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JcupDev

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A member registered Feb 20, 2017 · View creator page →

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Thanks again for playing! I was able to get some nice notes!

Thank you for playing and for the kind words! Really glad you enjoyed it! 

Thank you so much for playing. I appreciate the feedback!

So I'm not making the round counter and round max visible enough, I assume.
Each match has a maximum number of rounds. If you run out of rounds while behind in score, you lose; if it's a tie, you get 3 extra rounds to try to score a goal. But if you don't score in those rounds, it's a loss.

100% agree that it needs a tutorial. The game has too much going on these days! 

Oh, and I opted out of the prize pool since it's an existing project. So that money is still up for grabs! Though I definitely want to continue and hook up a Steam page soon here.
Thank you again!

Wow! This was addicting! Really good work. Couldn't get past 62k, then I realized there were perks and stuff, but still can't get past 62k lol. Good work though, played so much! 

So I would run it, and nothing would happen. I could see the icon in the Windows bar, but it wouldn't do anything. No matter how much I focused on it, etc.

I just went back to make sure it was still happening, and it is. BUT I did learn I can do something: I can focus the game, press ALT + Enter, and suddenly see the game fill the screen. 
So it might be related to multiple monitors or a widescreen issue.

Blew right through the first stop! This is pretty fun! Could see all kinds of cool stuff being added to this game. Good work!

Good work on your game! I love turn-based games. I definitely got destroyed. I guess I wasn't that good at taking out that healer. The story beforehand and the cover art definitely made me think this would be a different game, not that it was a bad thing, just doesn't read as fighting an undead army with bears lol. Really awesome to get all this in a month, though. Turn-based games have so many systems.

Very simple and addictive! Only gripe: let me click retry without waiting for the leaderboard to load!

Good work and cool vibes! Desktop build didn't run, but the web build worked to get the idea across.

Mostly lined up, from what I can tell. It's really tough to line up since I can't see it until I set up the golem to push me that way.

Or here

Yeah, here you go, I can't click it from here.

Sheesh, I played more than I expected, good job. That was fun!  Good job!

Cool, game that is a solid base. Really like the ship model. Some drifting would be really cool. Good work!

This is definitely an interesting idea. I did have a bit of trouble, though. On the first level (after doing the tutorials). I couldn't  interact with the 2nd clay across the gap.  I feel like I lined myself up correctly, but it wouldn't accept input like the first clay.  WASD would be wonderful, but I thought I couldn't move at first. I like the art style too! Good work!

This is so pretty! Awesome idea. Bit grindy with the mini games. Still really cool. Good job!

Thank you so much for playing! Glad you liked it!

Thanks for playing!! 

ooh, I could do that, thats a good idea. Eventually I need to add control visualization and remapping also, so might have to do it in that pass.

Thanks for taking the time to play! I definitely plan to expand on the tutorial after this.

Really clever idea! It can get really challenging, but I still had fun! Good work!

Yeah, it was weird; it wasn't consistent regarding ESC. What's also weird is that it's like there is a text field somewhere, because Grammarly would pop up when it happened sometimes, but I couldn't see what I was typing.

But regardless, it was ok, I had always rested close to it happening each time, so it saved my progress.

I like the character art! The camera shake was a lot to handle. Realized I could just go through everything, get the key, and leave. But it's a solid base, good work! 

That was super cool. Really enjoyed building custom robos. Little clunky on the rough terrain at times. Good work!

Fun idea, I feel like I got pretty far! Sometimes I would mask out spikes and yeah, catch myself dying still because even though I couldn't see them, the death zone was stilll there. You mentioned hitbox stuff in another comment, so it's probably related to that. Also, possibly constantly hearing the walk animation when not walking. Still good job, had fun!

Thanks for playing! I will try something like that if and see if it helps!

Ah yeah, regarding that bug, it's another weird web thing. If you go in and out full screen, it fixes it. Makes no sense why it does that. Desktop build doesn't do that at least.

Good work! Got really tough in that first gravity-inverted tower; I never had enough jumps to get back.

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That was a ton of fun. Love the story lol.  At first, I thought there were 111 upgrades. I misread the checks and was like holy moly, I'm gonna need a lot of cash.
Also sometimes pressing esc locks the game controls up. I can swing but not move anymore and esc doesnt open the menu

This was a ton of fun! Good work!

Really cool setup. Definitely frying my tired mind but I enjoyed it! Good work!

Thanks for playing and the feedback!! Glad you liked it! 

Yeah, that information overload is such a tough tackle. But I will work on it, thank you!

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Thanks for playing and the feedback! 
Regarding the intercept, I will try and clarify it further in future releases.

But if you wanted to know more, basically, each unit has its own intercept cells , and kicking through them will trigger a dice roll, and if the roll is higher than the number above it will steal the ball and get a free turn. Stats, items, and abilities can influence the intercepts. There are also some units that have move intercepts, which, if you walk through, is the same idea; they will push you and take a free turn if they roll high enough. (blood bowl-like).

Hey I remember this one, cool improvements, got alot further this time. I didnt realize the free blocks were in the bottom left. Good work!

Really cool idea. Sometimes a little tough to see if a cell is going to be moved towards. I also managed to get an infinite loop on a move and it locked up the whole game. I sadly dont recall the exact scenario. Had fun tho!

So it was the checkpoint right before this shallow jello, in a trench with spikes below it, and a sunglasses bird patrolling back and forth in it. Then there was a platform covered in spikes in between another jello with multiple birds, I think. and just juggling all the things broke my brain lol

I wasn't sure what to expect going in, but I did enjoy trying to group up tiles the best I could. Well done, I had fun!

Thank you so much for checking it out! You are too kind.  Hope you take down the boss!

What a cool game. Had multiple moments of "oh I cant do this", then broke through. Got as far as I could into the jello level. Good work! Love the graphics.

Fun idea! boss kicked my butt. I would love some ability to see how close I was to catching the boss when it finally beat me up. Good work!

Thank you for playing! Completely agree! Wish I had allocated my time a little better.