Very satisfying to stack up the trees and climb them! Good work, dude! You probably know, but you can go right through the cliffs, but it doesn't break the fun. When my tower gets tall enough, I want to grab and stack the cliffsides themselves like katamari.
JcupDev
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Thanks for playing! And this awesome write-up. All of that makes sense. I really wanted checkpoints but never got to them. And yeah, I wanted more of a thing going on at the end, like a true boss fight. Most pain points point to me over-scoping lol. Still, thanks for the input; I can hopefully improve for the next one.
Nice idea, super easy to pick up and play. There is a feeling of helplessness as shrapnel flies all the way across the screen lol as I beg to click the next bomb. Are there actually more bombs if I buy more, or does it just change the composition? Is that why I should buy the $1 bombs?
Good job! Had fun!
That was a lot of fun. Really, really pretty. The abrupt ending was silly. But exploring this weird world like this was cool. It needs a mysterious backstory to explain why. But yeah, good job; this was a unique experience.
Controls could possibly be expanded to be more intuitive to move. But what you had worked fine.
Very slick UI, nice music, cool mechanics.
I will say the bosses not generating ecstasy was a bummer so that I couldn't use any skills on those. Also, the bosses were really tough to track while dodging; idk what other bullet hells do for this, but I'd lose track of where the boss is, trying to keep away from the bullets. One other thing was the chain reaction part; it wasn't core to the game. You could blow up those dudes if they were there, but they were just a little bit. Maybe I missed more chain reaction elements.
But I had fun, and it was very nicely polished! Good work!
Regarding the drift to the right, I don't notice it, but a plugged-in gamepad with drift might influence it even when using the keyboard, but I am just guessing.
Yeah, theme-wise it's the light reacting with the chain and dog, but yeah, not conventional; totally understand.
Thanks for playing and the great feedback!
Really good! Took me a few attempts to understand. Maybe if I initially could only place it in front of the wall and then in the AOE of other spells, that would really teach me how it chains. Part of the confusion also was that the word ignite came off as the current spell rune instead of clicking the wizard to ignite.
But I really like the concept and had fun playing once I got everything together.
Wow, that's super cool. I liked the storytelling and the grid gameplay; well done! I did goof in the first match and super-murdered myself, but it was easy enough to jump back in. And a few matches in, I died and retried the level; some of my bullets stayed on the grid and broke my game when I resumed.









