
Lisierre
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A member registered 70 days ago · View creator page →
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Royalty free pixel art versions of the Godot logo, at 100x100, 150x1500 and 200x200 resolutions.
You are a CCTV Operator trying to reach retirement by catching thieves stealing from a store.
Simulation
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Tag other contestants by freezing them with magic! Developed for the Mini Jame Gam #52.
Action
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Swim around, sing in self-defense, don't get eaten! Developed for the Mini Jame Gam #51.
Action
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Recent community posts
Good stuff! Reminded me of Shadow of Doubt with the board and the strings, and just like in that game it's really fun to come up with your own system for where to put things. The gameplay loop was also rock solid, simple and intuitive but with enough depth to keep you playing until the end. Only thing I'd change is add more music, really.
Also, there seems to be a little glitch where upgrades stay around invisibly after you apply them to a crook. The tooltip still shows up when you hover over them, and you can move them even though you can't see them.
Last Shift: Hand of Justice jam comments · Replied to Bagueaver in Last Shift: Hand of Justice jam comments
Wow, really impressive! Was just a ton of fun, I don't know how much I spent playing. Only complaint is that the play area is tiny, you have to put the card exactly in the center for it to be recognized. Same for reordering cards. But those are minor complaints next to everything else. Visual, arts, gameplay, just really really good. Congrats on the great game!
Last Shift: Hand of Justice jam comments · Replied to CCadori in Last Shift: Hand of Justice jam comments
Really impressive work, although the game is very hard. I would never have guessed that an unassuming generic switch in a room could affect things in other rooms, so when the only way to return to the hub is to go back in time (therefore undoing the switch press, meaning there are no visible changes in the hub), that just left me lost.
Another thing is that after placing two of the apples and figuring out that they must represent a melody, the game didn't acknowledge when I tried every combination of 3 notes (that had those apple notes) in front of the box with the key.
Even with the ingame hints I had to look at the solutions on the store page and even then I got tired before reaching the end... I guess these things are to be expected when devs make an ambitious and professional quality puzzle game in two days :P
Thanks! I remember during testing having the freeze be aimed at the mouse cursor, but instead I liked how aiming it towards your last movement direction encouraged you to stay on the move. The tradeoff is that it's harder to aim, yeah.. And with the comments here I'm wondering if I made the medals too hard to get. Thanks for the feedback.
Definitely very steep learning curve. I understood why when I reached the end and saw that the game wasn't as long as I thought it would be, but still, the combination of precise jumps plus having to do it quickly felt quite punishing. Otherwise though, this is absolutely rock solid work in all departments. Congrats on the great game!





