So beautiful, the whole ambience felt cohesive, really good job! Like other people have said, some quality of life in gameplay could be made. But nonetheless awesome stuff, you did great!
Debeck
Creator of
Recent community posts
Very polished, beautiful art and sfx all around! Gameplay was great too, sometimes the adding was a bit confusing, I later saw that sucessive '+' cards gives you bonuses, and that is indicated by a '+X' above them.
Just an example on the prints below, I understand why its 95 on the first (2x30 + (10+10+15)) but dont get why its 50 in the second (2x20+(10+10?)). 

Regardless, a lot of fun and an awesome game overall!
Had fun with this one! Very polished, the visuals are great just needed some sfx like other have already said. The juggling between meters made making decision between the 3 options meaningful. There are some readjustments to be made on balance for sure, but the overall flow is really good. Great job!
Managed to reach turn 50 with 178 cash but still, it was really fun! The loop was great, having to manage heat, also the note that demands to 'sacrifice' one of your goons was really cool, I think it would benefit having more 'events' like that. Unique way of interacting with the UI, very creative, I liked a lot!
Nice work! Presentation was great, loved the initial cutscene, the music was really good also. Like others have said, once you figure out how to balance the noise meter it becomes kinda repetitive. I would suggest you tone down the noise you make just by walking and build upon other stuff making noise (a dog barking, an alarm, a glass breaking) and make the player do something to stop/lower it.
Incredible presentation, really immersive! Managed to finished it on first try! The loop felt great and I'm sure you can expand it with more cool ideas, really would like more events different then just heist like the one that lowers your notoriety meter for example (one for training you hires to level up, maybe a cop that you need to bribe him with items or money kind like the shark or else notoriety increases). Really great foundation, superb art and sound, great fun. I liked it a lot!
Cool game! I liked that you could reuse previously placed traps, but sometimes they would just disappear, maybe I was missing something. It felt like the enemies were too fast also, in later levels it became difficult handling all of them, maybe increase the amount of energy as you progress? Still, great job!
This one takes the cake (hehe). It's perfect how you managed to make the enviroment feel natural to the gameplay. Really beautiful and super satisfying to finish it. I liked it a lot!
It's like we made opposite games, in yours you play as the food thief, and in mine you try to stop them! In my case the baker is an anteater lol.
Got confused when the second part of the game started, since I picked up the painting and then it appeared again. Then I realized I did such an excelent job of recreating it that those two were indistinguishable! Jokes aside, really fun time. Very creative having to make a fake thing to replace the one you stole, nice job!
Loved the art! The transitions and animations felt very good also. It gets better after some runs, when you are familiar on what each weapon does. It offers a good challenge, though there were some stalemate moments where I dealt the same damage as the monster shield gain, but a minor balacing issue. Really good overall, liked it a lot!
Really creative! Loved the power ups and how they interact with the level. Awesome animations and sfx, the way the UI reacts to the coins going away was really cool. Only suggestion I have is to add a 'retry' and a 'back to level select' button. I would enter a level, see the layout and realize that I don't have enough dynamites for example. Still, really great job overall, I liked a lot!
