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Very fun, the level design was interesting. A few suggestions: 1. telegraph incoming pitfalls, if the player has an idea that something is coming it becomes their fault rather than something unavoidable. 2. add swing noise when missing, hitting, and maybe either some screen shake or sprite shake to make the combat feel more impactful.

Thank you for playing, and I absolutely agree with all 3 suggestions. I'm going to be working on this game for the marathon jam, so I'm gonna try to implement all of those.