Really fun to play! I loved the take on the theme, the art and the UI with the actual monitor and interactive environment. No complaints, great job!
Silc_AG
Creator of
Recent community posts
I really enjoyed playing your game and love the art! I will not repeat stuff that have been already pointed out but what I would like to see is some kind of tutorial, even something simple like slides explaining some of the mechanics, think more like a primer to ease the player into the game. I figured stuff out eventually by playing and reading through the skill tree but it still would be nice.
On the balancing front I think that stuff like ingredients should probably be cheaper but not by that much. I feel that a possible issue is that the player will not necessarily understand that getting the income upgrades early on is the way to go. It made sense to me at the time and by getting a lot of them it let me unlock other stuff easily but they are not really that exciting upgrades so players might avoid them. As a suggestion I could see a rework to the skill tree where the player will be "forced" to get adequate income upgrades before being able to unlock other more exciting upgrades like new glasses, ingredients etc. Another option is to make income upgrades come through gameplay instead of the skill tree, something like the already implemented upgrade system of the glasses but not tied to the glasses.
In any case this is a great entry and I'll definitely return to play this again. Great job!
Thank you for playing! I based the 3 minute duration on my ability to play the game which is a really flawed perspective as I came to realize and you are supposed to win some time back (15 seconds) after extracting a car which again is not really enough for someone who hasn't literally built the game but I really like your idea about adjusting the distance to the next extraction point according to the time left on the clock. Agreed on the polish too, I had plans but I didn't organize my time that well so in order to publish something at least playable I cut stuff like audio and a proper UI. Thanks for the great feedback!
Really enjoyed this, great idea and execution! I would prefer the interactions with the merchants to have more feedback and be more engaging like for example their reactions could reflect how outrageous or not your demand is. Also unless I missed it, a way to peak at the previous day's report would be nice. Keep up the good work!
Enjoyed sneaking around and exploring the dungeon. Really like the old-school art direction and audio. Gameplay is solid and fun with the exception of the jump as others have mentioned.
Also when entering a barrel if a skeleton has noticed you he just sticks on top of you and nothing happens until you exit. Could allow skeletons to break barrels if they know/think you are in them. Overall great work!
