Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Up We Blow!View game page

Blow yourself up to the top!
Submitted by SGGGames, Naishi (@naishisukui) — 18 minutes, 21 seconds before the deadline
Add to collection

Play eruptive

Up We Blow!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1893.6363.636
Gameplay#3473.4553.455
Enjoyment#4673.5003.500
Overall#6103.2653.265
Theme#7333.2273.227
Visuals#9943.1363.136
Audio#10782.6362.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
There is a biscuit at the top of the tower and the game is physics based where every jump (and use of the main mechanic) is a risk in its own right.

What code and assets did you not make from scratch during the jam (if any)?
Blueprints were mostly referenced from tutorials and other videos on Unreal Engine (as this was our first time using it) and other assets besides the main character model, the biscuit, and the main art were from the Fab asset store (and planning on giving full credit to all resources used during the production of this game).

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Really funny game idea and execution. Works well with the theme as well. I do think it would benefit greatly from an Only Up style ledge grab mechanic, it's very annoying to slip just off the edge of a platform. Congrats on the submission!

Submitted

Really fun but also really punishing game lol. I did fall many times, so I started to take screenshots to register my best result, this was the highest point I reached. After this screenshot, I climbed upon that platform, and when I tried to jump from that platform to the next above, I literally did fall until the exact start of the game lol. The explosion mechanic was a bit challenging to master at first, but I managed, so the challenge became the platforms itself. I'm saving in my library to try again someday lol, this game is really challenging, but it's well executed. Good job!

Submitted

Finally got the biscuit! Got it at around 24 mins. Don't know what the number 1,444.227 means but hey here I am at the top! I am assuming you are going for some kind of rage game, so I won't complain about the difficulty, but some of the falls are really punishing indeed. Why are there indentations on the moving platform that you can't simply walk up? Why! XD The game is very fun, and it was hilarious when you see the player character ragdolls. The human platforms are a bit uncanny but still funny to look at.

Speaking of ragdolls, it got a bit annoying after a while when the hilarity was gone, and it got to a point where it felt like interrupting the otherwise nice and smooth flow of the game. The game also lacks shadow, which is one of the most useful tools you could get when playing 3d platformers. Also, please cap the fps please, my computer sounds like it was ready to take off after playing for a while.

Anyway, with all that said, this is still a nice entry and I had a lot of fun playing! Good job!

Submitted(+1)

Very fun concept! It's a little hard to get the hang of at first, but you get used to it eventually!

Developer(+1)

It is weird admittedly to have as a mechanic but trusting that the player would go bananas and find their way around it was the key to making it engaging. Thanks for playing! 

Submitted(+1)

Had a lot of fun playing this, really cool idea for a central mechanic. It took a little bit of getting used to and could be pretty frustrating at times but that was definitely part of the charm (similar to stuff like Getting Over It). Great job, especially for your first time using Unreal!

Developer

Yeah, I've only played the scratch version of Getting Over It (an actually really good remake of the game), but I felt that there was a bit of fun in having the player both be fully in control of their actions but also having no idea of what the outcome of said actions would be. You can predict more easily the more you play and it's intentionally not as challenging (up till the end) just to get the player to keep going. Thanks for playing!

Submitted(+1)

Fun mechanic for a platformer!

The explosion took a while to get used to, but for a physics based jump it's surprisingly consistent and feels great to use.

I feel like the level design got a bit too hard too fast though. I wasn't able to make it that far into the game since I couldn't figure out the jump at the pizzas and failing there was really punishing.

Otherwise, great entry!

Developer(+1)

Ah with that part, the pizzas will actually get closer to each other after waiting a bit. I had a hard time setting the pivot to the center of the pizza with the knives and but it was 100% doable if the jump is timed right so that you can get to the ledge on the other side. The more difficult part is actually the last section if you want to try that out. Thanks for the feedback! We'll try to be more careful next time when creating platforms and other stuff.

Submitted(+1)

Fun game! It reminds me of ALT F4 if you ever heards of it. I love the knight builder character. Well done!

Developer(+1)

Just searched up Alt F4 and I see the similarities!  Tbh, I'm surprised I never saw the game before lol.  Glad you enjoyed our game!

Submitted(+1)

Super fun game - and made in Unreal Engine too, congrats! It always surprises me how much shinier Unreal games look. The movement felt fluid, and that weird jump mechanic was actually pretty fun. That said, it might be even better if there were a bit more variety, so not every jump relied on that same weid jump. Alternatively, making the weird jump animation a little faster could help, since after a while it gets a bit tiring to wait for the character to stand up again.

One thing that confused me at the start was the ladder. Since there was no climbing animation, my first thought was, “oh, corners were cut,” which lowered my expectations a bit—which is a pity, because the rest of the game was great. Honestly, it might be better without the ladder at all. If you needed to go up, maybe moving platforms could lift the player up instead, which would avoid the need for extra animations.

Overall, I had a ton of fun playing your game, huge congrats on building this in Unreal Engine!

Developer

Yeah, had I known what I know now about Unreal Engine, I would've included a widget for power amount in each jump but time was on our tails and just getting this mechanic to work alone was a massive workload for the first couple days of the jam. With what was said on the ladder, yeah that's fair. Ladders were a lot more difficult to implement than I had anticipated so I followed a tutorial that would just get it to go up. I still chose the ladder instead of a platform because it's always available to the player when it's needed, the player would literally need to get pick themselves back up from the bottom to continue, and with how we had made the wait timer to stand up be triggered if the player's not moving up or down, if the player lands there in that state they're never standing up. 

Thanks for the feedback and for playing the game! I'll take your perspective into account for the next game.

Submitted(+1)

This game was pretty fun and it was somewhat easy in the beginning but then things took a few turns and i ended up Rage quitting XD
I'm usually not a Fan of such Anger inducing games but This wasn't too bad (I'm pretty bad at them 😂)
Great game it was really fun and i had fun :D
Rated 10/10

btw, Please try my game as well, its also a 3D platformer of sorts :D
Racookie Heist

Developer

Glad you enjoyed our game!

I'll definitely play your game as well!

Submitted

Thanks :D

Submitted(+1)

Heyy great stuff! I love rage games like this, i completed it in 22 minutes. I fell at those last moving logs a ton, those are hard afff. I liked the explosion mechanic, it goes well with the theme, forcing yourself into a ragdoll to go up is risky af on a game like this. It did take me a while to figure out the jump explosion for max distance and i did get stuck on the ground a few times, nothing a few explosions couldnt solve, but i did get a bit scared. Congrats on submitting an amazing game!

Submitted(+1)

That's a very fun idea! 😄 hard but extremely entertaining. 

Developer

Thanks so much for playing! :)

Submitted (1 edit) (+1)

I like the new approach on jumping in a 3D platformer but not as a replacement for double jump. The most fun that comes from platformers is the movement and when you restrict the movement the fun just goes away and the gimmick gets old quick. I would have this as an ability rather than part of the base movement set. Or make it so he doesnt stay down that long but even then stopping momentum in a platformer kills the fun. 

I think there is a good idea here. I just don't know how to implement it. Maybe have the explosions be the movement and instead of dying and respawning, you just keep exploding him and making him fly around like a rag doll.

Developer

Thanks for your thoughts! Although here's a couple things that we want to clear up from our perspective.

From what we've seen from when we were looking around at other platformers for inspiration, lots do have "limited" or "fixed" movement to keep the game balanced and leave the game's limits up to the player. The movement here is not completely restrictive as it's physics based, but it's because it's not entirely fixed that the player needs to take more caution than usual before their next jump as they could mess up at any point if they time some part of it wrong (which is where the risk comes in).

Some sections took more advantage of the mechanic than others but I believe that the base is there so that it can be further expanded upon like other platformers based on one mechanic but also requires precision and caution to complete (Getting over it, only up, chained together, as examples of inspiration for the game). 

For testing, we originally had a button (for debugging/playtesting with other users) that people could use to get back off the ground but it ended up being easily exploitable with no consequence and there needed to be a punishment for players that are landing on a platformer in momentum so the 1 second wait on the ground limit was implemented to counteract this. 

The most important thing we had to think up on was balance as the game should continuously challenge the player but not to a absolutely frustratingly pinpoint precision level so that climbing back up to where they previously were would be as tough a challenge as when they first came up. We felt the player should learn to become more familiar with the mechanic and get better in the process so they can pass through previous sections quicker if they were to go back down. I understand that there were other ways to use explosions as a mechanic for platformers but to not make the design process too extreme (and also fit within our abilities for 7 days), this is what we felt was the best way to utilize the mechanic and build a game around. 

Again, thank you for your thoughts, for trying out our game, and to keep expressing your thoughts to developers. 

Submitted(+1)

Great game, enjoyed everything except the ladder from the beginning (Hate that ladder so much!)

The movement felt a bit slippery for me at least and for explosion sound effect should have been different (My brain was too busy making fart jokes rather than game itself most of the time)

(In fact, I am still laughing right now while writing this)   

if ask for improvement remove ladder climbing section, may be background music, a shadow the character and   changes for the explosion sound effect 

Good work

Developer(+1)

Thanks for the feedback! The ladder was actually pretty weird to program as since the player had to essentially stick on to it and move up but it mostly works as intended so I left it alone to work on other things that were breaking the experience (you could easily clip through the original bowl model we used so we had to change it to another that wouldn't be as easy to go through for one).


As for the fart sound, it was originally going to be just the original explosion sound from unreal's starter kit but once the idea of using that particular sound came into mind, I couldn't just not include it. Maybe having the fart reverb sound as an option first in the menu would've been a better choice in hindsight.


All the other changes you made are valid as well, wish I managed to take a step back and see what more of the fundamentals were needed to make the experience more whole.


Thanks for playing!

Submitted(+1)

The use of the explosions to get around was quite fun! A difficult game, but rewarding. I wish there was also music, but only so much can be done in a weeklong jam. Overall, good work! 

Developer

We agree, we wanted to add some kind of music to sweeten the experience but there were other problems that had to be dealt with so the time needed to find a good song to loop in the background that fit the experience without it being too repetitive just never came up.  Thanks for playing and for the commentary! 

Submitted

You can use beepbox.co for retro games or just some bass but you can also FL studio but it has a bit difficulty curve.

Submitted(+1)

Very silly, and I love ragdoll physics! I was shocked with how unique the main mechanic actually was in practice, as it seems to great for amplifying momentum, rewarding you for farting right after jumping or sprinting to get the max distance.

Developer

Yeah, the benefit of switching from Godot to Unreal for this game was how well the ragdoll system worked and how adjustable it was. Of course the actual problem came up when having to actually follow the character in a technically "dead" state so there were a lot of adjustments for the final system in the game to work as intended. Nonetheless, it makes for some interesting gameplay as you become more comfortable with controlling it. Thanks for playing!

Submitted(+1)

Fun and a hard game too

Developer

Thanks a lot for playing and also sorry

Submitted(+1)

Could you also give me a feedback on my game too

Submitted(+1)

Workplace safety beware!

Developer

Wish I had the time to add assets that could be physically affected by the explosions but just the main character with the custom skin was a headache. Thanks for playing the game!


Also I've played a bit of yours, I really liked it but I have yet to actually play it on my desktop as the intended experience actually requieres but on browser it's really fun and cute too. I'll play it again later but congrats in advance.

Submitted(+1)

It was a journey to fart my way up to the top!

Developer

One of the journeys of all time, thanks for playing!

Submitted(+1)

fun game help me know more about work safety

Developer

This was made with the intention that it would be included in their training programs. Hopefully they see the vision.


Thanks for playing the game!