Cute game but i'm not sure what gameplay purpose the clock serves other than being frustrating
Viewing post in To Be Good, To Be Evil jam comments
Thank you for checking out my game!!
Originally, I wanted to make it so when the timer runs out, a cutscene of the civilian freaks out when they see the villain (you) and accused you of doing bad stuffs no matter what you did (good/evil), thus adding more penalty (evil scores) to your accumulated score... After that, you'll be teleported to the next area but I ran out of time to develop them HAHAHAHAHAH *ugly sobbing*