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A jam submission

Split ShotView game page

Out of Control Action Shooter
Submitted by n8dev — 1 hour, 13 minutes before the deadline
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Split Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10333.5473.547
Fun#13263.0933.093
Overall#18013.0003.000
Originality#40272.3472.347

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Massive clusters of enemies, creating more enemies, create an out-of control feeling

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted

One word,,, magnificent!!! 

Developer

Thank you so much! I appreciate you playing the game :)

Submitted

Really good game! I like the aesthetic of the bloom effect, I don't know if it was me but the mini map on the top right corner isn't working, maybe some way to recover your health or get a speed boost would help to engage the player

Good work!

Developer(+1)

Thank you! Time didn't allow me to add things like that, as much as I wanted to. The minimap sometimes doesn't work due to WebGL's incapability to work well with unity render textures. Thanks for playing!

Submitted

you know it will worth your time when there is neon and this one didn't disappoint me, truly a magnificent game, amazing concept.

Developer

I really appreciate that :) Thanks for playing

Submitted

The game is very interesting and it could easely be expanded upon... Well done

Developer(+1)

Thank you!

Submitted

I like the sound effects for firing and the fact that there is original music. While surprisingly simple, the bloom effects added a lot of character too. Good job

Developer

Thank you for playing!

Submitted

Nice game, seems really polished all in all, it gets pretty hard though. I think making the player faster then the bigger enemies would allow for a bit more tatical approach.

Other then that, gorgeous visuals and sounds, great work :)

Developer

I will for sure take that into account if I continue on with this, thank you for the feedback, and thanks for playing!

Submitted
Deleted 5 years ago
Developer

I'm really glad! Thanks for playing :)

Submitted

I can agree with a previous comment that the game didn't really feel as "out of control," maybe because it was actually well polished and balanced XD
But I loved it so much. The transitions were so clean and quick, the visuals are so simple yet effective. I love the glow effect and the mix of the color (as well as intuitive blue vs red/pink decision, and sharp triangles as enemies). Also, is it a secret if I ask you how did you make the shooting sound? It's so satisfying to my ears, so well done (I really like proper sound designs in any game). By the way, those triangles are even sillier than the characters from my game, they are so funny! 
Do I need to add more comments? Naaaah (I loved the game)

Developer(+1)

I'm so glad you enjoyed it! It was my first game jam, so I'm happy with the result. It was also my first time really incorporating sounds and music into my games. I modified this sound http://soundbible.com/312-Killing-A-Fly-With-Flyswatter.html in audacity. I appreciate your comments! Thank you for playing :)

Submitted

What an excellent submission for the first jam! Good luck to you. And thanks for sharing how you did that, really cool

Developer(+1)

I'm very happy to help! Thank you for the support, hope to see more of your work in the future!

Submitted

I thinks it's a great game, it reminded me to diep.io. I loved the concept, but I wish there would be more then one type of enemies. Great game! It makes me go YES!

Developer

yes Daniiiiiii. When I was making it I was getting some diep.io vibes. My plan was to add more enemies, weapons, and some powerups, but I prioritized having music, sounds, and a menu over those things. If I had more time they definitely would've been included. Thanks for playing!

(+1)

I like the look and sound but the gameplay quickly became "back up and shoot, forever", it definitely didn't feel "out of control"

Developer

I'm sorry it didn't feel out of control for you, thanks for playing!

Submitted

Haha, a blue neon square chased by angry red triangles. For some reason that made me smile. I kinda kited the enemy around the edges of the map for a while, until I couldn't get rid of them fast enough and they got me at the corners. I managed a high score of 1331. 

That was fun, as others have mentioned before, just changing the health bar of the enemies to be red might help with distinguishing from the barriers in the game.

Developer

I'm glad you enjoyed it, thanks for playing :) That high score is pretty incredible! When I playtested I only got to around 900 so good job :) The health bar is actually colored different than the walls, but I added post processing (with unity) to the camera, so they end up looking similar. But yes, I will fix that if I continue to work on this.

Submitted (1 edit)

Nice game! It gets really hard pretty quickly haha. Maybe I would have made the player move faster, but that's just my opinion. It was fun :D

I made a similar game but with a different twist, if you wish to take a look. 

Well done!

Developer(+1)

Thank you! You can see my feedback posted on your game, thanks for playing!

Good game!! Just one little issue, as the enemies got bigger their life bar confuses wih the bars used as walls! xD In case it is not done on purpose ...

Developer

I have heard that a couple times, if I continue this game the life bars' colors will be changed

Viewing comments 34 to 21 of 34 · Next page · Last page