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cc4747

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A member registered Oct 22, 2023

Creator of

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If you get in literally today, the most you'll get is access to updates and polls to decide how the rest of the game will be shaped.

That being said, I plan to make early test build availible at the start of may for patreon volunteers, and actual update with fixes released about week after that. So in short, you'd get to play the 1st major update before the 2nd payment date would come.

One per 2 months is the plan (which would mean the nearest one being availible on the patreon somewhere in may).

While I'd love for as many people as possible to play it, I feel like it'd be unfair on the people who directly supported it during development (or after it by buying it).
I don't plan for it to be a pricy thing despite all the improvements and larger size than my previous titles, so I think that's fair.

Stable Diffusion (Reforged)

I'm not certain how well it'll work with putting it on itchio, but I'll try both. It'll 100% be availible for direct download on my Patreon. If I can also manage a full release here I'll do it (though with a small pricetag). Steam release would be separate and probably more costly considering how large of a cut goes to Valve.

To complete the demo? About 3 hours I guess.
For me to make the next major update? About a month (availible for patreon people).
For the FULL game to be done? About 5 more months. (Again, patreon. Though I'll try to put it on steam when it's done, but it'll be more expensive there cause Valve takes most of the money.)

That's honestly a good point, that nobody ever raised before. Will think of a workaround for broke people. Thanks.

It will be possible to do a melee run, but it'll be very clunky and probably annoying, as you're not a trained warrior. There will be many more spells to make the magic more interesting though.
And the whole point of playing as Vectron is <because> he's not a foot slave material. (So you can either RP as him trying to stand up for himself, or slowly degrade his self-esteem to the point where he becomes one.)

There is a save option, both on browsers and mobile.
It does tend to have issues if you try reloading on a different day though, no clue what causes that. Either way, regular one-sitting saves are 100% there.

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When we're talking ,,bigger", think sideways. Beating it once in lineral way will be probably similar-ish to Adventure Call (maybe a bit longer), but this one is planned to have huge replayability value. With different routes and content availible depending on your choices.

So ye, in one run? Let's say idk, 20% longer.
In ALL runs? Twice? Thrice?

The major updates and download links to them will be availible on my patreon (once they're done). Same with the full game once every update is complete.

Not laboratory, though you can beg for the key to dormitories if you wish.
As for the druid, there's a dark grass patch in the west part of the sanctuary, just step on it.

As I already stated, the visuals will stay. If you want a foot fetish experience with no visuals you're free to read a deviantart story instead.

#1 The hospital was made in a week to make it in as a halloween joke.
This one I already spent a few months with, and intend to another half a year (give or take). It's going to be much larger and better than anything I did in Adventure Call.

The #2 is simply not happening. If anything the amount is going to increase. It's either that or no images at all. And you'll be hard pressed to find many people who'd like a femdom/foot fetish game with absolutely zero actual feet being visible throught the whole title.

It will be after the demo. About 30% of the game's content will be there.

That one tavern near the marketplace, through the fireplace and sewers.

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As for the random fights offering no rewards, I'm adding more random drops to them right now, so that every wild beast after the intro has a chance of giving you stuff. Because it's a fair criticism, and if there will be a chance to fight something in the wild you should at least get some potential profit out of it.

What you've described is the very first fight of the intro. One that, mind you, can be soloed by Vectron himself without even having Alexander in the party. (I've done that several times when testing, though granted it's not 100% win rate with only one character.)

The whole Demon Queen boss fight is designed in such a way that making it even easier than it already is would be actively preventing people from the ,,actual content" you mentioned. As for the fights you have any trouble with, Wind Lashes spam + Strong Attack (true, RNG based, but it's the identical one the entire Adventure Call was built on) cleans up everything with barely any damage done to the party (dragon is an exception, but you get 100% healed after it).

And idk what you mean by ,,no healing", you literally have a character with a heal spell. Not only that, she even has an amulet that regenerates HP if you don't want to use any of the potions or wine that you loot in the castle.

Either way, that's literally just the intro. You don't use RNG based attacks afterwards, and you'll get plenty of opportunities to find healing items.

For now I'm planning to release a demo, much like I did with A.C.

And after that we'll see, but it'd probably be gradual updates every few months.

I've had some issues both with development and irl, but this past week I've picked it back up and started making progress.
I don't like giving set dates for releases, cause it often ends with either delay or rushed finish, but the demo for the new title is closer than further now.

If you've already picked up the book of fire, I think you need to have it equipped to remove them.

Having some potions that remove status effects are a great help. You should have a few by that point, if not then you can get them in a store inside the city.

#1 Equip things before fighting

#2 Play the full game anyway, cause this here is just a demo. :v

Not really, but if you're curious about a specific thing I can answer any question.

Quick answer: It's complicated.

(There is no long answer. But it IS being made. Done a bunch of things today alone.)

Stupid is an ugly word. I'd go with ,,hopeful". :v

(Given how different the theme is for both games, I'd struggle to defend that idea even if it sounds funny.)

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Did you check ALL of them? There's one double shelf that's empty and has the airflow message, and one that has books on it and is literally 1 tile to the left.

I'm also assuming you've already talked to the questgiver noble lady. The one with white hair.

1-There's a guard waiting for you at the outskirts.

2-If you bribed the maid she hints at taking a closer look at the shelves, if I'm not mistaken.

Idk how it works on itchio, but I've got a deviantart profile under the same name. There should be a download link over there.

Nope.

You can enter it after taking on the kidnappings quest in City Hall.

Hina's storyline has 2 possible outcome.
You either beat her twice, she leaves, and you can then befriend her friend in Noblesse Oblige at night, or you lose to her at least once to unlock another bad ending, also in Noblesse Oblige at night.

The progress is slow and steady, just like it was on this one. Plenty of plans for it(and other projects) that are still in motion.

Thanks! That's the plan.

6 bad ones, one good(escape) one.

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The short answer is you don't.

(The long is that it's 04:03 while I'm writing this and I can only refer you to the short answer rn, sorry.)

Literally how.

If you mean Act 3(a bunch of people fighting on the streets), the game sometimes glitches if it's nighttime. Make sure to start the whole prison sequence during daytime.

You can't get it, but it's vaguely referenced in one of the bad endings.

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Dryad was actually planned to be a thing in Act 1, later replaced by the druid. They're still ,,out there", you just never meet them. Berhaps in the 2nd RPG once it's out.
Toe rings you can either sell for a little bit of money or obediently return to the cellar for absolutely no reward.