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Debeck

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A member registered 11 days ago · View creator page →

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So beautiful, the whole ambience felt cohesive, really good job! Like other people have said, some quality of life in gameplay could be made. But nonetheless awesome stuff, you did great!

Very polished, beautiful art and sfx all around! Gameplay was great too, sometimes the adding was a bit confusing, I later saw that sucessive '+' cards gives you bonuses, and that is indicated by a '+X' above them.

Just an example on the prints below, I understand why its 95 on the first (2x30 + (10+10+15)) but dont get why its 50 in the second (2x20+(10+10?)).




Regardless, a lot of fun and an awesome game overall!

Thank you!! <3

Love the the colors and music was great too. Puzzle difficulty scaled pretty great, like each mini section teached you something. Nice job!

Really fun time, visually and mechanically impressive! My biggest enemies were the props that stood on the way sometimes and some QoL most people already touched on. Regardless, really good job, I liked id a lot!

Had fun with this one! Very polished, the visuals are great just needed some sfx like other have already said. The juggling between meters made making decision between the 3 options meaningful. There are some readjustments to be made on balance for sure, but the overall flow is really good. Great job!

Managed to reach turn 50 with 178 cash but still, it was really fun! The loop was great, having to manage heat, also the note that demands to 'sacrifice' one of your goons was really cool, I think it would benefit having more 'events' like that. Unique way of interacting with the UI, very creative, I liked a lot!

That was great! The enviroment was really well done,  the art references were a nice touch! Puzzles were good, reminded me of escape room games a little, wish that there was more variety (maybe distribute each number of a code in arts/places that correlate). Overall really good, I liked it!

Thank you! I like the idea, agree it would be really funny.

Wow, phenomenal presentation! From the visual to the sfx, everything felt so alive! Really like the planning aspect of when to use the cigarette and the constant reminder of drinking coffe. The little wobbling when items shrunk was really helpful too. Amazing job, I had a lot of fun!

Nice work! Presentation was great, loved the initial cutscene, the music was really good also. Like others have said, once you figure out how to balance the noise meter it becomes kinda repetitive. I would suggest you tone down the noise you make just by walking and build upon other stuff making noise (a dog barking, an alarm, a glass breaking) and make the player do something to stop/lower it.

Really cool, has everything you want in a clicker game! Had a lot of fun, great job!

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Incredible presentation, really immersive! Managed to finished it on first try! The loop felt great and I'm sure you can expand it with more cool ideas, really would like more events different then just heist like the one that lowers your notoriety meter for example (one for training you hires to level up, maybe a cop that you need to bribe him with items or money kind like the shark or else notoriety increases).  Really great foundation, superb art and sound, great fun. I liked it a lot!

Thank you!!!

Glad you like it! I agree that the wave progression could have been better comunicated, basically a new wave starts when all ants are gone for the current one. Thanks for the feedback and for playing it!

Thank you!! Glad you liked it ❤️

Thank you ❤️

Thanks for checking it out! ❤️

Cool game! I liked that you could reuse previously placed traps, but sometimes they would just disappear, maybe I was missing something. It felt like the enemies were too fast also, in later levels it became difficult handling all of them, maybe increase the amount of energy as you progress? Still, great job!

Thank you so much, glad you liked it!

Really fun one, it really nails the feeling of moving a shopping cart lol. Like one comment said, its just missing drifting. Great game!

Thank you for playing, glad you liked it!

This one takes the cake (hehe). It's perfect how you managed to make the enviroment feel natural to the gameplay. Really beautiful and super satisfying  to finish it. I liked it a lot!

It's like we made opposite games, in yours you play as the food thief, and in mine you try to stop them! In my case the baker is an anteater lol.

The Art is fantastic! The references in the Living Room were really fun too. Loop feels great, just need some variation, either change peoples location or visit other parts of the house (a garage, the backyard). Like others have said, a feedback on player crouching would be cool. Great job!

The loop is really fun! Presentation wise is also great. It really is just missing and end goal/state, was really expecting some boss fight so i could use my attacks. Overall great job, liked it a lot!

Got confused when the second part of the game started, since I picked up the painting and then it appeared again. Then I realized I did such an excelent job of recreating it that those two were indistinguishable! Jokes aside, really fun time. Very creative having to make a fake thing to replace the one you stole, nice job!

Really fun! Having to control how much force to puch in each move was really the key for progressing (specially to get out of each level). It follows the sucessful formula of Slay the Spire and others like it, which is not a bad thing. Great job, liked it a lot.

I got that feedback of taking the food from the animals with the tongue (sometimes even I try to do it lol) and its super valid, probably woulda implemented it if I had more time. Thank you so much for playing, glad you liked it!

Really cute! The art, animations, the sound feedback when hitting the distractions. Short but to the point. Great job!

Nice art, loved the animations! Progression felt great, the way the game speeds up and the various powerups. Short and sweet, really liked it!

Loved the art! The transitions and animations felt very good also. It gets better after some runs, when you are familiar on what each weapon does. It offers a good challenge, though there were some stalemate moments where I dealt the same damage as the monster shield gain, but a minor balacing issue. Really good overall, liked it a lot!

Awesome presentation, like others have said it takes a while to get used to the mechanics, but once it clicks it's really fun! Difficulty ramps in a good pace (i'm still struggling on double battles lol). Great job overall, I liked it a lot!

Awesome presetation, seriously. Controls and gameplay were really good. Really creative hazards also. Only suggestion is for the cow movement, it felt pretty random, maybe make it move in the direction it is facing so we can plan ahead. Still, one of the most fun games i've played in this jam!

Great onboarding! The storytelling, tutorials, and quickly jumping to gameplay was great. Really good art, very detailed and the fx added a lot. Most difficulty problems were already commented, but it's just a detail and very plausible for a jam game. Great job overall, I liked it!

Really creative! Loved the power ups and how they interact with the level. Awesome animations and sfx, the way the UI reacts to the coins going away was really cool. Only suggestion I have is to add a 'retry' and a 'back to level select' button. I would enter a level, see the layout and realize that I don't have enough dynamites for example. Still, really great job overall, I liked a lot!

One is just enough! Thank you for playing it!

Thank you for playing, glad you liked it!!

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Thank you!Making a secret was a lot of fun :D

Glad you liked it, thanks for playing!

Thanks for the feedback! Background is always a challenge for me, I'm trying diferent approaches so it does not feel flat/difficult to distinguish from the gameplay.