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Silc_AG

21
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1
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A member registered 38 days ago · View creator page →

Creator of

Recent community posts

Really fun to play! I loved the take on the theme, the art and the UI with the actual monitor and interactive environment. No complaints, great job!

I really enjoyed playing your game and love the art! I will not repeat stuff that have been already pointed out but what I would like to see is some kind of tutorial, even something simple like slides explaining some of the mechanics, think more like a primer to ease the player into the game. I figured stuff out eventually by playing and reading through the skill tree but it still would be nice.

On the balancing front I think that stuff like ingredients should probably be cheaper but not by that much. I feel that a possible issue is that the player will not necessarily understand that getting the income upgrades early on is the way to go. It made sense to me at the time and by getting a lot of them it let me unlock other stuff easily but they are not really that exciting upgrades so players might avoid them. As a suggestion I could see a rework to the skill tree where the player will be "forced" to get adequate income upgrades before being able to unlock other more exciting upgrades like new glasses, ingredients etc. Another option is to make income upgrades come through gameplay instead of the skill tree, something like the already implemented upgrade system of the glasses but not tied to the glasses.

In any case this is a great entry and I'll definitely return to play this again. Great job!

Thanks for playing! Yeah the lack of UI in conjunction with the difficult controls make for a not so user friendly experience. Glad you liked the idea though!

Thanks for playing! Happy you got the GTA inspiration and had some fun. 

Thank you for playing! I based the 3 minute duration on my ability to play the game which is a really flawed perspective as I came to realize and you are supposed to win some time back (15 seconds) after extracting a car which again is not really enough for someone who hasn't literally built the game but I really like your idea about adjusting the distance to the next extraction point according to the time left on the clock. Agreed on the polish too, I had plans but I didn't organize my time that well so in order to publish something at least playable I cut stuff like audio and a proper UI. Thanks for the great feedback!

Thank you for playing! I'm glad you mention the old GTAs since that is what I was going for! I couldn't spend as much time as I wanted on the car physics and controls hence the awkward driving. Keeping it straight is a challenge in itself.

Thanks for playing! Agreed that there is a dire need for some form of UI.

Really enjoyed the gameplay and the art is lovely! Only issue was that sometimes the detection can be too harsh and strict, there were moments I believed I was safe but was actually caught. Great job otherwise!

This has to be my favorite entry so far! I really like the concept and hope you continue expanding on it!

Enjoyed playing this and liked the twist on the theme of you having to protect your treasure from thieves. Great job!

Game is fun and perfectly fits the theme, also liked the art and music. More varied levels would be nice and sometimes the value bar (left-side) was not being updated so I wasn't really sure how close I was to the goal. Pretty good overall!

Really enjoyed this, great idea and execution! I would prefer the interactions with the merchants to have more feedback and be more engaging like for example their reactions could reflect how outrageous or not your demand is. Also unless I missed it, a way to peak at the previous day's report would be nice. Keep up the good work!

I think I get what you were going for and the idea is very cool but I couldn't really figure out how am I supposed to succeed.

Very cool idea and take on the theme! There is a lot of potential here with some polish like better feedback from actions like audio, some animations/effects and a tutorial. Great work!

Enjoyed sneaking around and exploring the dungeon. Really like the old-school art direction and audio. Gameplay is solid and fun with the exception of the jump as others have mentioned.

Also when entering a barrel if a skeleton has noticed you he just sticks on top of you and nothing happens until you exit. Could allow skeletons to break barrels if they know/think you are in them. Overall great work!

Really like the art and the idea, also love the pun. Great work!

I really enjoyed playing this! Played until I got all the upgrades. Took some time at the start to figure out what to do exactly but it was simple enough to eventually get it.

Loved the art and the interpretation of the theme. Great work!

Fun game! Died a few times in the city level because the character started moving really fast and I got swarmed but the chaos was part of the fun. Keep it up!

Thanks for playing! Yes you are supposed to be next to either of the car's doors in order to be able to enter it but your comment about the controls is accurate. It became obvious when I saw someone trying to play the game live.

Thanks for playing! It probably wasn't turned on but even if you turn a car on you don't get any feedback so its understandable to not figure that out :P. Yeah I agree the character model combined with the control scheme makes maneuvering hard and unintuitive.