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Openfun

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A member registered Apr 01, 2017 · View creator page →

Creator of

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I know that I should probably comment about the game itself, but I was just happy to see a game made in Bevy. Hopefully we will see more games from you in future

It is really hard to play at 4k, but the music is so good that I had it in background for a while.

Thank you for the feedback :)

Thank you for greatfeedback. I do kind of feel same about the game.

1. The whole first screen was happy accident 

2. To be honest we did not expect anyone to even click there, so it was not tested 😄

3. Font was place holder and yes for this game it's really bad

4 and 5 Yep it is just bad. Luckily it is the part, where we could experiment a lot

Thank you for great feedback back. 

I really like the concept, but I think it needs camera shake on jump and even bigger one on ground stomp to make it feel better.

Amazing art and music.  It is great, that you mentioned known bugs, so people do not have to repeat them.

Thanks for playing :) Some of the things are planned for after Jam update :) It definitely needs more content and better explanation :)

Nice game. It would be nice if you could swap body and move at the same time. (I had to stop pressing every other button)

Really nice visuals. It would be nice to have timer after void dodge to know how long player cant move.

It is partially written on bottom of the screen, but it definitely needs dialog that explains it further the first time as well

It took a little bit of time to realize how it actually works. It would be nice if it you had tutorial for bot Q and E ability separately.

Otherwise really nice game and it was fun to play once I knew how :D

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I had hard time getting it work in full screen (2 buttons for full screen, but one of them makes it super tiny).


I know that controls are explained on the page, but I think more interactive tutorial is needed for players like me that are bit slower to understand the game.


Now on second play I realized that "song progress" is on top. That part is really hard to see on 4k Display, so if anyone else has issues, its better to set your resolution to 1080p


When you are able to read things it is actually really fun :)

Great visuals and fun game-play. Took a little bit of time to realize how it works, but I got there in the end.

It would be nice to reverse the right click (slowdown on press) or to have it as toggle

Its really good now. It was a lot longer that I expected (just finished 4 level) It would be nice if shooting was with holding the mouse not clicking.


Interesting game :)

It would be nice to have slower start. I cant keep up :D

Really liking the art style, but it is bit hard to spot the enemies (I am having hard time spotting them with the background)

I was kind of just able to stay in one place (near crystal and spam) the circle ability. Not sure how much that was intended.

Really liking the simple, but easy to understand visuals

No problem :) I will definitely check it out again later

It would be nice to have controls somewhere. Option to have game full screen would be nice as well.

Amazing sound effects. "Swoosh"

Loved the intro scene. Music and sound effects were lovely as well. Great job

Please lower the default volume. I almost fell down from my chair :D

You can only use assets you have the commercial license for.

I would say you probably do not have commercial license for the song

I loved the music and visuals. :)

You were the first person to have faster times that developers, so it's well deserved. It is happy time for any developer when there is player that enjoys the game to the fullest.

Yes should be no issue installing. That is probably caused by older version of unity

Download is source code so it has to be imported to unity

It needs more missions, but It was still fun to play. Happy to see where it will go in future :-)

Cars that you can unlock. 1/8 of the cars is in FREE version. If you are playing free version it should take around 2-3 hours to unlock all of the cars that you can have.

Latest version was build as multi-arch it should work now

It would be, but I do not want to share it here (If it's used to train AI I would not be happy). We are happy to help with learning Lua/Love2d on our discord.

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Yes it's now uploaded. Enjoy :)

I am still working on that. It will take some time

Windows should be possible. I will try to get it released this month

For what platform? Some platforms will be really hard so there is low chance.

Yes it should work in offline mode as well. Challenge tracks will not work, because they are downloaded from server, but besides that everything will work offline.

PS: If you are talking only about the prompt at the beginning asking you to enable network features then feel free to say no to that. That prompt only enables LAN (Local network) play aka if you want to play multiplayer with someone in same house.

Thank you for nice review. This "game" is more of a experiment to see if I can write any chest game it was never intended to be proper game. I still like how it turned out, but this is on bottom of our list of things that needs to be updated.

Glad that you like the update :)

It can run on integrated graphics (Both AMD and Intel) so it should work on 750 Ti. I believe that it is more of a cpu botleneck. Good way how to test it might be Challenge tracks. They do not have AI oponents so CPU load is small.

Nice tetris impllementation and I love that you made it in a Löve.

Keep up the good work

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Thank you for reporting issue. We will look into it. Our low spec testing machine was ryzen 3 with integrated gpu. It worked well at 1920x1080 and 50% internal scale.

Maybe internal scale would help in your case as well.

You can further reduce load, if you disable rear view and radar.

To eliminate CPU overload you can reduce amount of AI opponents in game config. (MayhemCars2_Data/settings.json)