Awesome! Currently busy with the marathon, but I will look at it in some time ;-)
Jan Allersma
Creator of
Recent community posts
Wow! Thank you for your elaborate feedback. This is very useful! :D I was planning to fix the game this marathon, but I already had a different idea for a new kind of game. Nonetheless, I will make a post-jam version of this game. Also, giving your analysis helps me developing future game to look at my games that way (e.g. what genres am I actually combining and how do I get the most out of it?) :)
I had fun playing the game. But after a couple of attempts at the spikes with falling down and using the dash at the right time, I wished there was some way for a player to make the hard parts a bit easier. For example, that you get points for every run and spend them to make parts of the level easier. For example a consumable for a slow fall.
Ah, all the souls I consumed. Sooo evil MUHAHAHA
Maybe you could do something interesting with the souls… Their names are on the background, but what if you would make that a bit more of a prominent thing? I think it’s something that adds character to your game besides the art (which is fantastic). Maybe a smaller amount of souls at a time and make them visible as moving sprites throughout the game or something like that? Maybe that you can see the name of every soul if you click on them when as they fly around?
Thanks for playing the game! I was afraid that adding an aiming line would make the game too easy. Also, I heard that in a previous comment: that it’s not clear which character is the player. A suggestion was made to encircle the player on the ground. Would that also be a good solution to you, or do you might have another suggestion? :)
Because it’s my very first game jam! :D And all the comments under my game responded that it’s a fun, good and chill game! So why miss out? :P https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4172968
Same here. Ratings and feedback are welcome! https://itch.io/jam/solodevelopment-10-new-year-jam/rate/4172968


