Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Toastcadet

74
Posts
6
Following
A member registered Feb 08, 2025 · View creator page →

Creator of

Recent community posts

This was a lot of fun and a very good take on the theme for the jam.  I like how there are subtle features to help out the player like the grids as a point of reference, very well executed.

Art style is great, sound effects fit perfectly, the only thing that's missing is a suitable soundtrack which I think would've wrapped up the overall presentation nicely.

Fantastic submission, great work!

Really liked this take on turn based combat, at first glance it seems relatively simple but there are emergent gameplay elements that come about once you realise that timing when you steal an opponents weapon is just as important as deciding when to attack, when to defend etc.

This is a very unique take and I'd love to see it expanded upon.

Great work!

Fantastic art, loved the vibe!  It's already been mentioned, but would be good to see items being dragged up to show that you collected something, some reactions from the characters could be a good opportunity for a bit of added humour too.

(1 edit)

This one was spot on for the theme.  Good balance of mechanics, it might get a bit stale just staring at the monitor so the coffee/cigarettes were a good way to keep players on their toes.  If i'm going to nitpick I'd say that the difficulty curve is a bit steep, maybe less customers on the earlier rounds would help ease the player in a bit more, but overall this was a very solid submission, great work!

It was on MacOS, just tried in Safari though and didn't seem to have the issue, so it's probably browser based.
Also the screenshot doesn't show this, but during gameplay the bots are moving left one frame and then right the next, which makes it look like they're facing both directions at the same time, so it could be related to the way that movement is handled.

Hope this helps!

Yeah every time, they seem to get stuck at either end of the hallway.  


Just booted up the game again and it's still occurring, so resetting/refreshing the page doesn't really help.

I'm on Arc browser which is basically Chrome if that helps.

This was a fun entry.  Would be good to see how much money the other players have compared to yourself so that you know how well you're doing, and also help incentivise targeting other players to steal their cash more often.  I found myself sticking to one area of the board where I could hover around a roulette tile so it would also be good to look at more ways to encourage players to navigate around the board more.

Timing puzzles were fun.  I'm not sure if it was just me since no one else has mentioned it in the comments, but when I played the web build the security bots were stuck in one place and their radar wasn't detecting me when I moved passed them.

Not sure if it was a browser / resolution issue but found it a bit difficult to see which item I had selected and when I had enough points to add the item to a lane.  Some clear indications around what is selected and what I can afford would help with the clarity around this I think.  Other than that, great work on this submission

Hey thanks for trying out the game!  When you first enter the ventilation shafts, keep moving forwards and then take your first right, head towards the end and there'll be a spot where the vent cover is missing and you can drop into the first room.

Great art, great music and great presentation overall!  Card game was fairly straight forward to pick up which can sometimes be a challenge with deck based games, having a well designed tutorial really helped with that too.  Great work with this one!

Very impressive, especially for your first jam!  The presentation is great and gameplay is clear.  Great work!

Came for the chinchillas, stayed for the pastries!

This was really fun and I enjoyed the risk/reward aspect of eating and hiding in the pastries.

Great submission!

The music on this one was absolutely banging

loved the artwork.  difficulty ramped up a bit too quickly for me but that's probably a skill issue on my part.

not to sound weird, but I found myself trying to lick the duck and the woodpecker, could be funny to have them react when you try to do that.

Great artwork and presentation overall.  Pacing could potentially use a bit of tweaking, I found myself just clicking on things to try and keep up with the timers and not really strategising around next steps which I think could be a real strength for this game if you can get the balance right.  But all in all this was a fantastic entry, great work!

Very impressive that you managed to implement such a broad skill tree within the space of a jam.  I think on the core gameplay front it could use a bit more variety, once I found a method of arranging pieces that worked I was able to rinse and repeat the same arrangement over and over.  I think taking away the players ability to create their deck and leaving that aspect up to chance, along with allowing the player to rotate pieces could really spice up the gameplay.
That being said, great submission, very polished

the sound effects and dialogue in this were hilarious.  didn't manage to steal a trillion dollars but managed to get to about $6k~, hopefully the wizard cow is still appeased

Looks like we both went down the museum heist route when making a game for this jam, very cool to see someone else's approach!

Graphics on this one were really good and I enjoyed the finding my way through each clue/objective.

Great work!

Running felt smooth and fluid.  Loved the tron art style too.

Great work!

Fun concept, a bit on the challenging side.  I think having a short grace period when entering an enemies vision before you lose could help balance things out a little bit.  Other than that, great work with this one!

Addictive gameplay loop, would benefit from a wider variety of upgrades to keep things fresh

This was a great submission.

Fits the theme perfectly, art style is fantastic, gameplay is fun and addictive.

Love the little window into the characters, their expressions are hilarious.

Amazing work!

Great artwork, I liked the background art especially.

On the gameplay front I honestly wasn't too sure what I was doing.  I think when it comes to card based games, they'll particularly benefit from having a tutorial

The concept of stealing from enemies improving your abilities is a good one and it would be cool to see it fleshed out a bit more.

Love the cat.

I reckon if this game had PS1 era Metal Gear Solid style music it would take it to a whole other level

Love the whole 2 games in one concept.  The art forgery aspect was very fun and then getting to swap out the original with your creation was very satisfying.

Had a solid chuckle playing this one, great work!

Thanks for the kind words and glad you had fun! 
Don't worry about forgetting to crouch at the lasers, I must've playtested this game about 100 times while working on it and did the same thing at least 50% of the time :)

Yeah I really wanted to add a bit more puzzle variety that got a bit more progressively difficult
Some ideas I was toying with were things like hidden codes in the artworks, some kind of fibonacci sequence puzzle (slight nod to the Da Vinci code which would've been on brand for the game) but didn't manage to find the time to flesh those out.
Thanks for taking the time to play the game!

Glad you had fun and congrats on the world record!  I actually really wanted to try and implement a leaderboard for this jam but was a bit beyond my skillset, hopefully the comment section will do.
Just enabled fullscreen btw :)

Great concept, great mechanics and great art style!

Fantastic submission, you guys should be very proud!

Loved everything about this one!  The 3D art and color was spectacular, the puzzles were fun and the right amount of challenging, the difficulty curve ramped up in a very nice way.  Overall presentation on this one definitely stands out, especially for a game jam.  Fantastic work guys!

Got an A+!

Loved the art style of this one!

I did have a few issues with UI elements being a bit small, not sure if they resized to match screen resolution or something, but still managed to read the instructions for controls etc.

Great work on this one!

Loved the art style and animations.  The overall vibe of the environment was fantastic too.

I did feel that the platforming was pretty unforgiving, especially when jumping.  Having some amount of control while in the air and also being able to jump from a stationary position would help things feel much more fluid.

Wasn't too sure what the objective was, but I did like the art.

Definitely a bit on the difficult side, but quite fun once you get the hang of it.  Great dialogue and loved the car 3D-esque car sprite

Absolutely spectacular art on this one!  Gameplay was short but very sweet.

As a pet owner I can also confirm this is pretty much the same experience in real life.

Took a little while to get used to the controls but had a good time once things got going.

Great job!

Gameplay/controls felt a bit at odds with each other.  Wanted to keep the momentum going with the trolley but the only way to collect stuff was to slow down/crash into things.  If you could strike a balance on that front then I think that would make the game much more enjoyable.

Love the art style though, very unique, reminds me of Gumby

Struggled with the UI on the web version, the hearts covered about half of the screen during levels.

Really liked the art though, keep it up!