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(2 edits)

Am I just unlucky, or does Alexander miss way too much in the unskippable dragon fight? I gave up on the "70%" strong attack when it missed 3 times in a row, and then he missed with his normal attack anyway which is, to be honest, incredibly annoying to happen in a fight I never asked for.

You should want people to see the actual content, and I can't see the actual content if I'm dealing with a boss monster with one vaguely useful party member, one deadweight who doesn't know how to use his own sword, and NO HEALING. Remove the unskippable fight, or have it be easy enough to be impossible to lose because it feels absolutely galling to game over this early.

EDIT: Hey so I just started the second fight and guess what, Alexander missed on his first attack there too. It can no longer be that I'm unlucky, you've built him wrong.

I'm also not thrilled with how fights carry no reward for winning. No XP, no items, nothing to make future fights easier. The only healing potions I found were unmarked down a side corridor.

What you've described is the very first fight of the intro. One that, mind you, can be soloed by Vectron himself without even having Alexander in the party. (I've done that several times when testing, though granted it's not 100% win rate with only one character.)

The whole Demon Queen boss fight is designed in such a way that making it even easier than it already is would be actively preventing people from the ,,actual content" you mentioned. As for the fights you have any trouble with, Wind Lashes spam + Strong Attack (true, RNG based, but it's the identical one the entire Adventure Call was built on) cleans up everything with barely any damage done to the party (dragon is an exception, but you get 100% healed after it).

And idk what you mean by ,,no healing", you literally have a character with a heal spell. Not only that, she even has an amulet that regenerates HP if you don't want to use any of the potions or wine that you loot in the castle.

Either way, that's literally just the intro. You don't use RNG based attacks afterwards, and you'll get plenty of opportunities to find healing items.

(1 edit)

As for the random fights offering no rewards, I'm adding more random drops to them right now, so that every wild beast after the intro has a chance of giving you stuff. Because it's a fair criticism, and if there will be a chance to fight something in the wild you should at least get some potential profit out of it.

Deleted 94 days ago