You were the first person to have faster times that developers, so it's well deserved. It is happy time for any developer when there is player that enjoys the game to the fullest.
Openfun
Creator of
Recent community posts
Yes it should work in offline mode as well. Challenge tracks will not work, because they are downloaded from server, but besides that everything will work offline.
PS: If you are talking only about the prompt at the beginning asking you to enable network features then feel free to say no to that. That prompt only enables LAN (Local network) play aka if you want to play multiplayer with someone in same house.
Thank you for reporting issue. We will look into it. Our low spec testing machine was ryzen 3 with integrated gpu. It worked well at 1920x1080 and 50% internal scale.
Maybe internal scale would help in your case as well.
You can further reduce load, if you disable rear view and radar.
To eliminate CPU overload you can reduce amount of AI opponents in game config. (MayhemCars2_Data/settings.json)
This game looks great, but there is not much to do. If its only prototype then I hope that it will be better in future.
So far:
- Controls are strange (rotating in one place looks and feels bad)
- It is easy to get stuck (and there is no way how to reset car)
- Play mode is laggy (10-20 FPS, compared to "training" mode with 30-120 fps)
- Only split screen in play mode (it would be nice to have AI opponents)
- Settings will always reset to default value