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Build 0.3 General Discussion

A topic by Minoh Workshop created May 12, 2020 Views: 7,146 Replies: 99
Viewing posts 21 to 40 of 40 · Previous page · First page
(+2)

Haven't played 0.2 build so sadly I can't give perfect input.

I'd be lying if I said that I completely love Asterion, I do like him, but I would like to see the relationship I've astrally projected myself into more. 

Also, will there be any nsfw scenes with Asterion in the future? I went into this thinking it'd be quick, but honestly, I really like the story going on. It's like a dream.

I feel bad for doing not so good things to Asterion just for my curiosity ;-;

I admit the human guests looked very strange and almost cursed-image like but you must've done a very good job portraying them as normal people because their looks didn't bother me the rest of the game. While most people probably won't like Greta, I think she was very smart and helpful, and I can't relate to the "She talks too much" trope. 

I don't know how I feel about partially or fully healed Asterion. I liked his partially healed part because it's what I'm used to through most of the game. The fully healed Asterion was kinda surprising because I did not imagine him getting any bigger,  (especially down there). I feel like that kind of size he has fully healed would become a liability and it makes him more hulk-like than half-human as he is intended to be. Maybe we can get a fully healed middle ground between the two? 

The R&D and Exploration was fine to me. I skimmed through the tutorials and still knew what to do as the menus seem rather intuitive to me. The only thing I did not understand was  when I should be doing it, and then I realized that it just comes with the day. I have mixed feelings of it story wise.  Do only animal-like guests get hired to do the work? Story is supposed to be about a rise in conflict and a resolution. It seems to me that both Exploration and R&D both generate and erase conflict altogether. Like sending Asterion to the valley, or having Danger less than other stats respectively. It walks the line of a game and visual novel. The issue arises when that guests will start to feel disposable because they are only out a few days if they do get hurt. As well as that conflict and tension are avoided since the player has too much agency over what happens to the characters. You can avoid getting attacked, whereas, if there were a situation where we had to bare the valley with Asterion, a situation where MC and Asterion face adversity and injury could be rather bonding, as that's how I've seen and heard most relationships grow.  I live for drama.

I like Argos for the same logic. Currently, he seems to be the only thing generating tension and conflict. Those are the things that run a story. I see him and I think "Something bad might happen" and then something unexpectedly good came out of it through prudent behaviour (Saving and loading lol).

When I first found Asterion I thought "Oh no, did I install a horror game?" I stg, I thought it was gonna be some zombie-minotaur jumpscares ahead. When MC started approaching I just thought "Typical horror character, always going towards danger." I would've slammed the door shut.

Maybe it may have been the fact that I played through the game nonstop, but I feel that Walker and Kota have developed too quickly. After their one argument, it seems they reach the compromise. I would enjoy more dialogue on Walker and his past: why does he regret the event in the gas station? Why does Kota value his friend that much? I feel as though after their compromise, they'll have no more room for growth as dynamic characters.  It's almost like they weren't very different in the first place.

Also, frikin convinced that Jean is a GREEK GOD lemme tell you. the curly hair and everything. 

I swear, Asterion, there is no catch, I just want to treat people like human beings and have them realize that they're worth it ;-;

Great game in general. I can't wait for future updates, I hope my feedback is helpful, and the sharing of experiences entertaining, I probably just went on a useless rant just like Asterion but that's okay. You can feel free to ignore it if it's just not possible to do some changes thats okay too :P . Visual novels like these are such a blessing when games get boring in quarantine times. Cheers!

(+2)

Downloaded and finished my first playthrough, left a review if you want to know more of my thoughts. Really loved the game. Agree with the last post, I'm finding it really hard to muster the willpower to stomach more playthroughs exploring the darker content. Badly want to satisfy my curiosity, but haven't braced for the emotional torture yet. But it's true, just knowing it's there makes the wholesome stuff much sweeter.

 Anyway, one bit of feedback: all I could fault the writing for was the kind of blase initial reactions from Luke and the MC towards the hotel. Luke's intro makes a big deal about his loneliness that comes with disguising his shape, but he doesn't really seem surprised, or conflicted, or relieved, or... anything? When it's apparent that in the hotel everyone can see his feathered butt. And to a lesser extent I was a bit surprised at how readily the MC went and poked a corpse and accepted when it started moving and talking. Don't think you need to labour it - Kota's reaction to being recognised as a dragon was short and sweet and did the job.

(+2)

Man this is hands down one of the best visual novels I’ve played keep up the quality work, and on that note I for one don't mined waiting for the larger updates it’s far better than the little update bumps other visual novels do, seriously these are far better updates than others keep up the excellent work.

(1 edit) (+4)
So a game called Paladins released an American eagle themed skin to celebrate 4th of July, and I can't help but be reminded of another American griffin
(+2)

I like the game but there's one thing I want to say, as for interaction with characters, I would like to have "free time" to spend with any guests I want, knowing more about them and stuff

Developer(+1)

Hello! That's coming out next build. Thank you for the input.

(+2)

I love this visual novel almost too much!I love your work, and where this masterpiece is going!! I'd give 10 stars if I could! 
While I very, very much prefer Asterion's half-healed form, I was still able to warm up to our beautiful new moo.
I just feel like I've spent so much time bonding and feeling attached to this version of Asterion that I can't bare to see this form go away. TwT
But gosh... you've done such an amazing job with this. While I am curious about the different paths you can take in the game as well, I can't bring myself to hurt Asterion in any way - so I suppose I'll have to wait for another build to come out! :3 Hope my feedback wasn't irritable. <3

Developer(+1)

Thank you very much for your feedback Hakeet, it's not irritable at all.

I totally understand preferring Asterion's half healed form, since we spend the major part of two builds with it. I was concerned that players would get too attached to it by the time we rolled out the fully healed sprites, but you guys only got like 10 minutes with the new look and I hope as time goes on they end up growing on people. So your feedback has me optimistic! Hope you enjoy 0.4 when we put it out. Eventually.

aww, thanks so much! xx

That’s very sweet. And yes, I’m sure it’ll grow on people eventually. (But not me. I’ll never let my Asterion go) 

(1 edit) (+4)

Just finished playing it first time, and... damn that was great. Need some time to calm down now, so sorry if I would sound too emotional. First of all, I saw a game earlier, but didn't got caught by a description or screenshots. Yesterday at 9 P.M. I thought I'd give it a try for an hour or two, and... well... it's 6 A.M. now and I'm writing this in a very agitated state. First of all there could be minor SPOILERS, so watch out.

So... every visual novel, like the name itself implies, consists of two parts: visuals and writing. And while visuals are... let's say, rough for now (though I like character sprites and CGs), the writing is just great. It was the rare case, I didn't want to hit 'Skip' button to fast forward through meaningless dialogues or author's ramblings to some more interesting content. The story itself is awesome and absorbing, even though I'm not a fan of Ancient Greek mythology.

Characters are interesting and fleshed-out. Though some of them make me want to run away screaming (I'm looking at you, Greta), others are good enough to cope with their personal quirks. I really like Argos and how my perception of him turned from 'some smug snake' to 'I hate this snake' and to 'I love this snake'.

R&D, Exploration and Argos 'cheating attempts' are interesting additional elements, though the first two need 'free days', without the pressure of the plot, to be explored fully. And the last one is exploitable through the save/load scam. :)

Asterion. He's just adorable. And I don't know if it's another example of great writing, or just my perception, but from the first meeting in this damned cold room, I already knew that I would never hurt him or let anyone or anything hurt him. Which leads to the only real flaw of the current version of the game, I can see...

Replayability. If you don't want to be a complete jerk villain and hurt Asterion in any way you can imagine, the only things left for replay are different MC backgrounds and different lounge setups. I personally would like to see more diversity in the 'nice guy route' , maybe additional scenes depending of your 'level of niceness'. Don't get me wrong, I played the game only once and yet to explore other possibilities and choices, but it seems to me, that the 'bad guy route' currently has more variety. Maybe I'm wrong in this assumption.

Well... that's my kind-of-review. I definitely enjoyed the game and look forward for future releases. :)

And sorry for any mistakes. English is not my native language.

p.s. It was fun to see Soviet international passport. With no mistakes in Russian. ;)

(1 edit) (+4)

Hey guys, finally got around to checking out the new build, and I just want to say it was phenomenal once more! 

I didn't stop in after v0.2.5 so let me start there: I love the changes that came up in the first 2 episodes of content! The improved insight into the lounge decision just feels so much better now, and the whole charms system not only expands the worldbuilding a bit in a positive way (including adding the hook of the old passports), but turned Luke into a _much_ more believable and interesting character to me. I think the extra time tuning those two episodes coupled with the new UI is 100% worth it, and makes the game stronger for it.

As for v0.3 here, I am just blown away at how good it all was. I feel like I barely know which part to start talking about first, as there was so much to love about this build, but I think I'll start with the thing that left the largest impression on me: how hard I was laughing at the amazingly written and timed first breakfast scene, of Asterion's struggle in three acts. Not only was the prose delightful, the timing of the whole thing was utterly magnificent. In a playthrough where Kota is your lounge manager, you get the nice but serious food exploration contrasted to the humorous played straight ridiculousness of Luke's greasy abominations. Ismael provides some comedic relief (though I doubt anyone on their first playthrough picked the most hilarious "Anime is an abomination" response), but really, your first real tension breaking comedy is this magnificent and utterly relatable trainwreck of Asterion being a bull in the china shop, and things escalating from every attempt he makes to manage it and fix things. That moo is the single most adorable, hilarious, heartbreaking, and relatable thing, and it caps the amazing scene, which then gets even better by transitioning into a heartwarming part of helping clean and then hold his hand. To have been building the tension through the whole episode (and game, I'd say, since I decided to play from start for v0.3) in a reasonable way that it didn't feel bursting, yet feels so good after having it released an a perfectly timed comedic scene is a sign of how amazingly good the writing and pacing is. Kudos to you two for this scene alone, MinoH team.

Since I'm talking scenes, I also want to complement on my other favorite scene, Luke joining Asterion to look out at the stars. As I'm sure was intended, this scene turned Luke around from being a character I wasn't sold on (which, again, was better after v0.2.5), to one I now fully enjoy, because we get to see past the lecherous front he puts up once Asterion starts to push past that shell. This scene is amazing not just for the art and what it shows us of Luke, but of Asterion - He's the Keeper of a hotel for the lost, and his expertise of working with lost souls shines through once he is out of his own head (being away from the pressure of us being the Master, coupled with playing his music). Asterion plays Luke like a fiddle once he starts opening up, and seeing how much Luke needs to be somewhere he can be remembered to start his healing, he pounces to get him to commit to the Hotel so it can begin. The counterpart scene of Asterion talking to Kota is nice and shows some of this too, but because Asterion can take a more active role in helping Luke, it comes across wonderfully here, and makes me real proud of who our moo is as a person.

Switching gears from the powerful scenes I loved, let's talk that powerful scene I hated (but kind of in a good way) - Asterion in his room if you send him out into the valley twice (specifically, this is sending him via explorations, I still haven't decided if I want to see the content of sending him out when Argos first asks for him, frankly). The breakdown he has here, beating himself up and ramming into the walls is... god it's too well written. It is exactly the breakdown and snapping I expect out of sending him out, of adding on to the mental trauma on the fragilest of people, twisting the recovery from his second death into even deeper torture, trying to turn him against the hotel. It's fucking dark and I hated it.
In a way, I can agree with what you two have been saying, that seeing this darkness reinforces doing the right thing to Asterion, and helps make the player feel better about their natural inclination to treat Asterion well and help him. But I don't need to stare into that darkness any deeper, personally, and I think I'll have to get any lore insights from those legitimately evil routes from these threads instead... That's a complement to how well written it is, frankly, but a sign that the content is not for me.

Those are the three standout things I wanted to cover, otherwise I just want to say that everything not mentioned was still excellent - love the new songs, love the Killigan's Treasure style background art with figures including background Kota and Luke, love the mysteries that keep unfolding in a great pace that answers some questions while planting others, love the backgrounds feeling meaningful in a natural way (and not trying to shoehorn in a special dialogue option for each background when one pops up, but instead having them occur naturally), love so much about this game and especially love the moo, best boy of the century over here.

Thanks for all the hard work you guys put into the game.

(+1)

Will there be more clothing options for Asterion. I love his old outfit, his new shirts are quite nice and a little funny, can not make him fully naked (kinna bumped).

(+2)

This is such an odd thing but..I hope we have the option to be nice to Argos. He is a snake, he comes to us with his damndest to trick us, but I like how he respects being out smarted. I want to feed the snake, even as I  thwart him ^^; is that an option?

(+3)

I may have gotten my hopes up with this small interaction >.>

(1 edit) (+3)

Eh, why though? The guy is wearing Asterion's pelt as he interacts with us, which you can bet he personally and painfully skinned off of Asterion. He is happy to have a crafty master because he's convinced we'll switch to his side eventually because it's the "righteous" thing to do. Hell, even his acceptance of being tricked could easily be an act to make us like him more - Play as a Leader or Humanities background and when you meet him the second time, he tries a very good sob story because you outfoxed him so hard on the first contract, proving he's not above some decent acting. 

Hmm, maybe I'll make a whole discussion thread for Argos, I'm curious to hear more from his fans, and to just chat about him in detail.

Edit: Urgh, my browser crashed about 4 big paragraphs deep on such a post, so nevermind giving him his own thread. I suppose we can just keep it here in the build discussion page instead.

(+2)

a Crash while 4 paragraphs in. Oh God ....I know that pain.

And yes, i was wondering, since his pelt was originally white, and... yeah, ow... That indeed sounds painful. Well, was he 'ordered' to do that, or is it his own fathom? I assume it's his own idea, and that kind of craftiness can have it's usefulness.

Albiet... I'm not personally into that kind of torture, some people are... but I'd rather repurpose it to something else, or at least, depending on guests, depending on storyline, depending on circumstances, could utilize the valley for other things, training purposes with the inhuman monsterosities, bondage ideas.... I mean hey, he worships Gods of the greeks, Aphrodite had a few wild moments.

Of course, this seems to be geared towards M/M so I'm not asking for some insane venom based herm bovine transmogrification or anything... I'll leave that to Fenoxo. Haha.

I'll keep brainstorming about things you can do with the serpent, agony and deceit are only two principle aspects. Emotional manipulation and so on, and..well, there's so many options for how to 'fuck with people', just because I personally prefer the lighter hearted aspects well, that's just 1 path I think you could trick the snake into. Maybe even sign him into the hotel's service but on a tighter leash. . .

This probably won't end well if I'm being honest with myself, but eh, I'm an optimist.

(+1)

Argos on a leash... now there's an idea <<
I suppose he's trapped himself in this forever hell of doing unspeakable things all the time. While he obviously likes to think of new and exciting ways to horrify/torture Asterion being able to manipulate the snake into doing some humiliating stuff would be interesting as well.

(+1)

Hey, I see you're a fresh registered one. Do you want tons more games such as Minotaur Hotel or similar? Then check out my profile ;)

Have fun!

(1 edit) (+3)

Hello! Just got kicked here by the survey link, thought I'd take the time to leave my two cents.

First, I'd like to say that I really enjoyed the prose in 0.3. There were just a lot of small, enjoyable flourishes, a lot of moments where the action paused to take a moment to breathe that I really appreciated.

I do have some criticisms, and unfortunately I get the sense that things are a bit too far along for them to really inform how the story is being told. First, it's... well, really strange to me that all of the major branches (as mentioned at the end, I've only done one playthrough) seem to be off of how we treat Asterion. Everything about the story paints him in a sympathetic light, so it's a bit jarring for the game to lean over my shoulder and go 'but hey, what if you treated him like shit? You know, for the lore.' I can't help but feel like the branches could have been routes based on other things. Unless this is leading to some fourth-wall breaking true route about how we're the real monster for wanting to see everything in which case, neat, I guess, but it's been done.

Besides, a lot of the times when we do treat him well is just doing the bare minimum. The actual trip out into the valley was a good instance of the protagonist actually having to put forward effort, but throughout the game it feels like the protagonist gets a lot of back patting just for not outright abusing him. It makes sense coming from Asterion, but there are times  when the protagonist's behavior doesn't really seem to acknowledge the low standard.

Going back to the subject of branching, the replayability is a bit of a mixed blessing. Skipping endless lines of text to hunt through choices and try every different possible combination in sequence (or just randomly refreshing the expeditions) isn't really very engaging gameplay. Branches are cool, of course, but I wish it was done more transparently through something like the route selection diagrams in the Zero Escape trilogy.

Lastly, I found the post-healing appearance a little too... bara? It kinda moved from 'a muscular guy' to 'a muscular guy in a cartoon.'


Anyway! Despite the focus of this post, I very much enjoyed the game and I'm looking forward to more!

Developer(+2)

Hello! Thank you for writing your thoughts in such an organised fashion. It's very helpful to us when people dedicate time of their day to lay down what they think and how the story can be improved.

Keeping in mind I don't want to spoil future events in the story, I can offer a few details that will contextualise some things.

Regarding the fact that the player character (PC) doesn't do much beyond being a decent person... Yes! That's absolutely true and intentional. It may sound weird, but that was our intention. There's a reason though, and it goes to how we wanted to portray the PC and his growing relation with Asterion. It's because, assuming the player hasn't gone out of his way to be mean, the PC will be consistently characterized as a thoroughly ethical person above all else. That's one of his defining traits, alongside with being a good manager/leader.

This is why there is such a thing as a "bad" route. The branching point is whether or not the PC is ethical, whether or not the player will choose to perpetuate a cycle of abuse or do the bare minimum to be a decent human being. We felt that without this the story as a whole would be incomplete, and if the player has the choice to refrain from seeing what's in the bad route that would make his choice to do the right thing make impactful.

throughout the game it feels like the protagonist gets a lot of back patting just for not outright abusing him. It makes sense coming from Asterion, but there are times  when the protagonist's behavior doesn't really seem to acknowledge the low standard.

And you are right! Do keep in mind, however, this is part of the PC's arc and the plot as a whole. As the story progresses — and I am including the next build here — we will see the PC's actions shifting a bit from "just being a decent person" to "going out of his way and making sacrifices to do what is right". This relates to the growing friendship between the two of them — as the PC thinks more dearly of Asterion he will become proportionally proactive and invested in securing his well-being.

About the last two points you raised, I will refrain from saying much now but I will assure you we take them into consideration. About Asterion's sprite in particular... That one was one of the first sprites we did and we do know it might not look as good for a number of players. But before we make any decision on it we want to get build 0.4 out to see if player perception will change.

I hope this addressed some of your criticism. To a certain extent these are issues we already estimated and planned for, but as we go along we keep tweaking things here and there so we are on the right course and your points absolutely help in figuring out how to fine tune the story. Thank you for your time and I hope you'll enjoy what we have in store.

(1 edit) (+3)

I guess my point is that the things that come with the PC being an 'ethical' person thus far aren't really any different from what I'd honestly expect from a random person off the street. The piece that I feel is missing is internal monologue to the effect of 'man, all I did was invite him to eat breakfast with me and he's acting like I parted the red sea, this is kinda fucked up.' Like, some of the early romantic overtures from Asterion were genuinely sweet, but they perhaps should feel a little offputting with where he's coming from. The expedition was definitely a step in the right direction, and the other stuff you mentioned sounds good!

As far as less important things, this might be specific to the humanities route but the random UN stanning kinda felt like it came out of nowhere? Critique of the organization aside, it makes the protagonist come across as a bit of a naive ivory tower dork. Though, actually I suppose that scans for the 'humanities' stereotype. Similarly, I think Asterion speaking so fondly of being in a 'border patrol' probably came across a bit more politically charged than intended- not that I think that was on purpose, but it was a bit of a 'wait, what?' moment.

(1 edit) (+1)(-1)

In the future update can we choose Asterion to stay in his secound form? I really like how he look in secound state. But of course, if it make him sad I'll let him stay in his fully recoverd form. 

Oh, and will we have a option to pick mean interaction but end up doing no harm to Asterion? Becasue it's will be so funny, if MC act mean to the Bull but deep down MC are really care about his feeling like a Tsndere xD  

(1 edit) (+4)

Not sure if this is the right place to post this, I don't usually look at forums.

To start, I just want to say that this novel is absolutely phenomenal! I don't usually play visual novels and i'll admit when i clicked on this one i was looking for a lewd game but I'm glad that I managed to come across this particular tale. The last time a story moved me in this way, I was accepting my sexuality. Asterion's story and healing process that we get to watch and guide him through helped make me more introspective and find my own mental and emotional scars. I can't bring myself to be harmful to the poor moo, not intentionally anyways and I feel like the representation of his trauma is stunning and heartbreaking. 
I've only managed to get one playthrough but i think a nice bonding moment between the MC and Asterion would be Asterion teaching the MC how to play the lyre either with his or by making one through the hotel.  As someone who was inspired to pick up music again thanks to this novel, I just feel like it would be a nice touch.

Just a thought, but whether it happens or not, I can tell this story is going to be amazing, even if i am apprehensive about future updates. This one ended so happily, I can't help but feel like the trials ahead are gonna be real rough. Still, anxiously awaiting the next update! Keep up the good work! 

(+3)

Is there a chance we will be able to see Gruggy in the game?

That adorable little dragon / kobold character looks so endearing and I want him helping around the bar.

Developer(+6)

He and his two other buddies are getting added to build 0.4, we already have some scenes featuring them written and I think you guys will like them!

(+1)

Happy Days!

(+5)

Asterion: *Disappears when he finished drinking the wine*

Me: wait where'd he go?

Asterion: *reappears with hot fuckin stud of a body* I'm also really tall and imposing now...

MC: oh... Wow...

Me: *in a southerners accent* bitch I want this hot stud muffin on my bed and naked like NOW!

(+1)

Asterion in his second form but with, you know, both eyes would be Peak Asterion IMO.


Also when do I get to make him put his dick in me this is important

(+1)

What's new in 0.3.1?

Developer(+1)

Hello! We are releasing a devlog in a few minutes.

(+1)

Oh, okay. Good to know! :)

(+1)

Was thinking a bit about the icon used for the game, it's kind of hard to tell what it is without context. Just a suggestion but maybe put it on top of a letter or something beneath it to signify it's a wax seal?

something like this possibly? ->https://www.123rf.com/photo_125298559_stock-vector-old-envelope-paper-with-red-w...


But just a suggestion! I don't know how others feel about the icon xD

Developer(+2)

It's used in-game on the hotel's deed, I'll think about it

(+1)

What is up with P? What is he really after? Why does he feel so shifty and shady?

I hope that P didn't plant some nasty thoughts in Storm that will make things complicated when he meets Asterion.

Also, if P hurts Storm or Asterion, he will have heaven and hell to pay because I will come after him with unholy fury!!!!!!

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