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Lisierre

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A member registered 48 days ago · View creator page →

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Um, I'm guessing it's not supposed to look like this?


Edit: Okay, I was able to play by putting the tab on it's own window and the resizing the window to be the game's resolution. If anyone's having the same problem, try that.

Very impressive, but it took me several playthroughs to realize I could move. Some controls displayed on screen at the very beginning would have helped :p

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Uh.. I think I softlocked myself by making this jump without what I assume is the blue dash:


There's another big jump with a blue pad on the room to the right... Whoops? :B

Thank you so much! :)

Gorgeous art, some of the best in the jam! Gameplay wise, the screenshots made me afraid this would be a complicated strategy game, but it's actually quite nice and simple, and it moves fast. Everything is just completely rock solid, great work!

Really beautiful and enjoyable! And how in the universe did you implement that line drawing thing??

I also got the bug that prevents retrying, so I had to reload the entire page to try again. The admins might allow you to fix this since it's kind of game breakin.

Wow, we really made basically the same game! Great minds think alike? :B

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Wow, really impressive! Was just a ton of fun, I don't know how much I spent playing. Only complaint is that the play area is tiny, you have to put the card exactly in the center for it to be recognized. Same for reordering cards. But those are minor complaints next to everything else. Visual, arts, gameplay, just really really good. Congrats on the great game!

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Pure polish! Making me feel inadequate!

Thank you! 😄

Thank you! And man, your stuff looks really impressive too. Honestly most of it looks Steam ready!

Thank you very much! I really appreciate hearing that people enjoyed the game. And I understand you completely, it was hard enough making NPCs run around like headless chicken, it would have been hell trying to get them to actually follow the rules of a sport.

Happy to hear you enjoyed it! It's got a weird atmosphere, yeah.. I went the extra mile to make it clearly consensual and all in good fun since it is a game where you attack civilians with spells, and it's a relief that it apparently worked. Thanks for the feedback!

Thanks so much! That's high praise coming from the Tang developer :)

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Really impressive work, although the game is very hard. I would never have guessed that an unassuming generic switch in a room could affect things in other rooms, so when the only way to return to the hub is to go back in time (therefore undoing the switch press, meaning there are no visible changes in the hub), that just left me lost.

Another thing is that after placing two of the apples and figuring out that they must represent a melody, the game didn't acknowledge when I tried every combination of 3 notes (that had those apple notes) in front of the box with the key.

Even with the ingame hints I had to look at the solutions on the store page and even then I got tired before reaching the end... I guess these things are to be expected when devs make an ambitious and professional quality puzzle game in two days :P

I couldn't figure out what to do after getting the four fingers in.

However much the character artist is being paid, they need a raise. Simply professional quality work.

Great puzzles! Simple but fun. It's just missing some audio to make everything livelier.

I'm not much of an artist so "looks good from further back" is the best I can hope for 😂 jk I know that's not how you meant it, haha. Thank you!

It's what I strive for in life!

Oof, what a twist. Congrats on making me care about the stupid snowman with just a few silly lines of dialogue...

I'll always support any and all rhythm games to my dying breath (specially creative ones like this!), but man, keeping an eye at the note cues and the cars at the same time is hard. Often they're on opposite sides of the screen. Do you think there'd be a way to put the cues on the cursor itself?

Thanks! I remember during testing having the freeze be aimed at the mouse cursor, but instead I liked how aiming it towards your last movement direction encouraged you to stay on the move. The tradeoff is that it's harder to aim, yeah.. And with the comments here I'm wondering if I made the medals too hard to get. Thanks for the feedback.

Thank you very much! It's funny you mention the grass effect because it's actually one of the things I'm the most iffy about in the project. It didn't turn out quite like I intended... But still, I'm happy you enjoyed it and the game :)

The answer of how I pulled this off is "barely" :p  And thank you for saying that! I doubt this will win, especially with games like yours in the jam, but I'm proud of it.

Haha, that's the best possible praise! I really appreciate it. And thanks for the feedback on the credits, I'll keep it in mind for the next project.

Definitely very steep learning curve. I understood why when I reached the end and saw that the game wasn't as long as I thought it would be, but still, the combination of precise jumps plus having to do it quickly felt quite punishing. Otherwise though, this is absolutely rock solid work in all departments. Congrats on the great game!

Gorgeous visuals, groovy audio and fun gameplay! Congrats on the great game. I won't be surprised if you end up winning the whole jam with this :)

Fun little game! I got to 500+ points by spamming the whistle on two lanes at a time so one direction could flow, then reversing, so forth until I got fired. And by the way, I appreciate that it's fully playable with just the mouse. I might try to do that at some point.

Thanks! I wanted to make sure to get that right since it's the main thing that happens in the game. Good to hear you liked it!!

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Thank you! I worked really hard on all that, so that means a lot :)

Thanks! I'm happy you enjoyed it. And it's always a relief when the visuals work out okay, since I'm mainly a programmer..

Thank you! And yeah, it was intended. Since retrying is so quick and the runs are so short I didn't feel bad making the player lose to learn the rules. It's also why I tried making the mistakes funny and endearing, with the ref and the crowd reacting. It's nice of you to notice :)

Whoever made the UI and 2d elements killed it, cleanest looking stuff in the jam. Speaking of, I noticed you're all identified by your real names in the description, are you all game dev students or something like that?

Cool, I managed to play the keyboard friendly version! If you want feedback for the kb+m controls, it would be:

It would be more intuitive moving the tankloo with WASD alone, so that Shift isn't needed for movement. Instead, Shift + WASD could be used for the melodies, like the stratagems in Helldivers 2. In that game WASD normally moves the character, but if you hold Ctrl, then WASD instead lets you input the directional codes that correspond to each stratagem.

As for the game itself, it was fun but short. Some games overstay their welcome but I wouldn't mind if there was more of this one! All the building blocks were there and were satisfying, but each playthrough ends quickly before you ever get to see lots of enemies to fight. I still enjoyed it though, good work :)

Why was the music so good??? The gameplay being so simple and fast and intuitive almost made it feel like I was playing a rhythm game, whistling and making turns in sync with the beat. Short but fun, great work!

Damn dude, you basically put an entirely different game inside the bad ending! Really cool stuff!

Very fun! It's a simple idea but the execution made it unique. In most games like this the freezable objects are hand placed by the developers in such a way that it's clear when and where to freeze them, but in this it's just a big gap or wall and physics objects spawning at complete random. Felt more like playing with the gravity gun in Half Life 2 than like a puzzle game!

Really cool to see a boss rush for a jam! Once I locked in I was able to make it to the end in one go but I think I would have enjoyed it more if the bosses weren't so darn tanky. Or maybe if I had different attacks to use aside from the main projectile? Overall though, awesome work. This and another project I've seen in the jam are making me interested in giving PICO8 a try.