Well done CakeInTheBarrel. I had a good laugh for insulting the little guy with (maybe?) eyes. Felt bad that I had to kill him.
Liked the mechanic as well that I could use heat-seeking bombs as main attack :)
Talking about quality… Amazing! Also loved how quick and clear instructions were. Really good UX. I only have one suggestion I could think of: maybe make time between visibility of where a laser is coming and when it actually comes depend on the length of the snake. I had a few times where I saw the laser coming, but that there was no way to avoid it as the laser indicator appeared just after I went past it with my head. Overall: great job!
Thanks! I should make the tutorial a bit more clear, I see. The golem should be pointing towards the pillar. That should do the trick 😉
Obviously I cant see what happened. Did you rotate while the golem had an orange yellowish cube around him? Because once you placed the golem with left-click, you cant rotate him anymore and the cube disappears.
Feedback below is from a different platform (Discord). I paste it here for my own administration
Fun concept anyhow. If you decide to keep working on it, I think it’d be better with like a little button to confirm the changes though, because at the beginning when I was learning, I would accidentally do stuff that I didn’t intend to do. Or maybe like an undo, that brings the character back to the spot before where it last made a change.
Really awesome game! Really enjoyed it. Only thing that could be improved is the controls IMO. I find them a bit confusing. I think you could solve it by using less controls (e.g. use E to end turn, but also to hide hints). And maybe an overview on what controls can be used. I forgot for example what the right button was to undo a move.
Cool game! It has nice concept and design. My TV screen was slowly going down when not moving the mouse. You can see it as a feature to keep the game interesting or it’s just a bug. Either way, personally I think it would make the game more entertaining if the screen stood still. Now I have to focus of the screen not moving to far, taking away the ground from the main character, while also moving the main character.
Pretty fun game and challenging. But I started to just button mash with ice after while for not having to think what to do and hoping to survive. I know it’s a demo, but it would be nice to make the diffculity level less steep at the end; making the boss easier or at least get some health regen after a fight.
Wow! Thank you for your elaborate feedback. This is very useful! :D I was planning to fix the game this marathon, but I already had a different idea for a new kind of game. Nonetheless, I will make a post-jam version of this game. Also, giving your analysis helps me developing future game to look at my games that way (e.g. what genres am I actually combining and how do I get the most out of it?) :)
I had fun playing the game. But after a couple of attempts at the spikes with falling down and using the dash at the right time, I wished there was some way for a player to make the hard parts a bit easier. For example, that you get points for every run and spend them to make parts of the level easier. For example a consumable for a slow fall.
Ah, all the souls I consumed. Sooo evil MUHAHAHA
Maybe you could do something interesting with the souls… Their names are on the background, but what if you would make that a bit more of a prominent thing? I think it’s something that adds character to your game besides the art (which is fantastic). Maybe a smaller amount of souls at a time and make them visible as moving sprites throughout the game or something like that? Maybe that you can see the name of every soul if you click on them when as they fly around?
Thanks for playing the game! I was afraid that adding an aiming line would make the game too easy. Also, I heard that in a previous comment: that it’s not clear which character is the player. A suggestion was made to encircle the player on the ground. Would that also be a good solution to you, or do you might have another suggestion? :)