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McNelly

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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Thanks so much for giving it a play and uploading your experience with it! This has been so amazing to watch, I’m so excited that you noticed all the little things I included! 

I’ll for sure be addressing a few bugs and quality of life improvements that you stumbled over too and might still expand a bit.  :) 

Really appreciate it!

Thanks for letting me know! First time actions always seem to bug the game out but so far I’ve been able to push past it. May be that for some the download version will run much more smoothly though. At the moment I’m not sure how to prevent early game spikes in the browser. :/

Thanks for letting me know! I might have to accept that it will be better as a download than an in-browser game. I thought it might just pass. 

This is amazing. I adore the general artstyle, sound design and atmosphere. Generally you make amazing use of limited assets and animations and I love how much potential you've packed into this small game area. What a brilliant idea for a game! 

I think like others have said, I probably won't finish it just because I haven't quite sussed out how to avoid the clowns and other monsters successfully, and it feels daunting to start over from the beginning every time. Since you have a "time survived" counter at the end I assume that's also kind of the point, to see how long one can make it, but whilst the game is haunting and successfully scary at night, it's also quite engrossing to progress through and the fun factor is a little lost when that progress is always completely reset. Maybe there could be a checkpoint system of sorts, or otherwise a little more tutorialization around monsters so we don't lose progress so cluelessly early on and have to battle through on trial and error.

The characters, the UI, the scare factor, the farming-feel, the creepy music, all 9/10 though, really really enjoyed it. Great job!

Hey there!

I'm Nathalie, and after about four years of dabbling in learning game dev, this is my first jam. I'm gonna try to finally finish a small project! I am making a peaceful fishing/scavenging game set on the Thames in the late 19th century. A lot of the basic systems are in place already so I am hoping to take this to a nice level of polish and really shape up the atmosphere and environment in the weeks to come.

This sounds like an awesome idea - good luck, can't wait to play it!