Thanks again for playing! I was able to get some nice notes!
JcupDev
Creator of
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Thank you so much for playing. I appreciate the feedback!
So I'm not making the round counter and round max visible enough, I assume.
Each match has a maximum number of rounds. If you run out of rounds while behind in score, you lose; if it's a tie, you get 3 extra rounds to try to score a goal. But if you don't score in those rounds, it's a loss.
100% agree that it needs a tutorial. The game has too much going on these days!
Oh, and I opted out of the prize pool since it's an existing project. So that money is still up for grabs! Though I definitely want to continue and hook up a Steam page soon here.
Thank you again!
So I would run it, and nothing would happen. I could see the icon in the Windows bar, but it wouldn't do anything. No matter how much I focused on it, etc.
I just went back to make sure it was still happening, and it is. BUT I did learn I can do something: I can focus the game, press ALT + Enter, and suddenly see the game fill the screen.
So it might be related to multiple monitors or a widescreen issue.
Good work on your game! I love turn-based games. I definitely got destroyed. I guess I wasn't that good at taking out that healer. The story beforehand and the cover art definitely made me think this would be a different game, not that it was a bad thing, just doesn't read as fighting an undead army with bears lol. Really awesome to get all this in a month, though. Turn-based games have so many systems.
This is definitely an interesting idea. I did have a bit of trouble, though. On the first level (after doing the tutorials). I couldn't interact with the 2nd clay across the gap. I feel like I lined myself up correctly, but it wouldn't accept input like the first clay. WASD would be wonderful, but I thought I couldn't move at first. I like the art style too! Good work!
Yeah, it was weird; it wasn't consistent regarding ESC. What's also weird is that it's like there is a text field somewhere, because Grammarly would pop up when it happened sometimes, but I couldn't see what I was typing.
But regardless, it was ok, I had always rested close to it happening each time, so it saved my progress.
Fun idea, I feel like I got pretty far! Sometimes I would mask out spikes and yeah, catch myself dying still because even though I couldn't see them, the death zone was stilll there. You mentioned hitbox stuff in another comment, so it's probably related to that. Also, possibly constantly hearing the walk animation when not walking. Still good job, had fun!
Thanks for playing and the feedback!
Regarding the intercept, I will try and clarify it further in future releases.
But if you wanted to know more, basically, each unit has its own intercept cells , and kicking through them will trigger a dice roll, and if the roll is higher than the number above it will steal the ball and get a free turn. Stats, items, and abilities can influence the intercepts. There are also some units that have move intercepts, which, if you walk through, is the same idea; they will push you and take a free turn if they roll high enough. (blood bowl-like).






