Really well done!! I loved the hazards in the game and the fact that you can buy items to avoid them in the shop, and the art is impeccable.
pancadev
Creator of
Recent community posts
Thanks a lot for the feedback! I was in a hurry at the end and haven't been able to fix this bug with treats/mistakes. While playtesting after delivery, I also thought that we ended up with too many fruits. I will fix the bug and reduce the number of trees or ramp up the difficulty in the minigames and make it harder to make potions once the voting period is done. thx for playing!!
Thanks for taking the time to give such detailed feedback. I really should have used some pitch randomization for certain SFX, I’ll keep that in mind for future projects.
About the bar at the bottom, it represents a dice roll that determines the outcome of your actions. For example, the dog could bite you (critical failure), bark to alert the guards (failure), heal you a bit (success), or heal you a lot (critical success). Thinking about it now, I probably should have added a number to show the roll result (1 to 20).
The game is really fun, especially how comically big the vacuum gets, but I feel like there is no real objective since the game doesn't get harder as we progress, so I never felt like I could lose at any point and just kept getting stronger until the game started lagging.
The graphics are really nice as well!





