Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lisierre

75
Posts
7
Followers
3
Following
A member registered 70 days ago · View creator page →

Creator of

Recent community posts

Good stuff! Reminded me of Shadow of Doubt with the board and the strings, and just like in that game it's really fun to come up with your own system for where to put things. The gameplay loop was also rock solid, simple and intuitive but with enough depth to keep you playing until the end. Only thing I'd change is add more music, really.

Also, there seems to be a little glitch where upgrades stay around invisibly after you apply them to a crook. The tooltip still shows up when you hover over them, and you can move them even though you can't see them.

(1 edit)

Exceptional work! Easily one of my favorites in the entire jam. Without a doubt the best in terms of gameplay.

Incredible gameplay, man! It was a bit disappointing that the third level is identical to the second, but that didn't change the fact that you made the most complete gameplay out of all games in the jam. As others here have said, this was probably the longest time I spent in a single game here :)

Really fun! The mechanic of making friends with the other creatures was inspired, it's really endearing and rewarding, and the music choice was perfect too. Good stuff :)

(2 edits)

Backgrounds look gorgeous!

Good stuff! Focused, short experience, with good visuals and audio and an endearing vibe. Congrats! :)

(2 edits)

Um, I'm guessing it's not supposed to look like this?


Edit: Okay, I was able to play by putting the tab on it's own window and the resizing the window to be the game's resolution. If anyone's having the same problem, try that.

Very impressive, but it took me several playthroughs to realize I could move. Some controls displayed on screen at the very beginning would have helped :p

(1 edit)

Uh.. I think I softlocked myself by making this jump without what I assume is the blue dash:


There's another big jump with a blue pad on the room to the right... Whoops? :B

Thank you so much! :)

Gorgeous art, some of the best in the jam! Gameplay wise, the screenshots made me afraid this would be a complicated strategy game, but it's actually quite nice and simple, and it moves fast. Everything is just completely rock solid, great work!

Really beautiful and enjoyable! And how in the universe did you implement that line drawing thing??

I also got the bug that prevents retrying, so I had to reload the entire page to try again. The admins might allow you to fix this since it's kind of game breakin.

Wow, we really made basically the same game! Great minds think alike? :B

(2 edits)

Wow, really impressive! Was just a ton of fun, I don't know how much I spent playing. Only complaint is that the play area is tiny, you have to put the card exactly in the center for it to be recognized. Same for reordering cards. But those are minor complaints next to everything else. Visual, arts, gameplay, just really really good. Congrats on the great game!

(1 edit)

Pure polish! Making me feel inadequate!

Thank you! 😄

Thank you! And man, your stuff looks really impressive too. Honestly most of it looks Steam ready!

Thank you very much! I really appreciate hearing that people enjoyed the game. And I understand you completely, it was hard enough making NPCs run around like headless chicken, it would have been hell trying to get them to actually follow the rules of a sport.

Happy to hear you enjoyed it! It's got a weird atmosphere, yeah.. I went the extra mile to make it clearly consensual and all in good fun since it is a game where you attack civilians with spells, and it's a relief that it apparently worked. Thanks for the feedback!

Thanks so much! That's high praise coming from the Tang developer :)

(2 edits)

Really impressive work, although the game is very hard. I would never have guessed that an unassuming generic switch in a room could affect things in other rooms, so when the only way to return to the hub is to go back in time (therefore undoing the switch press, meaning there are no visible changes in the hub), that just left me lost.

Another thing is that after placing two of the apples and figuring out that they must represent a melody, the game didn't acknowledge when I tried every combination of 3 notes (that had those apple notes) in front of the box with the key.

Even with the ingame hints I had to look at the solutions on the store page and even then I got tired before reaching the end... I guess these things are to be expected when devs make an ambitious and professional quality puzzle game in two days :P

I couldn't figure out what to do after getting the four fingers in.

However much the character artist is being paid, they need a raise. Simply professional quality work.

Great puzzles! Simple but fun. It's just missing some audio to make everything livelier.

I'm not much of an artist so "looks good from further back" is the best I can hope for 😂 jk I know that's not how you meant it, haha. Thank you!

It's what I strive for in life!

Oof, what a twist. Congrats on making me care about the stupid snowman with just a few silly lines of dialogue...

I'll always support any and all rhythm games to my dying breath (specially creative ones like this!), but man, keeping an eye at the note cues and the cars at the same time is hard. Often they're on opposite sides of the screen. Do you think there'd be a way to put the cues on the cursor itself?

Thanks! I remember during testing having the freeze be aimed at the mouse cursor, but instead I liked how aiming it towards your last movement direction encouraged you to stay on the move. The tradeoff is that it's harder to aim, yeah.. And with the comments here I'm wondering if I made the medals too hard to get. Thanks for the feedback.

Thank you very much! It's funny you mention the grass effect because it's actually one of the things I'm the most iffy about in the project. It didn't turn out quite like I intended... But still, I'm happy you enjoyed it and the game :)

The answer of how I pulled this off is "barely" :p  And thank you for saying that! I doubt this will win, especially with games like yours in the jam, but I'm proud of it.

Haha, that's the best possible praise! I really appreciate it. And thanks for the feedback on the credits, I'll keep it in mind for the next project.

Definitely very steep learning curve. I understood why when I reached the end and saw that the game wasn't as long as I thought it would be, but still, the combination of precise jumps plus having to do it quickly felt quite punishing. Otherwise though, this is absolutely rock solid work in all departments. Congrats on the great game!

Gorgeous visuals, groovy audio and fun gameplay! Congrats on the great game. I won't be surprised if you end up winning the whole jam with this :)

Fun little game! I got to 500+ points by spamming the whistle on two lanes at a time so one direction could flow, then reversing, so forth until I got fired. And by the way, I appreciate that it's fully playable with just the mouse. I might try to do that at some point.

Thanks! I wanted to make sure to get that right since it's the main thing that happens in the game. Good to hear you liked it!!

(1 edit)

Thank you! I worked really hard on all that, so that means a lot :)

Thanks! I'm happy you enjoyed it. And it's always a relief when the visuals work out okay, since I'm mainly a programmer..