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nackor

69
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A member registered Jun 26, 2020 · View creator page →

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Great vibes!

I enjoyed the hit seeking missile aspect!

Great job! I would make it a little easier in the beginning just because it was not fun to lose as quickly and do almost nothing. But once upgrades got rolling, it was a blast. 

Cool little game for 10 days. Neat idea! 

Quite polished for a month. The music and aesthetic felt like this should have been a more relaxing game IMO. 
Regardless, good job!

Yeah, I played some Slay the Spire in December, so I was definitely inspired by that. 

Thanks for playing! I would like to add more languages, but that is going to be some work for a word game!

I definitely like the ordering of the cards mechanic. That feels like is has some potential.  The enemies attacking destroying cards in addition to the cards being destroyed on use made it a bit too difficult. Or I just didn't get the strats!

Thanks for playing! Sorry for the bugs!

I liked moving around the dungeon. I wasn't quite sure what the point of typing rock/paper/scissors was though

Wow great job on this for just a month!

Love me a train game! I think adding speed limit signs by the turns would be cool. Could also have different types of locomotives  that turn better or accelerate more, etc... 

Quite good. The music and theme are cool. FYI, I couldn't get the web build to work on Firefox, it hung on "baking particles". 

I liked the fact that were the player and enemies were facing mattered. I couldn't tell when I was going to fire shots though.

Pretty interesting jam idea! I kept failing so I don't think my color skills are up to par!

I ran into the camera bug as well. Also, the instructions said space is for jump but jump didn't work? Spooky enemies though!

I think this idea is sweet. The "Number" + "Thing" + "Modifier" formula here is pretty cool. IMO, a more streamlined approach would to have a number, thing, modifier always set so that the player can then cast that spell. Then the player either pauses to change the current spell or its some type of wheel system. 


Fun,  but I found it a little hard to tell when the black holes were going to able to hit me.

Fun little game! I enjoyed ruining the picnic. 

The aesthetics and feel are great with the grainy view! But, I found it hard to tell if moving the soldiers around did anything or how their firing actually affected the enemies. Muzzle flashes could help with that. Maybe health bars, but that might hurt the vibes. 

A little too difficult for me! But it was fun. The aesthetic was great. 

Wow! Very polished for a month. 

Great job! Pretty fun! 

Wow super polished! Quite fun with Blood Bowl and Pyre vibes. I couldn't quite understand the block/intercept chance while playing. 

Great job! Polished for the short time frame. 

I liked the cloud sound affects. I feel like having more playable space would be better, felt a little cramped. 

Very relaxing game. I couldn't quite figure out out the garden aspect though. 

I wonder if that is browser dependent or I am sure I screwed something up haha. Glad you got it working on the end. 

Pretty fun! I felt like that the hitboxes were a little unforgiving for the dogs. 

Very well done. I pet the cat. 

Fun! Great for the 72 hours. If you add more, a think an additional enemy type would be cool. Maybe something that shoots at the player. 

Thanks. I thought about including some type of hint/dictionary system to help the players out. 

Great job! Fit the theme quite well. 

Thanks! Yea, I need to work on the aesthetics. 

I do regret the font choice a little bit. Technically, you just lose because you can always submit a word that you don't have the letters for. It just won't do anything so you'll get attacked and die. 

Fun! 

Pretty fun! Great soundtrack. 

Yeah I started on a tutorial but decided to just finish the jam haha.

Great game! 

Thanks! Not sure what went on there, you can get past 8. 

I liked the movement and the slow-mo was cool. I had a hard time telling which way to face the rocket so that my blasts worked.