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Rebel Assault's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #26 | 3.200 | 3.200 |
| Audio | #27 | 3.250 | 3.250 |
| Gameplay | #27 | 3.350 | 3.350 |
| Overall | #37 | 3.125 | 3.125 |
| Art | #44 | 2.850 | 2.850 |
| Theme Interpretation | #46 | 3.250 | 3.250 |
| Creativity | #65 | 2.850 | 2.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is really great i loved it , i played till i cleared the whole level, GG
Thank you so much!I had a blast making this one, and am going to keep expanding it for the marathon jam.
I had fun playing the game. But after a couple of attempts at the spikes with falling down and using the dash at the right time, I wished there was some way for a player to make the hard parts a bit easier. For example, that you get points for every run and spend them to make parts of the level easier. For example a consumable for a slow fall.
Thanks, and it's always the best thing to me to hear that someone had fun! I'm not sure how I feel about using consumables to make the game easier, but I definitely want the difficulty to feel more fair. A couple changes I'm going to add for the marathon jam are 1) gravity is lower, so you have more time to react to seeing those spikes, and 2) change my camera control system so that it positions the player closer to the top of the screen for pit like sections, allowing you to see what's coming better.
I'm a bit confused by the contrast between the clumsy character drawing and the gorgeous animations. I'd see it the other way around all the time. But I've never seen it that way... The music is gorgeous! The alternative ending is a good move. Of the drawbacks... well, getting damaged when in contact with an armed enemy when there's no animation on his part...
Thanks for playing. I very seldom work solo, and my brother usually does the art for my games, so honestly, if you liked anything about the art I'll take that as a win. I didn't realize until part way in just how animation heavy this genre is, but I'm well aware of my lacking art skills lol. I'm also really glad you got the alternate ending (was starting to worry that no one would see it). For contact damage, I was try to go for something similar to the Hollow Knight games, but maybe it should have been telegraphed better.
A good, solid game!
The game has everything it needs to work – a goal, clear gameplay, a sense of progression, and challenge.
Falling into the unknown feels a little unfair, but thanks to frequent saves and checkpoints, it’s actually quite fun. Thanks for the frequent saves.
I think platformers are dead as a genre. Sure, there are some amazing new games, but they’re so polished that their level of quality is unattainable for mere mortals. I guess the only way to improve it is to add some flair and/or unique mechanics. And even then, it’ll still be hard to get players playing the game compared to other genres.
Thank you for playing. Absolutely agreed with the pitfalls, and I'm really annoyed at myself because I tested with lowering gravity a bit, and that completely fixed that section, so I wish I had done that earlier. I'm also gonna experiment with more extensive camera controls to hopefully let you see further down for pitfalls and other obstacles.
I'm not sure I'd agree that platformers are dead, but I'm certainly not trying to compete with Silksong or any such masterpiece.
Well, it’s not that they’re dead, but I think it’s really hard to make something cool because the quality bar is so high. It’s as if everyone’s seen it all and is a bit oversaturated.
But I could be wrong, of course. There’s an interesting counterexample. Sokobans never cease to amaze, and almost every year there are really interesting examples of the genre, even though the genre is 40 years old and it seemed like everything had been done and tried long ago.
Really cool game, felt surprisingly invested in the end despite how short it is
Thanks, and I'm glad you enjoyed it. Looking forward to expanding the story and world with the marathon jam!
I really like the art of this. Dash and attacks were bit hard to time, but overall I had fun and that is the most important part :)
I'm glad to hear you liked my art as I'm not very comfortable with drawing. The combat needs to be refined for sure, but it's great to hear you had fun!
Fun! Great for the 72 hours. If you add more, a think an additional enemy type would be cool. Maybe something that shoots at the player.
Thank for playing, and really glad you liked it. I actually have a full flying enemy designed for it, but I just couldn't find a good place to include them. Ranged enemy is a great idea, but I just ran out of time. I will be continuing this project for the marathon jam though, so I'll definitely have at least one ranged enemy.
Very fun, the level design was interesting. A few suggestions: 1. telegraph incoming pitfalls, if the player has an idea that something is coming it becomes their fault rather than something unavoidable. 2. add swing noise when missing, hitting, and maybe either some screen shake or sprite shake to make the combat feel more impactful.
Thank you for playing, and I absolutely agree with all 3 suggestions. I'm going to be working on this game for the marathon jam, so I'm gonna try to implement all of those.
Nice animations! I only talk with my fists.
Done gon stole his beard?!
Hello! Congrats on submitting to the jam!
I actually kinda like the art! It reminds me of those old flash platformes I used to play :). Also, the souls-like combat mechanic is really cool and engaging. The cutscenes also add to the feel!
Overall, a simple but enjoyable game! Keep it going!
Thanks for playing, and I appreciate the feedback. This was honestly a very complex game for me mechanically because I've never done melee platformer combat before, but I had a ton of fun making it. Art is definitely not my strength, but I'm glad you liked it!
Beat it, not without dying, but beat it!
Nice minimalistic style, music clicks. Keep it up!
Thanks for playing.
(Did you kill the old guy????)
No, I thought that when he comes back to you, that is all. Spared him then ;)
Creative art style, and I enjoyed your self-made music too. The rebels got away, though ... because I got stuck (i.e. died a thousand times by spikes) at a right-left down jump ;-)
Thanks for playing. I was divided on that spike section. Ended up making it easier, but I guess it wasn't enough. Hope you had fun though.
the art is simple and cute it works well.
still vibing to the music x)
As a true villain I punched the last guy before reading
Stole his beard and everything!
Thanks for playing and the kind words. Art is definitely not my strength, but I had a lot of fun making this one. Will hopefully have the second level ready to go sometime soon after the voting is done.