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(+1)

Thanks, and it's always the best thing to me to hear that someone had fun! I'm not sure how I feel about using consumables to make the game easier, but I definitely want the difficulty to feel more fair. A couple changes I'm going to add for the marathon jam are 1) gravity is lower, so you have more time to react to seeing those spikes, and 2) change my camera control system so that it positions the player closer to the top of the screen for pit like sections, allowing you to see what's coming better.