"there's no grinding" but there are random encounters. You get all the makework timewasting fights of a normal RPG with no benefit.
WirelessW
Recent community posts
Am I just unlucky, or does Alexander miss way too much in the unskippable dragon fight? I gave up on the "70%" strong attack when it missed 3 times in a row, and then he missed with his normal attack anyway which is, to be honest, incredibly annoying to happen in a fight I never asked for.
You should want people to see the actual content, and I can't see the actual content if I'm dealing with a boss monster with one vaguely useful party member, one deadweight who doesn't know how to use his own sword, and NO HEALING. Remove the unskippable fight, or have it be easy enough to be impossible to lose because it feels absolutely galling to game over this early.
EDIT: Hey so I just started the second fight and guess what, Alexander missed on his first attack there too. It can no longer be that I'm unlucky, you've built him wrong.
I'm also not thrilled with how fights carry no reward for winning. No XP, no items, nothing to make future fights easier. The only healing potions I found were unmarked down a side corridor.
On my second fight in 4.3 I had multiple turns where I had to either do a "combo" of one move because I had 2 4s and 2 1s, or I had turns where no offensive option was available to me. That's a very frustrating player experience because, as the one playing a game, surely I should get to choose what happens to at least some degree.
Why are you so married to the idea of making combos out of random cards? It's an inherently flawed system because the player never has any real control or ability to plan their next turn.
After a little bit of trial and error I figured out what that means.
Considering all other doors in the game only require the player to walk into them, have you considered making it in some way visible? It should be possible for a player to find it without a walkthrough and also without pixel-hunting.