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Jan Allersma

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A member registered Mar 31, 2015 · View creator page →

Creator of

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Awesome! Currently busy with the marathon, but I will look at it in some time ;-)

Thats unfortunate

In that case I hope you have a new idea for the marathon. Happy to see it in a month :)

One can always try :)

Great to see your very first non-tutorial game ever! Off to a good start ;-)

Same here. I got one but then I pressed the right mouse button and the game got stuck. But the art style… Amazing!

Wow! Thank you for your elaborate feedback. This is very useful! :D I was planning to fix the game this marathon, but I already had a different idea for a new kind of game. Nonetheless, I will make a post-jam version of this game. Also, giving your analysis helps me developing future game to look at my games that way (e.g. what genres am I actually combining and how do I get the most out of it?) :)

I had fun playing the game. But after a couple of attempts at the spikes with falling down and using the dash at the right time, I wished there was some way for a player to make the hard parts a bit easier. For example, that you get points for every run and spend them to make parts of the level easier. For example a consumable for a slow fall.

That is such a cool concept for a game!

On first instance I thought: “Oh, no. Is this a horror game”. Then I saw it was hide-and-seek. A fun idea. You should keep elaborating on this in the marathon :D

Wow! This one was really good. Didn’t know what to expect, but when I saw the graphics.. and with fun gameplay.. Good job! I think it would be nice if some lives were added and a way to grab more lives.

Lol the puzzle and timer was stressing me out :p Overall a nice game. It’s fun to also see some puzzles in the jam ^^

Congrats! Really nice to hear. Enjoyed your game a lot too. I already heard some suggestions from others who played it. Do you have some specific suggestions for improvements?

This looks so wholesome! Will there be a Linux build?

What a nice concept. I like the game mechanics and the theme. Wish more games would take a prehistoric theme.

Ah, all the souls I consumed. Sooo evil MUHAHAHA

Maybe you could do something interesting with the souls… Their names are on the background, but what if you would make that a bit more of a prominent thing? I think it’s something that adds character to your game besides the art (which is fantastic). Maybe a smaller amount of souls at a time and make them visible as moving sprites throughout the game or something like that? Maybe that you can see the name of every soul if you click on them when as they fly around?

One of the few jam games that actually have a longer run. Good job! When I saw the intimidation meter and the miner, I thought I was going to dig all the way down :p

Good game. I know it’s a minor thing for a jam game, but are you planning to add controller support? And I would say that the relaxed pace of the game is actually a strength, so I would suggest to keep that. Would be really good to have another game that can be played on a lazy sunday morning ;p

Nice game. I think it would be nice if the enemies didn’t have collisions. Got stuck keep getting stuck in a group of those guys.

Thanks for playing the game! I was afraid that adding an aiming line would make the game too easy. Also, I heard that in a previous comment: that it’s not clear which character is the player. A suggestion was made to encircle the player on the ground. Would that also be a good solution to you, or do you might have another suggestion? :)

So no way to cheese it. Got it! :)

A really cool game. Should improve this further during the marathon!

Leuk! Eenvoud is hier een kracht :D

Timing is a miracle on the first bomb. Niceee! Fun game. I think it has that sweet balance of difficulty for everyone to be enjoyable.

Nice! So what would you think about? An arrow only at the start indicating who you are?

Nice game. Have to admit I liked endless mode most. Doing this is so relaxing. Imagine this with a controller. Would be awesome!

I think it’s a good building block for a bigger game. I guess you make something that would feel like you break the fourth wall? Suddendly you have a fallout and something completely unexpected happens? Idk, it turns in an action game? Or a Stanley Parable thingy? That would cool! :D

Very fun! But why did the store explode when cutting the blue wire first and also when cutting the green wire first the next round?

Wow! The atmosphere. Amazing! Only thing was that I had absolutely no clue to what I was doing lol.

Ah, yeah. That would be a good addition. Especially something like a snow trail behind the snowboards now that I think about it. Thanks!

Because it’s my very first game jam! :D And all the comments under my game responded that it’s a fun, good and chill game! So why miss out? :P https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4172968

Good to hear! What you mean with juice? More polish? More action?

Great to hear! You saying this, makes me think about this lol

Same here. Ratings and feedback are welcome! https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4172968

Ah, good to know. Will play it tomorrow to see how my experience changes ;-)

Good move! I think the game lends itself to let the player discover the mechanics without explanation. As a player, I really like that.

Good game. Looking really nice. And good game concept. I had to restart the level once due to a bug. In one of the last levels, a vessel circles around the island. When I hit the vessel from the front, the cannonball gets stuck in mid-air and the vessel just keeps circling. bug screenshot

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The game froze every time I tried to play it on Firefox ;-;

But I did manage to mess up new year on Edge >:-)

Made a solid 50 bux the first run. It really appealed to me that it all started with a funny story/intro. It really gave the game a lot polish and felt more being sucked into the game.

I tried to played it, but it wasn’t perfectly clear what I was actually doing. I figured out the movement and the turn-based idea and the killing for food, but how do these abilities work on the left. Are they just selected with clicking and then they auto-atk?