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A jam submission

HeistsView game page

Open a store on the black market, and send thieves to obtain illict items for your clientel.
Submitted by McNelly — 1 hour, 17 minutes before the deadline
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Heists's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.6324.632
Overall#63.9363.936
Controls#84.0534.053
Audio#83.9213.921
Accessibility#103.4743.474
Theme#124.4744.474
Fun#423.4743.474
Originality#473.5263.526

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
You run a blackmarket store and hire thieves to obtain illegal goods for you.

Wildcards Used

Left Wildcard

The first wildcard (description pending)

GWJ Participation Level
5

Team Size
2

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Artwork is great and music is nicely fitting. I am not overly fan of the time-running thing. Especially at first it felt a bit overwhelming. Also I wish I could choose which thieves I send on which missions.

I think I might have found a bug: if a new thief is better than one I have already recruited and I send away the recruited one, I can not hire the other one even though I now have a free space.

Developer

Thanks for your feedback! :D Yes, that is a bug, and choosing hirelings, as well as being able to level them up and understanding how their stats impact the job was definitely the intention. I've got a post-jam update ready with those things and fixes, unfortunately I ran out of time to implement them on the last day.

Very intuitive to play and very enjoyable. The artwork is phenomenal. Gritty but cartoony, detailed but not overwhelming. I'd love to see more of this style!

Submitted

Great entry. You can tell a lot of work went into each part of the game. The difficulty really ramps up a bit but not so much where its overwhelming so its a in a great spot imo. 

Submitted(+1)

The art. The music. The vibe. Everything goes so well together. I was really just happy clicking and the higher speed was for me perfect. :) This definitely has potential. Managing a crew can be quite fun.

Great work!

Submitted(+1)

This has to be my favorite entry so far! I really like the concept and hope you continue expanding on it!

Submitted (1 edit) (+1)

The game is really polished, I spent a lot of time on it (maybe too much).


We need a full version!

Submitted (2 edits)

Thanks for the update!

Submitted

impressive! nicely streamlined gameplay & amazing artwork!

Submitted

Really great entry! I loved the concept a lot, and could really see this idea expanded! It would be great to be able to spend the money on further upgrades. I also noticed that when my Notoriety maxed out it still let me continue playing, not sure if that was intentional or a bug! Overall really great game, I had a lot of fun.

Developer(+1)

Thanks so much, I'm really great you enjoyed it! Because it was for browser playing, I decided not to put a hard end on it since that just kind of makes the game freeze on the page. So glad you made it all the way through!

Submitted

Great artwork and presentation overall.  Pacing could potentially use a bit of tweaking, I found myself just clicking on things to try and keep up with the timers and not really strategising around next steps which I think could be a real strength for this game if you can get the balance right.  But all in all this was a fantastic entry, great work!

Developer

Thanks so much! Yes, I agree, I had little time to test it and it's always hard to figure out the pacing as the developer, when you don't care to take it as slow and carefully as a player would. It's been really great to hear that many people would actually prefer to take it slower and spend more time with it, and there's enough going on to not have to do all that much all the time.

Thanks for playing!

Submitted (1 edit)

Incredible presentation, really immersive! Managed to finished it on first try! The loop felt great and I'm sure you can expand it with more cool ideas, really would like more events different then just heist like the one that lowers your notoriety meter for example (one for training you hires to level up, maybe a cop that you need to bribe him with items or money kind like the shark or else notoriety increases).  Really great foundation, superb art and sound, great fun. I liked it a lot!

Developer(+1)

A cop that you can bribe was an early idea we had and is currently in the works for the post-jam-update :D Glad to hear that idea feels coherent enough to be wanted and obvious. I'm also working on hireling level ups and will definitely see if I can come up with different challenges and events from there!

Submitted

Wow, great stuff :O

Submitted

Wow, great stuff :O

Submitted

hats off for the art, its beautiful, it would have been cool if you could level up employees, i think this game has potential, keep it up.

Submitted(+1)

Gorgeous art, some of the best in the jam! Gameplay wise, the screenshots made me afraid this would be a complicated strategy game, but it's actually quite nice and simple, and it moves fast. Everything is just completely rock solid, great work!

Submitted

Theme game has really cool! Game mechanic has good but so simple. I think game has not a last boss or harder task for fight. Have fun!

Submitted

The game is really cool, especially the art and music. I felt like a true mafia boss haha. It would be really nice if my "employees" could level up haha

Developer(+1)

The current version I worked on today already has that, and a lot more implemented :( Alas, one day too short to quite tie everything in that I wanted. Thanks so much for playing!

Submitted

This was a lot of fun! The art style is amazing so so so cool.  I found myself not really paying attention to the attributes and just placed people randomly and was able to play for quite awhile.  I think I just panic with the timing to take the time to read and look at the stats. Still a ton of fun!

Submitted

I absolutely love the comic book stylization. The overall UI is neat and natural with attention to details.

Notoriety and infamy as win/lose condition of the game is good idea and woks well. The fact that the game uns in real time creates a nice tension.

I didn't really understood the importance of people's attributes. I assume bigger numbers = better chance to succeed, but fo example: is agility better on some kind of heist then on other ones? And if yes - then why can't I choose whom to sent? Lv 1 next to the portrait also suggests that there is some kind of leveling, but I didn't figured out how to level up my characters.

I had a good time playing your game. Nice job!

Developer

The answers to all those questions are: I ran out of time :D An update for post-jam is in the works, those all definitely need addressing.

Thanks so much for playing!

Submitted

Incredible art! The music is also really nice so it's very immersive

I was too greedy and got caught!

Submitted

I climbed my way out of the scum of the underground! You managed to set the tone of the game well and I really liked the art style and the 1930 (or whenever) theme. Great game overall! Also really funny to see a submission similar to ours, I think your UI was a lot better :D 

Developer

Mine might have been a tad more styled, but you guys did such a great job displaying your information clearly! I don't think ours is as comprehensive in giving all the relevant information, but I look forward to working on that :D

Thanks for playing, glad you stuck with it til the end!

Viewing comments 30 to 11 of 30 · Next page · Last page