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beastneverseen

2
Posts
A member registered Feb 11, 2020

Recent community posts

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I guess my point is that the things that come with the PC being an 'ethical' person thus far aren't really any different from what I'd honestly expect from a random person off the street. The piece that I feel is missing is internal monologue to the effect of 'man, all I did was invite him to eat breakfast with me and he's acting like I parted the red sea, this is kinda fucked up.' Like, some of the early romantic overtures from Asterion were genuinely sweet, but they perhaps should feel a little offputting with where he's coming from. The expedition was definitely a step in the right direction, and the other stuff you mentioned sounds good!

As far as less important things, this might be specific to the humanities route but the random UN stanning kinda felt like it came out of nowhere? Critique of the organization aside, it makes the protagonist come across as a bit of a naive ivory tower dork. Though, actually I suppose that scans for the 'humanities' stereotype. Similarly, I think Asterion speaking so fondly of being in a 'border patrol' probably came across a bit more politically charged than intended- not that I think that was on purpose, but it was a bit of a 'wait, what?' moment.

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Hello! Just got kicked here by the survey link, thought I'd take the time to leave my two cents.

First, I'd like to say that I really enjoyed the prose in 0.3. There were just a lot of small, enjoyable flourishes, a lot of moments where the action paused to take a moment to breathe that I really appreciated.

I do have some criticisms, and unfortunately I get the sense that things are a bit too far along for them to really inform how the story is being told. First, it's... well, really strange to me that all of the major branches (as mentioned at the end, I've only done one playthrough) seem to be off of how we treat Asterion. Everything about the story paints him in a sympathetic light, so it's a bit jarring for the game to lean over my shoulder and go 'but hey, what if you treated him like shit? You know, for the lore.' I can't help but feel like the branches could have been routes based on other things. Unless this is leading to some fourth-wall breaking true route about how we're the real monster for wanting to see everything in which case, neat, I guess, but it's been done.

Besides, a lot of the times when we do treat him well is just doing the bare minimum. The actual trip out into the valley was a good instance of the protagonist actually having to put forward effort, but throughout the game it feels like the protagonist gets a lot of back patting just for not outright abusing him. It makes sense coming from Asterion, but there are times  when the protagonist's behavior doesn't really seem to acknowledge the low standard.

Going back to the subject of branching, the replayability is a bit of a mixed blessing. Skipping endless lines of text to hunt through choices and try every different possible combination in sequence (or just randomly refreshing the expeditions) isn't really very engaging gameplay. Branches are cool, of course, but I wish it was done more transparently through something like the route selection diagrams in the Zero Escape trilogy.

Lastly, I found the post-healing appearance a little too... bara? It kinda moved from 'a muscular guy' to 'a muscular guy in a cartoon.'


Anyway! Despite the focus of this post, I very much enjoyed the game and I'm looking forward to more!