Thanks for the review! I was aware of the bug, it is already solved but I will wait to the end of the Jam. We also will improve the Manual. I'll try yours too.
ascoider
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It is a very good game, but confusing. I don't know what is going on when I am giving upgrades up, I fell the player doesn't change at all. Also, I feel I only need to walk forward and shoot constantly to progress, maybe a way to evade enemy shooting, and receive more damage to add little bit more of strategy or gaming dextery.
There is a good base and there are very good stuff like map, cutscenes, customization, etc. I think you learnt all these features and put them together... but it is important to figure out if it is a good idea to when to implement them. The use of assets, mechanics, scripts, features in general should be used with coherence. For example, I haven't used the map at all and didn't care about customization because all models were very similar. In the other hand, the cutscenes gave a nice touch, making transitions more dynamic. So, maybe in future projects you could focus (for example) on the audio but not in a mechanic which won't have a big impact on the main concept.
Looks amazing, greats graphics. But I don't figure out if I am really get the mechanics and interacting properly to rewind, I really don't know what I am doing because rewinding sometimes seems to work, others not. And the two cassettes sounding at the same time its a bit annoying, but I understand it is coherent with what is happening.
Thanks for this great review. Your right in every point and I'm working on it.
I started without UI buttons but I got stuck so I improvised (need to learn more about how to handle colliders, raycast and layers). The difficult is broken, I also discovered it is impossible to lose; and I am going to change the salary system. And the tapes have already different sprites depending on rewind percentage but I can add more sprites inbetween.