I know that I should probably comment about the game itself, but I was just happy to see a game made in Bevy. Hopefully we will see more games from you in future
Openfun
Creator of
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Thank you for greatfeedback. I do kind of feel same about the game.
1. The whole first screen was happy accident
2. To be honest we did not expect anyone to even click there, so it was not tested 😄
3. Font was place holder and yes for this game it's really bad
4 and 5 Yep it is just bad. Luckily it is the part, where we could experiment a lot
Thank you for great feedback back.
I had hard time getting it work in full screen (2 buttons for full screen, but one of them makes it super tiny).
I know that controls are explained on the page, but I think more interactive tutorial is needed for players like me that are bit slower to understand the game.
Now on second play I realized that "song progress" is on top. That part is really hard to see on 4k Display, so if anyone else has issues, its better to set your resolution to 1080p
When you are able to read things it is actually really fun :)
Yes it should work in offline mode as well. Challenge tracks will not work, because they are downloaded from server, but besides that everything will work offline.
PS: If you are talking only about the prompt at the beginning asking you to enable network features then feel free to say no to that. That prompt only enables LAN (Local network) play aka if you want to play multiplayer with someone in same house.
Thank you for reporting issue. We will look into it. Our low spec testing machine was ryzen 3 with integrated gpu. It worked well at 1920x1080 and 50% internal scale.
Maybe internal scale would help in your case as well.
You can further reduce load, if you disable rear view and radar.
To eliminate CPU overload you can reduce amount of AI opponents in game config. (MayhemCars2_Data/settings.json)