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Lyunee

19
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1
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A member registered 8 days ago

Creator of

Recent community posts

Artwork is great and music is nicely fitting. I am not overly fan of the time-running thing. Especially at first it felt a bit overwhelming. Also I wish I could choose which thieves I send on which missions.

I think I might have found a bug: if a new thief is better than one I have already recruited and I send away the recruited one, I can not hire the other one even though I now have a free space.

really cute. I got stuck at level 6 (and found level 5 hard), the music gets slightly repetitive after a while (or that's the "being stuck" effect) Good job on all those pastries (miam)

Nice game. I like puzzle and that one is no exception, would love for more levels. As you already know (I read your "Jam Lessons") controls could be smoother, it's also the changing between characters to move to the next turn that is slowing things down. Glad you submitted your game. As I would like more levels I would also enjoy seeing how the story unfolds.

Really enjoyed sneaking around pillars and playing hide-and-seek to isolate some of the crowd ^^

Thank you! I did learn a lot with this game jam (my first ever \o/ ), especially about being too ambitious xD

I do plan to work on it toward a more finished version at the very least so thank you that is very encouraging to read

Thank you *blush* Glad you enjoyed it

Thank you for your comment and glad you loved it :) It seems the stat-mission link is the main mechanical thing missing so thank you for pointing that out and I am definitely thinking on how / where to incorporate it

Good score and thank you! I left that out because of time and I though it would be fun for people to try and figure out. But seeing the comments, it's way too unclear and I need to give some hints or something.

Thank you for the comment :) And you are right, time was running out and I could not polish it but I am happy I got it in a playable state.

I like the overall idea and feel. The army of gran-cops at the end was fun to try and avoid and I like the hearing-aid thing. The variation on rock-paper-scissor is fun at the start but I was happy to stop there when I finished the game. Overall a nice moment where you can't go too fast (ouch)

Love it! You take "simple" elements and put them together into nice and increasingly challenging puzzles. I also like the art and the music fits well (a bit repetitive after a few levels). The Godot Wild Jam was tough and a cool surprise ^^

Heya, really like the art style and how text-oriented the game is. The only thing missing for me was impactful choices near the end of the game. For example : very quickly I had only difficult missions which means I did not send "low-level thieves" and therefore recruiting felt unnecessary. Would like to see where it goes ^^

PS: I loved the bridge-trolls 

Good job and nice game. I like the idea of stealing the abilities of your enemies and I also like the dungeon aesthetic. Curious to see what you have in mind to add with more time (do you plan on working more on it?)

Nice game, I like the graphics and all the accessibility features. Personal thoughts : the one level is a bit long-ish, I think I would have liked to have smaller level with a point goal that unlocks new type of food and new point goal for example. That would help feeling there is a progression through the game. (Or you could have a scoreboard)

The game feels a bit slow for a runner, does it speed up as your progress?

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Love it! Love the kid-drawing theme and style and gummy bears.

Not sure if it's on purpose but losing what you draw when you turn red is making it slightly harder.

Would love for more levels

Good idea, but I think I got some bugs where a box is made even though one of the side is not filled (it was always a border side). Also it is unclear to me if a player plays again after making a box because it happens and sometimes not.

hard game! glad the levels were small enough that it was not discouraging to restart. Good job on the obstacles' placement on the last level. I like that it was, in part, a puzzle.

Congrats on making this game alone! I like the sounds, puts you right in that cemetery. However, I don't get how to hide from the ghost/guard and avoid being caught/killed, is it all about choosing the right grave to dig?