At first every level was 15-30 secs. But then My wife wanted to play...
So now every level 1+ min :)
>you didn’t know there was a mechanic that’s only 5 mins
Main issue here is that your first spell (which is critical for future progression) is in one of 3 ways and player need to randomly find it. It is the same as labyrinth solving algoritms. Your game is only playable without frustration if player decides to use breadth-first search algorithm (#3 from here).
But was it your intention to make a maze? If not, block right and bottom passage by spell requirement.
If it is a design choice, than it is normal that players who haven't found spell, got to the closed gates with antidone in right rooms, but were unable to get it. Made it there couple of times (and of course died every time) to try to get it (without success obviously) and turned off your game.
For me this "5min" take is bs
Spent 20 min more, feedback:
Bugs and routes like this mean polishing. Average played don't do speedrunning and don't spend more than 5-10 min on game from gamejam, if the game do not reward you anyhow. Your take that "you play my game wrong/not long enough" is incorrect. Help people play your game, and they will play it the way you intended.
I tested my easiest (for me) game on my wife who plays mostly match3 on mobile and Oh boy I overestimated average player skill level.
Hey! Thanks for playing, glad you liked it!
I have ideas like eating to poop or overeating to vomit. Or even eat plants to vomit ;)
Other idea is that after some time owners will be really angry and you will have a mission on making thinks better like killing a roach or turning off the stove and so on. And of course trip to farm house and so on.
Send love and rubbing to Moo!