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A jam submission

Tri gone mETryView game page

ET workers need to fix the power on several establishments across the galaxy
Submitted by AquaPunk Projects (@AquapunkP), Nyam Guilherme (@nyamyagami), Alexandre Monzen, GabrielAntunes — 36 minutes, 16 seconds before the deadline
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Tri gone mETry's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4913.8193.819
Overall#6123.5543.554
Fun#8263.3373.337
Presentation#8873.6273.627

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Tri gone mETry you take turns to control one of three characters, but the time, sequence and screen rotation are completely OUT OF CONTROL!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page
Submitted(+2)

Interesting concept :) I like the idea of having to solve puzzles with the rules constantly changing, but the darkness meant there was a lot of waiting around for the right character to pop up. Overall it was cool, but I think it would be interesting to see what it could turn into with some more polish, if you wanted to keep working on this. Well done!

Developer(+1)

We are interested in continuing with this project, some decisions that we clearly made were not the best, but it was great for us to realize what is not really working!

Submitted(+2)

Really cool puzzles. Had great aha moments. I don't think the screen flipping added much besides confusing me. The other mechanics of mixing characters switch was pretty novel and a good use of the theme!

Developer(+2)

Thanks for the feedback! ^ - ^ we really want to keep working on the game, i have some ideas for new types of challenges!!

Submitted(+2)

This game makes me go YES! I dig the music. There's room for improvement with it but cool nonetheless.

Developer(+1)

Thanks for the feedback! ^ - ^ 

Submitted(+2)

I get what concept you were going for, and it does feel out of your control, but unfortunately with no stake in being fast mixed with limited visibility it often become a long waiting game as you wait for the characters to rotate to the correct one instead of a planning/strategizing  one. The visual language as well make it hard to tell what is wall and what is ground. They are too close to be discernible from each other at a glance. I like the idea of each character having individual roles though.

Developer(+1)

Thanks for your feedback!

Submitted(+1)

Of course, sorry if it seemed a little rough. I always find what I can work on more important than what I did well which can always come off a little pessimistic

Submitted(+1)

The core idea of characters cooperating is super neat, liked it a lot. But I think the randomness hurt it in some places. Sometimes I was left waiting for the red alien to be selected, because I did no longer had tasks for the other two.

Developer(+1)

Thanks for Feedback!We really wanted to change randomness after a character became useless, but we just didn't have time!

Submitted(+2)

Pretty cool concept, I think it could be expanded upon. (also check out my game to anyone out there who hasn't)

Developer(+1)

Thanks for Feedback!

Submitted(+1)

This was quite fun and challenging. After the first few levels it did feel like you could only move a little bit each time because of how much exchange was needed, just made the levels drag on a bit. I think some type of indicator of which character you're currently controlling would help, so that you don't have to move to find out. But very nice, and nice puzzle design.

Developer(+1)

Thanks for Feedback!

Submitted(+2)

Nice puzzle game.

Just sometimes need to wait too long for a switch. Nice art work btw.

Developer(+1)

Thanks!!!

Submitted(+2)

Wow! Very cool idea!The puzzles are great and I liked the character.
Nice Job! =)

Developer(+1)

Thanks! ^-^

(+2)

BEST GAME I'VE EVER PLAYED IN MY LIFE!

Developer(+1)

THANK YOU MACS! ^-^

(+2)

Muito buraco para pouco chao e personagens nostalgico

Developer(+1)

Nós iremos rever alguns conceitos após a gamejam! Esperamos que você tenha gostado!

Submitted(+2)

I'm impressed of how well done the game is. The presentation and the music are perfect. I will sugdest to let the player drop the crates when the red alien is holding them. Is pretty frustrating have to restart because you wasted all of your crates in wrong holes or have to die to pick them again. Anyway, nice game!

Developer

We are sorry for what happened, pressing F you drop the box, however, we understand that it was not so clear! Let's review some elements after the gamejam!

Submitted(+2)

Interesting game. Reminds me of the Kafei segmant from Majora's Mask which i liked a lot. Needs some polish but could make a really cool little game out of this if you were to continue with it.

Developer

Thanks for your feedback! We really want to continue on this project, we are very happy to receive comments like this!

Submitted(+2)

I really like this idea, having these characters help each other out is awesome. Although I think having just 2 out of those 3 things being out of control would have been enough, it was getting a little bit frustrating that just as I was getting by barrings, something would switch. However, I loved the presentation, sound and puzzle design. Great work!

Developer

Thanks for the feedback! We will rethink some of these elements after the gamejam! We hope you had fun!

Submitted(+2)

Charming little game. Got no further criticisms to add.  Good Job :)

Submitted(+1)

First of all, kudos for the impressive amount of puzzles and mechanics you've managed to pull off. Your game is visually compelling, I liked the mysterious sound and the concept is cute. 

I think the major flaw in the game is actually coupled with the theme of the jam: the loss of control, in puzzle games, might be super frustrating **once you've solve the puzzle in your head**. More than often I found myself just waiting for the right character to show up, or almost getting to the right position before falling into a hole. 

I think that it's not a fundamental issue: if the player had a way to improve the chances that a specific character would get nominated next, or maybe get to choose every other round, or perhaps if there were multiple ways to solve each puzzle... anything that would not make me just wander around until the vital character shows up. Maybe sticking to a grid could feel a bit more tight in terms of accidents, but that's a minor technical comment :)

Great job!

Developer

Thank you very much for the feedback! We are not really satisfied with some of these elements, we need to revise the level design! On the question of the characters, we are thinking of simply leaving the player in control, who he will use, or simply reducing the chances of a character being selected when he becomes useless!

Submitted(+1)

This was cute! The game had a lot of charm in the characters, and the grungy levels looked really nice. It follows the prompt very well, perhaps a little too well, with the pervasive theme of Out of Control. While the puzzles were nice, I think the game would have been helped with something showing a sort of "queue" so you could plan for what creature you would become next. On top of this, the level flipping is just fine, but it definitely felt a bit tacked-on for what it brought to the game itself. The primary concern with it is the reversed controls, had the level flipped and the controls still were oriented up, down, left, and right, I feel that the game would have been much stronger.

Overall, the music was good, the puzzles were good, the characters were cute, and the control swap was just a little bit much. Overall, a good game!

Developer

Thanks for the feedback! We will reevaluate some concepts after the gamejam! We hope you had fun!

Submitted(+1)

Nice game!! It's a neat idea, it's a bit stiff but that's time constraints of course. You should expand the idea further!! Great job!

Developer

Thank you! We are thinking about reevaluating some concepts and maybe even moving forward with the project!

Submitted

you totally should! It's a great idea!, Congrats!

Submitted(+1)

It's a good little puzzler with the traditional approach of character swapping. With the level already changing at random time and making the control funky because it doesn't follow the angle of the camera, I felt that not being able to swap character at will was a tad to much. I know we want to respect the theme as much as possible in a jam, but not at the expanse of fun.

As for the rest, I like the art style, the music fit without being annoying, the overall puzzle and mechanic are good.  Overall, you have a good game :)

Developer(+1)

Thanks for the feedback! We will rethink some concepts after the gamejam, it was our first participation in a gamejam, we were apprehensive about leaving the topic, but we will consider several elements to be reevaluated!

Submitted(+1)

It follows the theme "out of control" a little to much perhaps :) Interesting concept and characters, i like the red one :) good job!

Developer

Thanks for the feedback! Post gamejam, let's review some concepts that we decided! We are in internal conflicts over which character is the coolest! Point to the red!

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page