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A jam submission

My precious dungeonView game page

Submitted by Openfun (@OpenFunGames) — 8 hours, 2 minutes before the deadline
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My precious dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#223.5833.583
Art#373.1673.167
Creativity#393.5003.500
Overall#502.9032.903
Audio#562.5832.583
Gameplay#612.3332.333
Polish#682.2502.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the theme.

Submitted

Nice take on the theme, and honestly it's quite impressive what you achieved for the jam! The game is quite polished and has a good amount of content, I really had fun playing! 

Submitted

Able to complete 7 levels in this jam is admirable!! Quite hard to land a hit on the enemy as they're quite small and swift!! Love the art, love the narration!!

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Would appreciate it if you could check out my game as well, it's my first jam!

Submitted

level 1 is tough~ the adventurers were moving too quickly for me. But I like the concept! Great job.

Submitted

Good concept!

Needs some tweaking, but nice work!

Submitted

I like the game, but yeah, I kept dying. Learned I could juggle the adventurers at a distance until more come, and then you just can't stop the damage. I was stuck at just level 1. A little more feedback on which element I should use and what I'm doing wrong would go a long way. Cool start though.

Developer (1 edit)

I wanted to add different sound if you deal critical damage, but there was just not enough time 😄

Submitted

Maybe it's me, but the attacking heroes are moving so quickly! :-D Makes it a bit hard to hit them and enjoy the battle sequence.

I like the groundwork done in this game jam though. Needs just a dose of polish!

Submitted

The game is really cool, it is just that i suck at the game , couldn't even get past level 1 🥲

Submitted

Really cool little game. I love the premise, the art and the music and sfx. A couple recommendations I would give are 1) there's no need to give players access to the settings and changelog if it opens a text console that they won't understand, and 2) consider making the power scaling a little faster. Either I am missing something (which a tutorial would help with), or this game progresses very slowly to the point that I quit because I still wasn't strong enough to kill all of the enemies in dungeon 1. You can take or leave this advice, hopefully you enjoyed making it though!

Developer

Yes tutorial is needed, but I wanted to skip it and get people to game ASAP. If you change which skill you are using you can deal critical damage. With that is is a lot easier to get them all.