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(+1)

I definitely got caught up in the loop and ended up enjoying this one for a solid 10-15 mins, very fun!

Only gripe would be that you can't play another word while the previous word is being scored.  Kinda disrupts the flow, especially when you're working against the clock.  Having some kind of combo system that rewards scoring words while the other is still completing could be a good way to raise the skill ceiling and reward players in this instance rather than hold them up.

Apart from that, this game is really well put together and very addictive, fantastic work! 

I did consider having you be able to queue up a bunch of words, but I couldn't find a clean way to visualize it. I also feel like if I went down that route, the skill ceiling shoots up really high, because then it's just as much a "come up with a word" game as it is a "how fast can you type" game. I'll have to think about this, thanks for the suggestion.