game as it has some similarities to my submission. 

You did a really good job. The rewind effects look great and the gameplay is quite unique. 

It was a bit difficult to keep an eye on all the green circles to make sure they don't touch the red arrows. Sometimes a bit of luck was involved for me.

I think it would have been better if 'rewind' occurs when space bar is held down and stopped when it is lifted. I think it make the controls feel a little better.

Overall, great work. I really enjoyed this.

This game is awesome and really polished! Music was great too. Genuinely enjoyed this and replayed it many times (still didn't get very far though). 

I enjoy many Warioware inspired games but you really nailed it.

Really great job capturing the Warioware aesthetic!

The game looks and sounds really good. The mini games work well too. 

Thanks! 

Glad to hear that you liked the sound design.

I purposely left out a tutorial and tried to avoid using a lot of text to explain the gameplay/rules. However, I think I could have done a better job with ‘explaining’ the rules through the levels.

Thanks for playing. We definitely put in a lot of effort to try and have a unique take on the rewind theme.

Yes, it was a great effort by everyone.

Were you actually able to complete the last level?

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Glad to hear that it felt good to play. Thanks for playing.

Thanks. Yes, the game is quite short but I'm glad you liked it.

Thanks for playing.

Thanks for playing Jon. Glad you enjoyed it.

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First of all thanks for playing.

I’ll give you a hint. The common enemy (to be placed on the right) can be a combined card (cards with a common enemy). As long as one name on that combined card is that of a common enemy to all cards on the left, it can be a solution.

I was unsure whether to allow this but decided to go with it because there is potential for more interesting puzzles.