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A good, solid game!

The game has everything it needs to work – a goal, clear gameplay, a sense of progression, and challenge.

Falling into the unknown feels a little unfair, but thanks to frequent saves and checkpoints, it’s actually quite fun. Thanks for the frequent saves.

I think platformers are dead as a genre. Sure, there are some amazing new games, but they’re so polished that their level of quality is unattainable for mere mortals. I guess the only way to improve it is to add some flair and/or unique mechanics. And even then, it’ll still be hard to get players playing the game compared to other genres.

Thank you for playing. Absolutely agreed with the pitfalls, and I'm really annoyed at myself because I tested with lowering gravity a bit, and that completely fixed that section, so I wish I had done that earlier. I'm also gonna experiment with more extensive camera controls to hopefully let you see further down for pitfalls and other obstacles.

I'm not sure I'd agree that platformers are dead, but I'm certainly not trying to compete with Silksong or any such masterpiece.

(+1)

Well, it’s not that they’re dead, but I think it’s really hard to make something cool because the quality bar is so high. It’s as if everyone’s seen it all and is a bit oversaturated.

But I could be wrong, of course. There’s an interesting counterexample. Sokobans never cease to amaze, and almost every year there are really interesting examples of the genre, even though the genre is 40 years old and it seemed like everything had been done and tried long ago.