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(+2)

Heya, really like the art style and how text-oriented the game is. The only thing missing for me was impactful choices near the end of the game. For example : very quickly I had only difficult missions which means I did not send "low-level thieves" and therefore recruiting felt unnecessary. Would like to see where it goes ^^

PS: I loved the bridge-trolls 

(+1)

Thank you for playing it and providing feedback! I think you're on point, as others also pointed out, the game currently lacks the long-term goals and progression you would expect from strategy / management game. It worked well as a prototype and we have many ideas we had to cut to be able to finish on time, but we'll probably revisit it after the jam and implement some or all. We'll see where it goes, stay tuned if you're interested! :)