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Destroyanad

158
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12
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2
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A member registered Apr 09, 2020 · View creator page →

Creator of

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Thanks for the kind words! I'm glad the art style reminds you of happy wheels, i was going for that flash game aesthetic. Its unfortunate how many bugs are in it, i appreciate you pointing them out to me.

I'm currently working on an overhaul to fix the game, add QOL and generally polish it up

It took my roughly 20 minutes to load into the game. I left it in the background to load and forgot about it completely until the loud intro sound started. I clicked easy to get a hang of the game, exploded one of 2 bombs and ran out of any to defuse. Couldnt find a way to restart so honestly just left so i wouldnt have to reload the game again.

It looked like it would be interesting though!

Very well polished game, great art and music. SFX is a bit jarring and a volume slider would be nice but still great! I would love to see some different outfits for each worker type, its a bit difficult to keep track who is who

I don't see how this follows the theme of the jam

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A really cool concept that just needed to be cooked a little longer! Understandable considering the 72hr time restraint, but i would love a full version of this one day! I love the art style and the shader for Ozzy was really cool! 


Complaints:

Font is a pretty hard to read, i couldn't even understand the dogs name until near the end; i thought it was Dzzy.

Ozzy was a bit hard to control at times, i thought it was only mouse based, not realizing for awhile that he also reacted to WASD 

I failed the first event where the dog tries to kill the man because i couldnt not tell what i needed to do before the bar was already halfway gone, most likely because of the font

Failed the last one twice and had to play the entire thing over. Really glad the difficulty lowered

I was actually pretty invested in the story but the ending was very anti-climatic

Thank you for playing!

Not my style of game, but this is very well made. I really love the graphics and the retro controls! The puzzles are nice and it is very well polished.

The intro text moves too fast, it should be a "press button to close text" type a thing

Not a whole lot to do but its got potential

Very very cool concept! Not exactly sure what i was supposed to do, and i couldn't really get chain reactions because everything i placed would break down into its core compontents

Nice game! I felt like the last level was a bit unfair; Falling without being able to see where the bombs are. I think the "Falling activates bombs" should be right at the end of the platform, and an arrow pointing left to tell you to fall left because i thought it was just talking about jumping onto the bombs, not an AOE like sprinting

Interesting. Not much of a game but it is satisfying. It blew my eardrums out though

Really fun! Actually not that hard, people just need to learn some patience and not crank the power to max. I literally one shot it (even went to the red house), only lost tnt in the start bc i tried it at max power.  FPS was a bit low but i managed

Thank you so much for playing! I've not heard of Tricky Towers, my game has massive inspiration from an old childhood math game i used to play on SumDog called "Junk Pile". I'm glad you enjoyed the accurate colliders, i was hoping they would not be a pain and i think i managed it well. I planned on audio, but considering how many bugs there are, i think you can imagine the time crunch i was on XD

I really appreciate the feedback :D

This is ridiculous lmao, i love it!

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Very unique game, i really loved how the ingredients interacted with eachother, almost like a card deck in a way. I would love a way to curate my "deck" and toss specific ingredients. After i got enough ingredients i just started spamming 1-2-3 and i was making BANK.

I really enjoyed the whole bubble popping system, its a very smart way to calculate stirring and potency.

Overall: Very well polished, great premise, visually pleasing artwork, and very satisfying sfx :D

Thank you :D

Yeah it's pretty bug-riddled. As for plank placement, trial/error and figuring out what stacking strategies result in more stability is a major part of the game. Thank you for trying it out!

Thanks! I appreciate the kind words. Fire is currently a planned system for the next update of this game

Thank you for playing! I'm glad you enjoyed it. I'm currently working on an update for this project. The friction will be bumped down and i'm looking at some different physics engines for godot to hopefully improve the simulation accuracy. The tower freezes at each checkpoint because the weight of all the objects starts vibrate and slide the lower objects leading to death-by-physics glitch.

I also plan on adding a fire system and a fire extinguisher tool.

Completely agree. I didn't have the time to playtest my final build, and the barrel was added in said build XD

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Very cool idea and the art is lovely, but unfortunately the game (exe) is too buggy to really play.

The intro notice about the engine disappeared to fast to read

The first button of most menus is always highlighted. Idk if thats intentional as a tutorial or not but its strange

Text is inside of eachother in some aspects.

The rune image that follows the cursor gets blocked by the table when moving my mouse down

I rewinded because the box did not go where i wanted. The box rewinded then teleported back to where it was?

Wind spell seems to not be directional so i could not push the box backwards to hit the pressure plate

(Windows 10, integrated graphics)

Thank you

Ty for playing :D

Second to last update is out, check it out!

Thanks for playing!

Thank you for the feedback! I've already began work on the HP feedback/indicator and i'm going to be replacing enemy raycasts with projectiles

Hell yeah man, having fun is all a part of the jam

I could see the ability to choose your crew, each of them working around different playstyles and providing unique benefits and cards

This one was pretty cool! I had a bit of a laugh when i realized i had unlimited bombs and could spam them

Very creative! Reminds me of those old minecraft Missile Wars datapacks

It is interesting. Not a whole lot to do and not very polished. Do you plan on expanding this in the marathon jam?

I really enjoyed playing this, not too hard but still difficult enough to have me thinking

This is a fun little game! The pixel art is very nice!

Difficult but very fun! I managed to beat easy and get 60% on normal

Glad you enjoyed!

Thank you for the feedback! My first goal in the marathon jam is to polish the current systems, then expand the content. I wanted to add 3 more enemy variants for this jam but i did not have the time

XD, all good man. Still a very cool game!

Haha yeah, the initial idea was a robot going rogue because of a short circuit, but i pivoted near the end to the goal being to replace your coffee covered ram stick

Really cool idea! I managed to escape with 5000 dollars. I agree with zioncalvo, this game would be super cool if you expand it during the marathon jam on the 9th