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pancadev

67
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1
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3
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5
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A member registered Jan 09, 2020 · View creator page →

Creator of

Recent community posts

Really well done!! I loved the hazards in the game and the fact that you can buy items to avoid them in the shop, and the art is impeccable.

Charming clicker, I just missed some music to grow my babylon tower

Really solid game! I liked the potion options and having to choose ingredients each round, but I felt that it was kinda slow, it took me about 20 rounds to beat the enemy and it would be great to have a way of speeding up the rounds

Thanks!!

Thanks a lot for the feedback! I was in a hurry at the end and haven't been able to fix this bug with treats/mistakes. While playtesting after delivery, I also thought that we ended up with too many fruits. I will fix the bug and reduce the number of trees or ramp up the difficulty in the minigames and make it harder to make potions once the voting period is done. thx for playing!!

I love this game! Really interesting mechanics, specially the laser and mixing the ingredients, well done!!

Very cool game! I liked the level map and the potion crafting. Adding waves of enemies gives the game some tension and a sense of urgency.

I liked the design of the ingredient book and the mushroom challenge where the controls get inverted, but the music was really loud. I would like a slider to control the volume haha

Cool design, it really looks like a retro game and the player is very stylish. But I didn't really understand how to play, the text was kinda blurry and hard to read on the "How to Play" screen.

Great game! Loved the design and effects for collecting berries and the bear is so cute!!

Thanks a lot, the owl minigame is my favorite as well haha.

I wanted to add a sound for filling up the water bucket, but I was running against the clock in the end.

Wow, thanks for the message! I thought about adding the third wildcard, since it was my first time drawing the assets, I decided to make most of them 16x16, but I wasn't sure if the visual style matched retro games. But I'm really glad you liked the game, it was really fun working on it!

Thanks a lot! It's the first time I've drawn the assets myself, I'm glad you liked it!

thanks a lot!

Great game, I loved the spin on balatro and the fungus elements!

Hello, thanks for the feedback! There is an end screen, you need to go to the top-right corner to escape the building with the item. After the voting period ends, I might update the game with some improvements, like adding a wall so the player can't jump off the building.

Thanks a lot!

Thank you for the feedback!

Really cool game! I was overly careful around the guards until I couldn’t avoid them anymore, but by then I was already a kleptomaniac.

The game is really cool, especially the art and music. I felt like a true mafia boss haha. It would be really nice if my "employees" could level up haha

Thanks for taking the time to give such detailed feedback. I really should have used some pitch randomization for certain SFX, I’ll keep that in mind for future projects.

About the bar at the bottom, it represents a dice roll that determines the outcome of your actions. For example, the dog could bite you (critical failure), bark to alert the guards (failure), heal you a bit (success), or heal you a lot (critical success). Thinking about it now, I probably should have added a number to show the roll result (1 to 20).

haha, the rabies effect can be pretty terrifying sometimes, thx for the feedback

I'm glad you liked it! With a really good roll, you can kick a door across the room and defeat every guard in the way.

Thanks for the feedback! Some dogs in the game are not really good boys lol

The game is really fun, especially how comically big the vacuum gets, but I feel like there is no real objective since the game doesn't get harder as we progress, so I never felt like I could lose at any point and just kept getting stronger until the game started lagging.

The graphics are really nice as well!

I liked the concept and how challenging it is. Having small levels and being able to replay them quickly made me keep trying until I finished all of them!

Thanks a lot! If I manage to go to the next phase I'll add as much outfit options as possible!

Thanks! I'll create new outfits if I go to the next level.

I liked how you placed the customization options around the crab and how the shading options changes all the colors.

I made a mean little crab:


LOL, sorry for the nudity 😅 The base character is a free asset from itch.io, and without the default clothes it ends up looking like this, no feet and all haha. For the next phase I'll add more options to mess around with.

Thanks a lot!!

Thanks for the feedback!

Thanks a lot! I'll add a lot of new options if I pass!

Thanks for the comment! I hope I make it to the next phase so I can expand on the outfit options. XD

Really cool mechanic for the vessel customization! I ended up spending half an hour playing it, very addictive!!

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Thank you!!

Thanks for the comment! I tried to make the outfit change feel smooth using the camera effect. If I move on to the next phase, I’ll add more details to the character.

Thanks for the feedback! I wanted to create more outfits, but I'm not very experienced with pixel art yet. That said, if I move on to the next phase, I'll add as many outfits as possible!

Thanks a lot! I will check it out!

A little confusing but really interesting concept!