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(+1)

100% agree, especially regarding the barrels.

I tried to put in some logic where barrels were always top priority regardless of how many items were in pickup range, but didn’t manage to get it working in time.  I also wanted to have a highlight effect showing you which item is currently detected for interaction which I think would’ve helped a lot with grabbing items in general.

Honestly didn’t think of shift to sprint and now I’m kicking myself as that would’ve been super simple to implement and definitely would’ve made the game more dynamic.

Thanks for the feedback!

Highlighting the target item would be great.