Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

+Beosil

136
Posts
2
Followers
1
Following
A member registered Jul 17, 2025 · View creator page →

Creator of

Recent community posts

Good point about scoring. The points per target type is stated on the project page, but not in the game itself. It would definitely be something to improve in an expanded version of the game. The whole aspect of level design, goal and score suffered quite badly due to the game jam deadline =)

Thanks for taking the time to comment and play my game. Appreciate it a lot!

Thanks for playing and your feedback!
I'm waiting for the game jam voting to finish and will then decide how to develop this game further.

Interesting beginning! Would love to see how this progresses.

Liked the title screen background =)

This is what a creative game jam entry should look like!

Unique art style, funny voice acting, crazy super hero/villain ... loved every pixel of it =)

Interesting start of a story-driven game. Would like to see how it continues!

It always crashes on my machine the moment I picked up all gems in the third level :-(

Would have loved a bit more "action" (as the game is categorized in this genre). Maybe there is in later levels?

Otherwise a pretty solid entry for a game jam!

My record after a couple of runs is three safes. I think there is one more, but the countdown kills me every time =)

Took me a while to figure out that the guards only look straight ahead (on the tile map).

Nice little challenge you coded here!

Interesting game title! I'm curious what it would have been =)

Exciting game title! I sure would have given it a try.

The description sounds interesting! Would have loved to give it a try.

Screenshots look interesting! Would have been fun to play with it.

This game mercilessly reminded me on how clumsy I am with the mouse =)

But I liked playing this! Fun little skill game. "Can't be so hard, right?" and then you fail ... twice ... three times, etc. What a challenge!

Nice entry for this game jam.

I think a web build would have given you a lot more views/ratings. This submission deserved it.

(2 edits)

Sure, here are a few of my thoughts how to improve/expand the game (without any claim to be good).

The camera view is a nice artistic style, but also a challenge to the player:

  •  I would try to improve the situational awareness (i.e. where the player position is relative to other game objects) with some subtle visual indication of "lanes".
  • The controls should feel more intuitive and precise. So I would align the axis of the controller with the coordinate system of the screen (not with the 3d world one), so UP would mean straight up the screen (not diagonal, i.e. forward in the 3d scene). Btw. did you notice that the controls are mapped differently in the menu screen than during the game? =)
  • To add some "juice", I would experiment with some dynamic camera zooming/following w.r.t. to the player position. And a screen shake when a collision happens!

You are basically mixing a racer with a shoot 'em up, so I would take inspiration from those kind of games:

  • The game is currently very unforgiving. Maybe give the player a health bar or a number of lives, so that the game is not instantly over after a single hit? I wouldn't interrupt the game either, just show some visual effect and reduce a life. Let the race go on. And make the player invincible for a short period of time.
  • I would try to come up with some interesting obstacles (e.g. reindeer, tree trunks, stones, or ditches) that also need to be avoided. Icy or snow-free patches could also be fun if they change the control behaviour a bit. Last but not least, what about jumping? Maybe the player can avoid some obstacles or the fallen enemies with a timely hop.
  • Powerups would multiply the fun for me. I would come up with my own variants of shells, stars, bananas, etc. from Super Mario Kart or similar. This is naturally the place where you can have fun with visual effects the most.

You have currently three goal conditions in the game:

  • I don't feel that this is beneficial. One single obious goal might work better. Say you start at the last position X and need to "overtake" (i.e. get rid off) all of them to win the race.
  • Levels! Start with a short race (a few dumb enemies, no obstacles or powerups) and then increase the difficulty gradually. Introduce a new enemy type, obstacle or powerup every other level or so.

Sorry, this got longer than planned ... I like brainstorming about stuff like that =)

Appreciate the positive feedback, thanks!

Got a score of 144 after a couple of tries ... that's all I have in me!

Enjoyed the idea, art, and action. The difficulty is not quite tuned in yet for me though ... and make the scene transition fade out faster =)

Just saw the Game Over screen ... I sincerely hope you feel better today than back then! <3

Sounds like you had a great time with it! Nice to hear =)

Was also unsuccessful =(

That's the best menu/cutscene page background I have ever seen in my life ... by far!

And then I got immortal:

I don't think you need more value from a game jam entry than this, right? =)

Had a great time with this!

Nice little game! Had quite some fun preying upon the next blood donor =)

I like the combination of the top-down perspective and the light/shadow casting. Makes for a unique visual style.

The time limit is brutal though!

Looks like a fun game ... but I somehow couldn't get a soul out of the water. Any tip that could help me? =)

Impressive art style and I really like the atmosphere in this!

The gameplay is not my cup of tea though =)

Had a blast playing it! Ended up with so many Chertocoins, I could buy half of the underworld now...

Liked the tutorial phase at the beginning, as well as the art. And the screen shake is always a nice bonus! =)

Awesome game for a game jam!

I liked the different puzzles and the art style.

It's a bit too much trial & error in its current state though. But I had fun figuring it out nevertheless! =)

I was fascinated by its weirdness and played it longer than necessary ... until the unaligned auto-walking made me awfully dizzy! And I'm not sure who is more creepy: The masked player or the old granny that followed me closely for quite a while =)

Took quite a while, but I'm officially a Snowman Champion now =)

Pretty tough but fun challenge. I really like the art ... the animation of the snowman in the start screen made me laugh! Needs a bit more work, but it could become a really nice arcade-like game. Loved it!

Yeah, not straightforward.

A few quick ideas (without any claim to be good):

  • Pause the timer whenever an event happens (new card appears, task changes state, alarm goes off, etc.). The player can then make one single move (drag a card, activate some special action, etc.) or skip and the timer automatically starts again. As long as the timer is active, the player cannot make moves but can enjoy the action and visual feedback of the game. And during the pause there is enough time to think about the next move.
  • Another option would be to pause the timer (and events) if you hover over a card you can drag? This would allow you to grok the situation and plan your next move. As soon as you drag a card or move the mouse cursor somewhere else, the timer automatically start again.

But, yeah, it would change the feel of the game. So choose wisely =)

Great game! Nice puzzles and a great surprise in the middle =)

Great little game! And also very polished. Had quite some fun with it.

The range-attacks (e.g. archers) seem a bit overpowered though. Maybe add some range limit?

Shooting zombies with artillery? Count me in! =)

Unfortunately, I couldn't get the game running in my browser:

Any idea on how to fix this?

Very creative game, love it!

Maybe make it a bit more challenging? Or add some tougher levels to it?

I liked the look of the player sprite and enjoyed the options in the conversation. The story telling for the second half is actually a nice way to solve the unfinished project =)

Thanks for playing!

Happy to hear you liked it!

I am sooo bad at this =) Creative game jam entry! I like it.

There needs to be some combo mechanics ... those trees lines are meant to be decimated in one shot for an extra bonus =)

Had a lot of fun with it. And I love this saw blade launcher!

I enjoyed the "Meow" button the most :-)

Congrats on submitting ... keep on jamming!

I enjoyed it so much that I didn't stop respawning until I had read all the threads. Great story!

Appreciate your compliment on the music/SFX! I am no musician myself, but I know these are so important for nailing the mood of a game. In my opinion, you can multiply the appeal of any jam entry by just adding a fitting background music. Some tactically placed sound effects do wonders too.

Thanks for playing ... and the bug report ;-)