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Treno11

111
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A member registered May 03, 2018 · View creator page →

Creator of

Recent community posts

At first every level was 15-30 secs. But then My wife wanted to play...

So now every level 1+ min :)

Screw this MacOs build. Web build is working fine.

Nice idea! Like the fight random aspect. Could be a good base for a semi random battler with upgrade system and so on.

Good job!

>you didn’t know there was a mechanic that’s only 5 mins

Main issue here is that your first spell (which is critical for future progression) is in one of 3 ways and player need to randomly find it. It is the same as labyrinth solving algoritms. Your game is only playable without frustration if player decides to use breadth-first search algorithm (#3 from here). 

But was it your intention to make a maze? If not, block right and bottom passage by spell requirement. 

If it is a design choice, than it is normal that players who haven't found spell, got to the closed gates with antidone in right rooms, but were unable to get it. Made it there couple of times (and of course died every time) to try to get it (without success obviously) and turned off your game.

For me this "5min" take is bs

Yea, hitboxes are a bit junky and coyote jump is missing. It was a choice between drawing more assets or making better physics. 

Thanks for playing and leaving feedback!

Now this archive is an unpacked application. It should be packed into single file. First archive had only one file and was mac executable (but not working one)

Mac build isn't working :(

13 sec left! IPad thought that I was typing that fast :)

Maybe move people somewhere in the area to make it more random?

Good stuff!

Nice concept, like the idea!

Played it instead of working, ended up working ingame...

Love how each shot costs you time.

Good job!

Nice, love the crazy double jump!

Died most of the time cause rocket launched myself into the cop :)

And pixelated cop car crash is like a cherry on top!

Nice one!

Health bar is needed on some of the enemies, cause I stopped attacking git ones on first level, cause they needed way more hits :)

Good stuff, add some intense music with various particle explosion and you have a dynamic banger!

Fun game! 

I think you can make it nicer if you remove auto return of sawblades, make level smaller and timer faster. For example you line up trees for cutting them all in 4 perfect throws, but if you decide incorrectly you need to pick them up and do it from another angle.

Good job!

Good base!

I see the idea here, keep it up!

Great game, dummy gamers ;)

Avoided regex most of my life and here you are!

If only you had tutorial inside, that would be a massive banger!

Good job!

Hold space and right to complete the game ;)

Good stuff, love the simplicity!

Nice one! 

Waiting for throwing knives and teleports!

(3 edits)

Spent 20 min more, feedback:

  1. Tab pauses the game but dont pause the meter
  2. Block bottom and right passage by double boxes or something, so people would go straight to the left to get the spell
  3. In the room down, right, up where you need to press the button and make it before gate closes, you can stuck in the gate. None of the buttons are working in this state and you need to wait till death
  4. If you want to shoot sideways you need to do it during walking. If you stop, you face the bottom and waste your spell charge
  5. After 20 min in the game (2 runs got stuck and was waiting) I have one additional time bar and 2 spells. Can't figure out how to solve room down down and 3 times down. Left and right passes seem completed, saw secret with picture of a cat. Probably need to find a clone somewhere (saw it in description), but don't know where

Bugs and routes like this mean polishing. Average played don't do speedrunning and don't spend more than 5-10 min on game from gamejam, if the game do not reward you anyhow. Your take that "you play my game wrong/not long enough" is incorrect. Help people play your game, and they will play it the way you intended.

I tested my easiest (for me) game on my wife who plays mostly match3 on mobile and Oh boy I overestimated average player skill level.

Ok, I found the issue. On my first playtest I first went down in second room. Then I tried right way and still just push boxes till you die. But tutorial and spells were in the room on the left. I tried to go deeper into the right room, but progress was on the left ;)

Hey! Thanks for playing, glad you liked it!

I have ideas like eating to poop or overeating to vomit. Or even eat plants to vomit ;)

Other idea is that after some time owners will be really angry and you will have a mission on making thinks better like killing a roach or turning off the stove and so on. And of course trip to farm house and so on.

Send love and rubbing to Moo!

Nice one! Simple, yet fun! Please add option to reroll the barrel after shot, to make session longer

Nice puzzle!

Probably needs some polishing on meter time and collisions.

Good job!

Fun one! Limit amount of bombs, cause now I just mashed E to win ;)

Good job!

Thanks for feedback! 

Good points, will work on them

You know, I've tested this game on my wife, who mostly plays puzzles on mobile. Difficulty level and gameplay are adjusted to regular people ;)

No, I thought that when he comes back to you, that is all. Spared him then ;)

Sick art style!

Can't figure out, how to play. What should I do on lvl1? 

Fun little platformer! Reseting to first level is a bit rough tho ;)

Good concept!

Needs some tweaking, but nice work!

Moving platforms next?

Good concept!

Map is quite big for it, easy to get lost.

Nice concept!

Congrats on working prototype! Good progress!

Good baseline for town destroyer game.

Nice job!

Nice little puzzle game! Good job!

Nice! Now I feel old, with slight delay between my head and hands ;)

Fun little game, good job!

Art style is something! And idea is simple and fun! Nailed not only the drawings but the animations as well.

Great work!

Not my type of games, but looks good and with lots of branches. Nice work!

Distracted state mechanic may take some polishing :)

Thanks for the feedback!

Nice, finished the game at zero ammo! Love these junky sideways hidden bears. And screw the crowguys!