Yessss thank you so much for playing!!
Kindlsticks
Creator of
Recent community posts
I love card games! This was a very cool concept. At times I wasn't sure if it was my turn and felt like the enemy took a bunch of turns in a row. Asthetically the game looks very nice. Some of the UI blocked parts of the enemy deck as well. I was able to get the soul at the end and saw how the cards synergies.
Game visually looks very cool and I like the concept! I tried to infiltrate a target that was available and it said target wasn't available. It could have been the way that I was typing it. The sound of the typing was a bit intense as well. I love games like this though so I hope to try it again at some point!
Super cool mechanic and the art style was very unique! I was shocked (in a good way) when it asked for access to my camera and that was part of the mechanic. The side arrows blended into the background a little and I think the scroll could be a tad faster, but overall super interesting and fun! Great job!
I'll definitely see what I can do! I want to do a more finalized release of the game, so I'll see how many options I can build for. It's nice to hear that it's up your alley! At points, I wondered if the idea was a little out there, but I do love everything spooky and dark history so I just rolled with it.
Thank you for the in-depth review! I seriously appreciate it! You definitely read that right. I wanted a village, but I was not going to have time to draw it. A cool little detail is that all those buildings are actually photos from South Edinburgh from the late 1800s. c:
I really appreciate the kind words and the feedback as well! More clarity is a big focus for the next update.
I was able to play! I think the concept is interesting, and it's a game I could see myself liking. I think the main problem is effectively communicating what's happening. The dragon is super cute, but I didn't connect that it was tied to the cards popping up. I think with a little more feedback and information within the gameplay, this could be very cool. It reminds me a lot of the resource management board games I like to play.
I love the theming! I would definitely want to play an updated version of this. I saw it already in the comments, but I wasn't completely sure what the icons did or what impact they would have beyond conversing. I do like the idea of talking your way through, though! It was cool to see the responses. I feel like it's a lot of space to hold the three buttons, so maybe another visual element that says "choose wisely" or something above the buttons.
Love horror games, and once I figured out how to move more quietly, I was able to get through a decent chunk I think! I was very spooked. I wish there were an easier way to de-aggro enemies, as I was able to do it once by going all the way outside. Or maybe if I could push them back with my arm. Still, love the concept!







