Looting controls were definitely not that obvious, but good work on completing something for the jam. Has some cool ideas that could be expanded on.
JcupDev
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Love the retro style and art! Controls are a bit brutal, especially around landing. And I did run into an issue, I think. Once I returned to base to drop off the Prismite, it took a bunch, repaired my ship, and then nothing happened. I couldn't move or do anything. After repairs, I was left with 1257 Prismite. Maybe I broke something? Anyway cool game, good work!
haha that intro is amazing. Really incredible how nice this is, love the concept. An in-game map would be hugeee. After the double jump, there was only one way I could see, but no matter what I tried, it felt like I was going backward , and I obviously needed wall jump for other stuff. Still really fun, good work!
Whoa, love the style of the characters 3d but flat. Super cool. Very tough game! Was able to get to the 8th room and got beat up. It was sorta unfortunate with it being a web build because ctrl for dodge kept making my browser do crazy stuff. So I had to opt out of using it and pray I could parry instead. Had fun tho good work.
This was super cool! You can call me a wil baby, but I had to enable easy mode pretty quickly, mostly because I couldn't predict when the block wouldn't fully slot in. So if there weren't an easy mode in the future, I'd suggest they not be able to stick to the sides of blocks. But I had fun! Good work!
Thanks for the detailed comment!
But yeah, I was worried someone would get the fireball bug, but it was after the submission that I noticed it. I have a few guesses as to what it might be, and I'll try to fix it post-jam. It works sometimes, and then, at others, it's just a dud.
I haven't seen the wrong element collected, though. They might be stacking and look like many other elements. If you do have a full goo container, it will toss overflow. But thanks for bringing it up! I'll try to see if I can reproduce that issue.
And yes, water is busted lol. It is funny because I think it has one of the lowest damage numbers, but it scales so well with combo counter and any other element since it's so wide. And it has special effects with most elements.
Amazing, you beat hard, good job! Thanks so much for playing!
Ooh, really like the puzzle area setup. The "open" tiles with inactive runes were confusing to place stuff on top of, and there were a few off-screen buttons that I had to switch between full screen and not a few times, as it started. Another thing, maybe it's my sleepy post-jam brain, but that was a lot of text. But I had fun solving the puzzles, good job!







