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JcupDev

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A member registered Feb 20, 2017 · View creator page →

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Very satisfying to stack up the trees and climb them! Good work, dude! You probably know, but you can go right through the cliffs, but it doesn't break the fun. When my tower gets tall enough, I want to grab and stack the cliffsides themselves like katamari.

Thanks for playing! And this awesome write-up. All of that makes sense. I really wanted checkpoints but never got to them. And yeah, I wanted more of a thing going on at the end, like a true boss fight. Most pain points point to me over-scoping lol. Still, thanks for the input; I can hopefully improve for the next one.

I wanted to, but I have sliders on that screen. I guess maybe I could determine if one is focused. Or just go with a play button.

Thanks for playing!

Nicely made! Some cool puzzles. I got stuck at level 6.  But good work, I had fun!

61 objects!! Let's go. Though my height wasn't calculated. That was a lot of fun. Good work! Super simple but very addictive.

Nice idea, super easy to pick up and play. There is a feeling of helplessness as shrapnel flies all the way across the screen lol as I beg to click the next bomb.  Are there actually more bombs if I buy more, or does it just change the composition? Is that why I should buy the $1 bombs?

Good job! Had fun!

Very cool style. Love the models. The vibe is fun. A little glitchy, as you mention, but honestly just fun to play. Good work.

That was a lot of fun. Really, really pretty. The abrupt ending was silly. But exploring this weird world like this was cool. It needs a mysterious backstory to explain why. But yeah, good job; this was a unique experience.

Controls could possibly be expanded to be more intuitive to move. But what you had worked fine.

Very slick UI, nice music, cool mechanics.

I will say the bosses not generating ecstasy was a bummer so that I couldn't use any skills on those. Also, the bosses were really tough to track while dodging; idk what other bullet hells do for this, but I'd lose track of where the boss is, trying to keep away from the bullets.  One other thing was the chain reaction part; it wasn't core to the game. You could blow up those dudes if they were there, but they were just a little bit. Maybe I missed more chain reaction elements.

But I had fun, and it was very nicely polished! Good work!

Cool mechanic! Definitely could explore more of it, having ways to influence the chain, etc. I managed to get a 135 chain as my highest

oh ok weird. I don't see my view drifting in full screen, or not. Thanks for taking the time to look further though.

Regarding the drift to the right, I don't notice it, but a plugged-in gamepad with drift might influence it even when using the keyboard, but I am just guessing.

Yeah, theme-wise it's the light reacting with the chain and dog, but yeah, not conventional; totally understand. 

Thanks for playing and the great feedback!

Thanks for playing; that was fun to watch!

Yeah, so the dog being in the darkness and the wraiths chanting both make the minigame tougher. I wish I had added more to indicate, but time got the better of me. Thanks for playing!

Rad, thanks for playing and the kind words! Yeah, that second wraith was brutal. I've learned, after watching a few plays. That balance is always so hard in such a short jam.

Glad you liked them! Thanks for playing!

Thank you for playing!

Very impressive; loved the little story. And all the vibes! Chain bombs were very satisfying; good work!

Well done! I had fun solving the puzzles!

Really good! Took me a few attempts to understand. Maybe if I initially could only place it in front of the wall and then in the AOE of other spells, that would really teach me how it chains. Part of the confusion also was that the word ignite came off as the current spell rune instead of clicking the wizard to ignite. 

But I really like the concept and had fun playing once I got everything together.

Man, this is perfect for a game jam! Great idea and good job. Could totally expand on it.

Thank you for playing!!

Whoa, nice take on the theme. I really enjoyed that. Super slick and well done. The Sokoban with your dead bodies is a wild spin!

The game did freeze up on me at level 13 while trying to dodge that cat. Idk what happened; the music stopped, and I couldn't press anything.

Cool experience! Maybe a little slow, and not sure about the theme.

Whoa, that does look bad on Mac Chrome. It works on Mac Firefox, weirdly enough. I should have tested that.
Thanks for trying it out; sorry for the trouble!

That is definitely a chain reaction, haha. Pretty tough! I think if the chain were a bit longer, it wouldn't be as tough. But clicking through and hitting multiple links at once was also tedious, as you had to freeze, unfreeze, unselect, etc.

Silly game! Had fun, good work!

Thanks for playing and for the feedback! And yeah, I needed a few things like better hints and checkpoints for sure! I let the time get me.

Wow, that's super cool. I liked the storytelling and the grid gameplay; well done! I did goof in the first match and super-murdered myself, but it was easy enough to jump back in. And a few matches in, I died and retried the level; some of my bullets stayed on the grid and broke my game when I resumed.

I had to reupload. I noticed I missed a folder when zipping. Sorry if you experienced that!

Super simple but fun game!

Thank you for playing! Haha, yeah, I decided to go literal.

Thanks! It's a stencil shader on the dog. And regarding the theme, it's a different spin on the theme for sure, but the chain reacts to the light. But up to you if that qualifies, haha.

Hey, that was really addicting! The start is a bit brutal pace-wise, but once it goes, it's a lot of fun. I accidentally LMB-clicked immediately and missed the whole way to play at first and was very confused until I refreshed and checked the instructions. Good work!

Wow, this is really good! Art, audio, and feels. I am a little confused about what certain items did exactly, but overall it's a fun and pretty game with a big number going up!

Thanks for playing and the kind words! Yeah, the leash could probably have used a little more iteration, but yeah, time. 

Wow, that was addicting! Good job! Super brutal, but also there is some technique. TNT in carbricks when?

Thanks for trying it out! You gotta aim your flashlight at the wraiths and stop the chants, or it gets harder and harder. (I needed to add more around this but ran out of time)

Had fun with it! Really wanted more strategy or, like, puzzles.
Once I realized I just need to chain them forward and then do it backward, it felt like I'd optimized the flow.
Loved the juice and feel around stuff. Good job!

As a certified dog dad, yes.