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zilard

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A member registered Jun 08, 2020 · View creator page →

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don't beat yourself up, i would say this is a success!

very cool! watching the numbers go up and hearing the satisfying sounds was addicting-- the only thing i struggled with was knowing how to stack fireworks beforehand in order to have combos pop off the way i want. need more!

that was hilarious! i would have thought that a concept like this would have been too much for this jam but you pulled it off well. it was quite buggy, i had to restart the game after i got stuck on a door,  but it was short enough and had me engrossed enough to restart and try again. great job!

very cute! i liked the drawn assets, the concept of the game was quite cozy. nothing wrong with running around getting photos of some cute saurs. would love to see a little longer version of the game with a few more challenges and more hand drawn assets to appreciate (like the other guy said).

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very fun! gave katamari damacy vibes kinda, the sounds and music were fitting, cool art style and very satisfying to solve the main puzzle. could see several stages using this mechanic with different twists to mix it up. also... what is that in the bottom right? in the trees?

Wow. loved it! great narrative, the buildup to the end was so cozy and yet somber. art was done well, soundtrack was fitting.

pretty interesting puzzle concept! i didnt have enough time to make it to the end but it seemed like there was a lot to sink my teeth into.

it was very fun! i was nowhere near good enough at algebra to be able to finish all the levels in the timers allotted but i thought it was a pretty unique concept and even a game that can help you get better at quick maths. it was buggy at times (once you combine two numbers you can't left click on them until you move your mouse away and back) but it would be cool to see this game more polished, with more gimmicks and maybe a lower difficulty curve for slow ppl like me

the most interesting part to me was getting to study the future chase route the first time i played a level, and then see the whole level again in a new way. little bit rage inducing, but some of the traps made me laugh too. good amount of content too, would make a fun full game! i found some parts repetitive, but some of that is in the nature of a game designed to be.. repeated.

It's already been said but time as a currency is a cool concept I haven't seen before. Love that you were able to include narrative AND voice acting, and the art was done quite well. I would love to see more variety in tower and enemy types if you were to take this further.

awesome thank you!

i always wish he made a full ramen cat game so its cool to play a fan game with this many levels! do you know where i can get the OG game or assets myself?

Thank you so much :)

slugs

I liked the atmosphere and gameplay! I was a bit confused at what to do after I beat NULL, so maybe an end-screen of some sort would help. But I had fun playing!

Good suggestions, and thanks so much for your feedback!

Thank you! Good point on the balance, it is pretty approximate at times, and more tutorials would help. Thank you on the feedback!

Thank you!

Thank you! Features like bosses and levels would definitely help improve it, if only there was a bit more time! Thanks for the feedback.

Thanks!

Thank you!

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Good game. Good length, didn't feel too long or too short, and the puzzle mechanic was simple but allows for a decent variety of levels. I liked the audio too! At the end of levels, it did feel a bit boring bringing all of the players back to the door once everything was gone, but it also was a bit satisfying too (seeing the whole level cleared and all switches activated). Tutorials are definitely SUPER hard to get right in a game jam game, so I would recommend reminding the player what keys to press in-game as well, like when approaching the door for the first time, or approaching an enemy for the first time. The enemies are a good idea, but it's kind of hard to die to them when they are so easy to kill.  Nonetheless, overall I would be proud of this submission! Good job guys!

Awesome! I am pretty proud of how the environment looks (for my level of artistic ability) and the ambient sounds/music adds a lot to the game I think. Thanks a lot for playing!

I'm sure your skills are fine, the gameplay is pretty frantic!  Good point on the upgrades. Thanks for your thoughts!

Really good points, and the last one is probably my biggest complaint with this game myself... luckily I have some ideas for a post-jam version so we will see :) Thanks for your thoughts!

Good point! I'm glad I didn't keep it at the original 3000 for laser gun then, haha. Thanks for your thoughts.

Thanks for completing it! I'm glad you have noticed all of those things, I think they're all really cool things to include and hopefully they'll be appearing more often in my later games as well. Thanks!

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I really really liked this one! The art was well done and conveyed a spooky feel to the game, the audio I think was very well done (those flying enemies as the end were kind of terrifying!), the idea of the game (playing as your soul outside the ambulance fighting the reaper) is epic, overall the game feel is on point, the main gameplay loop felt nice and intuitive to perform and control, and overall I think you guys did a fantastic job!

To be fair, this is by nature a bit unfair, I'm sure you're better at shooters than you think! Took me the first 2 days of the jam to figure out the theme, so I'm glad people are enjoying it. Thanks for your thoughts! :)

cheese is good too!

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Thanks a lot!

I found the grilled cheeses! A number of unique obstacles make the levels feel unique and worth playing. I liked the inclusion off a world map too! There were some glitches here and there (the last level seems to get stuck if you play it again after beating the game, you can jump in mid-air if hugging a wall) but overall the experience is pleasant I think :)

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This was a really cool one. Its rare to see turn-based or strategy games in game jams, and I think this one has a very good level of polish all over, with a simple core game mechanic that easily lent itself to the amount of levels you presented. Graphics were very nice as well. Overall pretty fantastic!

The main game mechanic is very intuitive and lent itself to some very nice puzzles and challenges. I especially liked the falling spike blocks! Good job!

I really liked the sound effects, music and aesthetics. It also fit the theme quite well. Good job.

Are those frogs!? 🐸

Gameplay was interesting and pretty mind twisting, I found myself getting caught out and didn't know which button to press, which led to funny panicking moments. It fit the theme well!

The gameplay loop of gathering the right kind of coffee for people was quite relaxing and enjoyable, especially when the second layout kicked in. The interstitial activities of phone calls and opening doors was nice too. Good job!

I found the aesthetic and music very charming-- but it took me quite a while to get above a 15 second score! :)

The controls for aiming were very tough on keyboard, but  I liked how that made you more methodical with dispatching those green creatures; instead of run-and-gun, I had to stop-aim-fire, which added a bit of strategy to the platforming aspect of the game.